Brahnamins Characters - Jaala: Difference between revisions

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=Jaala :: Sea Gnome Storm Priest=
=Jaala :: Exile=


==''"Between what is and what is not, the gods whisper."''==
==''"Between what is and what is not, the gods whisper."''==
[[File:Jaala02.jpg|300px]]
[[File:Jaala0001.jpg|300px]]


==Attributes [[file:d4.png|32px|d4]][[File:Arrow02.png|24px]]==
==Jaala Katayev==
'''Agility [[file:d8.png|24px|d8]] Intellect [[file:d4.png|24px|d4]] Might [[file:d10h.png|24px|d810]]
Born to Russian immigrants in early 1920s New York, Jaala developed a knack for 'disappearing' as a child - a knack that followed her into her adult years. But the places she disappeared to were not of this world and did not move with the time of this world.  
'''Presence [[file:d4.png|24px|d4]] Vitality [[file:d8.png|24px|d8]] Wits [[file:d10h.png|24px|d10]]'''


==Trained Skills [[file:d6.png|32px|d6]][[File:Arrow02.png|24px]]==
Now, nearly 100 years later, her family long passed into memory while she remains a very young woman as folk reckon such things, Jaala feels more like a tourist in the world that gave her birth. Making her way as a 'retriever' of artifacts, she lives on the edge of the magical community, honing her skills and growing her legacy.  


'''Athletics''' [[file:d8.png|24px|d8]]
Reputation is everything to Jaala, an island of permanence in an ever changing sea.


'''Healing''' [[file:d6.png|24px|d6]]
==Stress==
'''Regular:''' [_] [_] [_] [_] [_] [_]


'''Insight''' [[file:d8.png|24px|d8]]
'''Wizardry:''' [_] [_] [_] [_] [_] [_]


'''Lore''' [[file:d8.png|24px|d8]]
==Approaches==
* ''Languages and Customs'' [[file:d6.png|24px|d6]]


'''Magic''' [[file:d10h.png|24px|d10]]
* '''Good +2:''' ''Cunning''
* ''Elemental Dweomers'' [[file:d6.png|24px|d6]]
* '''Fair +1:''' ''Intellect, Force''
* '''Average +0:''' ''Focus, Agility''
* '''Mediocre -1:''' ''Poise''


'''Melee''' [[file:d10h.png|24px|d10]]
==Skills==
* ''Slashing Weapons'' [[file:d6.png|24px|d6]]
* '''Martial Arts''' [Hard]
** ''Holds'' [Specialization]


'''Perception''' [[file:d10h.png|24px|d10]]
* '''Breaking and Entering''' [Hard]
** ''Locks'' [Specialization]


'''Stealth''' [[file:d6.png|24px|d6]]
* '''Surveillance''' [Hard]
** ''Tailing'' [Specialization]


'''Streetwise''' [[file:d6.png|24px|d6]]
==Mantle [Exile]==
'''Summary of Traits:''' 1 Paragon, 1 Minor, More Different x2 [Minor]


==Untrained Skills [[file:d4.png|30px|d4]]==
----
| Bluff [[file:d4.png|16px|d4]] | Craft [[file:d4.png|16px|d4]] | Diplomacy [[file:d4.png|16px|d4]] | Endurance [[file:d4.png|16px|d4]] | Intimidation [[file:d4.png|16px|d4]] | Nature [[file:d4.png|16px|d4]] |
'''Wizardry''' [Dreamlands]''':''' Choose a type of magic that fits a specific archetype, you can use that magic at the highest level. Mark one box of stress and add +3 scale and +3 dice to an action when you use wizardry.


| Performance [[file:d4.png|16px|d4]] | Ranged [[file:d4.png|16px|d4]] | Thievery [[file:d4.png|16px|d4]] | Unarmed [[file:d4.png|16px|d4]] |
* '''Special Stress''' [Wizardry][Minor x3]''':''' [_] [_] [_] [_] [_] [_]


==Distinctions [[file:d8.png|32px|d8]]==
'''The Sight:''' You see things from our world as they are, but you can also see through the simple glamours or disguises put up by Outsiders and you can tell when another world is intruding into our own in a thin place. You cannot turn this ability off, even though you might want to.
'''Sea Gnome''' [Heritage, Gnome]''':''' ''You are an agile native of the coasts and the shallows. Wind in your hair and salt between your toes is your natural state.''


* '''Step Back:''' Roll [[file:d4.png|16px|d4]] instead of [[file:d8.png|18px|d8]] for 1 PP
'''Wanderer of the Ways:''' You can go through any hole in reality with ease and take others with you.


* '''Trickster's Cunning:''' Effect: When you use your natural connection to deception and illusion, spend 1 PP to create an appropriate [[file:d8.png|24px|d8]] asset.
'''Stranger In Your Native Land:''' Earth is no longer your home. Others view you with The Sight, as they would an outsider and people from earth are no longer considered to be of the same class and culture as you.  


[Highlighted Skills: ''Magic/Stealth/Streetwise'']
'''Foreign Custom:''' You have picked up one of the limitations or special conditions that is associated with another world. You also interact with natives of that world as if you were of the same culture.
* '''Trespasser:''' When you enter somewhere uninvited or where you are unwelcome, you are at -1 scale.


[Highlighted Attributes: ''Agility/Vitality'']
==Background==
 
 
'''Speaker of Storms''' [Expertise, Priest]''':''' ''The eye of the storm is in your silence, its howl in your shout. Your words have the power to cause the elements to move.''
 
* '''Step Back:''' Roll [[file:d4.png|16px|d4]] instead of [[file:d8.png|18px|d8]] for 1 PP
 
* '''Domain Focus [Storms]:''' Effect: Choose a divine domain. Step up or double your skill die when using spells or rituals from this domain, but step it back when doing so from other domains.
 
[Highlighted Skills: ''Healing/Insight/Melee'']
 
[Highlighted Attributes: ''Might/Wits'']
 
 
'''Far Traveler''' [History, Mariner]''':''' ''The sea has carried you to many lands. You have seen the last seeds of the Ravaged Jungle, beheld the floating market of the Fisher House upon Treacher's Deep, you have looked into the eyes of the dying elves and seen their fear.''
 
* '''Step Back:''' Roll [[file:d4.png|16px|d4]] instead of [[file:d8.png|18px|d8]] for 1 PP
 
* '''Rigger:''' Effect: When you're working with rope, canvas, or pulleys, double your skill die. Remove the highest rolling die and add three dice together for the result.
 
[Highlighted Skills: ''Athletics/Lore/Perception'']
 
[Highlighted Attributes: ''Vitality/Wits'']
 
==Signature Assets [[file:d6.png|32px|d6]][[File:Arrow02.png|24px]]==
'''Sword of the Sundered Seas''' [[file:d8.png|24px|d8]] Forged in the heartfires under Bar Kesh by a Dwarven master of Moradin's temple, this simple cutlass doesn't look like much, but it is perfectly balanced and can never be lost. If dropped it will return to its wielder's hand by wave or by wind.
 
'''Tiny Treasures and Needful Things''' [[file:d6.png|24px|d6]] You always have some small bit of something on you from some far off land, from baubles to useful necessities: Elf hair, the barrelhook of a Fisher House trader, a button from the Dwarf King's jacket, coconut husk spoons, a vial of some mad woman's tears.
 
==Milestones==
'''Gain 1 XP when . . .'''
* ''. . . one of your tricks is successful.''
* ''. . . your actions promote fear or awe of the Trickster.''
* ''. . . one of your worthless trinkets from afar has value to someone.''
 
==Experience Points==
'''[ 0 ]'''
 
==Hit Points==
'''['''18'''/18]'''
==Hero Dice==
* '''0 x''' [[file:d12r.png|24px|d12]]
* '''0 x''' [[file:d10h.png|24px|d10]]
* '''0 x''' [[file:d8.png|24px|d8]]
* '''0 x''' [[file:d6.png|24px|d6]]

Latest revision as of 18:59, 18 March 2019

Back to Main Page

Jaala :: Exile[edit]

"Between what is and what is not, the gods whisper."[edit]

Jaala Katayev[edit]

Born to Russian immigrants in early 1920s New York, Jaala developed a knack for 'disappearing' as a child - a knack that followed her into her adult years. But the places she disappeared to were not of this world and did not move with the time of this world.

Now, nearly 100 years later, her family long passed into memory while she remains a very young woman as folk reckon such things, Jaala feels more like a tourist in the world that gave her birth. Making her way as a 'retriever' of artifacts, she lives on the edge of the magical community, honing her skills and growing her legacy.

Reputation is everything to Jaala, an island of permanence in an ever changing sea.

Stress[edit]

Regular: [_] [_] [_] [_] [_] [_]

Wizardry: [_] [_] [_] [_] [_] [_]

Approaches[edit]

  • Good +2: Cunning
  • Fair +1: Intellect, Force
  • Average +0: Focus, Agility
  • Mediocre -1: Poise

Skills[edit]

  • Martial Arts [Hard]
    • Holds [Specialization]
  • Breaking and Entering [Hard]
    • Locks [Specialization]
  • Surveillance [Hard]
    • Tailing [Specialization]

Mantle [Exile][edit]

Summary of Traits: 1 Paragon, 1 Minor, More Different x2 [Minor]


Wizardry [Dreamlands]: Choose a type of magic that fits a specific archetype, you can use that magic at the highest level. Mark one box of stress and add +3 scale and +3 dice to an action when you use wizardry.

  • Special Stress [Wizardry][Minor x3]: [_] [_] [_] [_] [_] [_]

The Sight: You see things from our world as they are, but you can also see through the simple glamours or disguises put up by Outsiders and you can tell when another world is intruding into our own in a thin place. You cannot turn this ability off, even though you might want to.

Wanderer of the Ways: You can go through any hole in reality with ease and take others with you.

Stranger In Your Native Land: Earth is no longer your home. Others view you with The Sight, as they would an outsider and people from earth are no longer considered to be of the same class and culture as you.

Foreign Custom: You have picked up one of the limitations or special conditions that is associated with another world. You also interact with natives of that world as if you were of the same culture.

  • Trespasser: When you enter somewhere uninvited or where you are unwelcome, you are at -1 scale.

Background[edit]