Brahnamins Characters - Jaala: Difference between revisions

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=Jaala :: Storm Gnome=
__notoc__
[https://wiki.rpg.net/index.php/Dayton_Files:Main_Page#Character_Sheets Back to Main Page]


==''"Between what is and is not is a door. I am the key to that door."''==
=Jaala :: Exile=
[[File:Jaala02.jpg|300px]]


==Attributes==
==''"Between what is and what is not, the gods whisper."''==
|| Physical '''d8''' || Mental '''d8''' || Social '''d8''' ||
[[File:Jaala0001.jpg|300px]]


==Trained Skills [d6 - d12]==
==Jaala Katayev==
'''Focus''' [d8]
Born to Russian immigrants in early 1920s New York, Jaala developed a knack for 'disappearing' as a child - a knack that followed her into her adult years. But the places she disappeared to were not of this world and did not move with the time of this world.


'''Fight''' [d10]
Now, nearly 100 years later, her family long passed into memory while she remains a very young woman as folk reckon such things, Jaala feels more like a tourist in the world that gave her birth. Making her way as a 'retriever' of artifacts, she lives on the edge of the magical community, honing her skills and growing her legacy.
* ''Stick Weapons'' [d6]


'''Influence''' [d10]
Reputation is everything to Jaala, an island of permanence in an ever changing sea.


'''Move''' [d8]
==Stress==
'''Regular:''' [_] [_] [_] [_] [_] [_]


'''Notice''' [d10]
'''Wizardry:''' [_] [_] [_] [_] [_] [_]


'''Sneak''' [d6]
==Approaches==


'''Trick''' [d12]
* '''Good +2:''' ''Cunning''
* '''Fair +1:''' ''Intellect, Force''
* '''Average +0:''' ''Focus, Agility''
* '''Mediocre -1:''' ''Poise''


==Untrained Skills [d4]==
==Skills==
Craft, Drive, Fix, Fly, Labor, Operate, Perform, Shoot, Survive, Treat
* '''Martial Arts''' [Hard]
** ''Holds'' [Specialization]


==Distinctions==
* '''Breaking and Entering''' [Hard]
'''War Scion:''' [d8] ''After your parents died, you were raised by a never ending caravan of well meaning but disreputable soldier types.''
** ''Locks'' [Specialization]


* '''Step Back:''' <u>Roll d4 instead of d8 for 1 PP </u>
* '''Surveillance''' [Hard]
** ''Tailing'' [Specialization]


* '''Duìzhǎng:''' <u>''You hold the honorary rank of "Captain" in browncoat hearts throughout the verse because of who your folks were.'' - Spend 1 PP to create a [d8] '''Asset''' to represent a specialist you can call on.</u>
==Mantle [Exile]==
 
'''Summary of Traits:''' 1 Paragon, 1 Minor, More Different x2 [Minor]
* Devil's Daughter: ''You have a reputation for recklessness.'' - Spend 1 PP to substitute '''Trick''' for another '''Skill''' when you take a risky action. Both 1s and 2s count as jinxes.
 
[Highlighted Skills: ''Fight/Influence/Trick'']
 
 
'''Hustler:''' [d8] ''You know your way around a pool hall, and you know your way around a good con.''
 
* '''Step Back:''' <u>Roll d4 instead of d8 for 1 PP </u>
 
* '''Eyes in Back:''' <u>''Your eyes are always moving.'' - When you need to get into or out of a situation quick or quiet, spend 1 PP to roll your '''Notice''' die and add it to your total on any '''Move''' or '''Sneak''' roll.</u>
 
* Shell Game: ''You have mastered the art of misdirection.'' - Step up or double '''Trick''' for an action. Both 1s and 2s count as jinxes.
 
[Highlighted Skills: ''Focus/Notice/Trick'']
 
 
'''Harmless Looking''' [d8] ''Folk tend to underestimate you.''
 
* '''Step Back:''' Roll d4 instead of d8 for 1 PP
 
* Slip of a Girl: ''How much trouble could you possibly be?'' Step back your Physical die to step up your Social die when convincing someone you’re not a threat.
 
* Quick Change: ''Trick to disappearin is to make sure folk don't see what they're looking to see.'' Spend 1 PP to create a d8 Asset to help you disappear into a crowd
 
[Highlighted Skills: ''Move/Notice/Sneak'']
 
==Signature Assets==
'''Tungsten-Titanium Pool Cue''' [d8] This simple yet functional cue looks like it has seen better days, but for all the scuffs and scratches, it is perfectly balanced to your hand.
 
'''Mama's Little Helpers''' [d8] You always have an assortment of recreational, designer, and medicinal drugs somewhere on your person.
 
==Scene/Episode Assets==
*
*
*
 
==Episode Points [0]==
 
==Character Bio==
Birthplace: Beaumonde || Allegiance: Independent
 
Height: 170 centimeters (5' 7") || Weight: 54 kilos (120 lbs) || Age: 19 standard years
 
Tattoos: Kiko has simple independent insignia in browncoat-brown tattooed on her cheeks - Captain's bars under her right eye in honor of her fallen father and a Lieutenant's bar under her left eye in honor of her fallen mother.


----
----
'''Wizardry''' [Dreamlands]''':''' Choose a type of magic that fits a specific archetype, you can use that magic at the highest level. Mark one box of stress and add +3 scale and +3 dice to an action when you use wizardry.


Kiko lost both her parents in the war and has been on her own ever since.
* '''Special Stress''' [Wizardry][Minor x3]''':''' [_] [_] [_] [_] [_] [_]
 
Sort of.
 
Sometimes.
 
Not ever, really.
 
Her father was a captain in the browncoat militia, and her mother was independent intelligence, and though they both managed to get themselves killed, they made an impression on a lot of soldiers before they did.
 
Those soldiers have been dropping in on Kiko in groups and pairs and individually since the end of the war, making sure she has what she needs. Making sure she learns the important things. Like when to fold, when to double down, how to drink without puking, how to puke on cue, and how to shoot.
 
Sort of. 
 
For all their efforts, Kiko is just a crap shot.
 
She has enjoyed their sporadic presence in her life, though, her band of helpful misfits. They've shown her that her parents mattered - that they made a difference in a lot of lives - and she's picked up a useful skill or three through association along the way.
 
Not being the overly ambitious type, Kiko mostly makes her way in the verse hustling pool. Those who know her, call her 'Stick,' not so much for her skill at billiards as her willingness to introduce a head to the end of her cue for coming at her wrong. It's her life. She enjoys it.
 
Sort of.


Sometimes.
'''The Sight:''' You see things from our world as they are, but you can also see through the simple glamours or disguises put up by Outsiders and you can tell when another world is intruding into our own in a thin place. You cannot turn this ability off, even though you might want to.


When things go smooth.
'''Wanderer of the Ways:''' You can go through any hole in reality with ease and take others with you.


But it's been a long gorramn while since things went smooth.
'''Stranger In Your Native Land:''' Earth is no longer your home. Others view you with The Sight, as they would an outsider and people from earth are no longer considered to be of the same class and culture as you.  


'''Foreign Custom:''' You have picked up one of the limitations or special conditions that is associated with another world. You also interact with natives of that world as if you were of the same culture.
* '''Trespasser:''' When you enter somewhere uninvited or where you are unwelcome, you are at -1 scale.


----
==Background==

Latest revision as of 18:59, 18 March 2019

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Jaala :: Exile[edit]

"Between what is and what is not, the gods whisper."[edit]

Jaala Katayev[edit]

Born to Russian immigrants in early 1920s New York, Jaala developed a knack for 'disappearing' as a child - a knack that followed her into her adult years. But the places she disappeared to were not of this world and did not move with the time of this world.

Now, nearly 100 years later, her family long passed into memory while she remains a very young woman as folk reckon such things, Jaala feels more like a tourist in the world that gave her birth. Making her way as a 'retriever' of artifacts, she lives on the edge of the magical community, honing her skills and growing her legacy.

Reputation is everything to Jaala, an island of permanence in an ever changing sea.

Stress[edit]

Regular: [_] [_] [_] [_] [_] [_]

Wizardry: [_] [_] [_] [_] [_] [_]

Approaches[edit]

  • Good +2: Cunning
  • Fair +1: Intellect, Force
  • Average +0: Focus, Agility
  • Mediocre -1: Poise

Skills[edit]

  • Martial Arts [Hard]
    • Holds [Specialization]
  • Breaking and Entering [Hard]
    • Locks [Specialization]
  • Surveillance [Hard]
    • Tailing [Specialization]

Mantle [Exile][edit]

Summary of Traits: 1 Paragon, 1 Minor, More Different x2 [Minor]


Wizardry [Dreamlands]: Choose a type of magic that fits a specific archetype, you can use that magic at the highest level. Mark one box of stress and add +3 scale and +3 dice to an action when you use wizardry.

  • Special Stress [Wizardry][Minor x3]: [_] [_] [_] [_] [_] [_]

The Sight: You see things from our world as they are, but you can also see through the simple glamours or disguises put up by Outsiders and you can tell when another world is intruding into our own in a thin place. You cannot turn this ability off, even though you might want to.

Wanderer of the Ways: You can go through any hole in reality with ease and take others with you.

Stranger In Your Native Land: Earth is no longer your home. Others view you with The Sight, as they would an outsider and people from earth are no longer considered to be of the same class and culture as you.

Foreign Custom: You have picked up one of the limitations or special conditions that is associated with another world. You also interact with natives of that world as if you were of the same culture.

  • Trespasser: When you enter somewhere uninvited or where you are unwelcome, you are at -1 scale.

Background[edit]