The Tiger is Out: Bone Meal Miller: Difference between revisions

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Created page with "Category:Powered by the ApocalypseCategory:Blades in the DarkCategory:The Tiger is Out =Character Sheet= {| class="wikitable" ! colspan="9" style="text-align: cent..."
 
 
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[[Category:Powered by the Apocalypse]][[Category:Blades in the Dark]][[Category:The Tiger is Out]]
[[Category:Powered by the Apocalypse]][[Category:Blades in the Dark]][[Category:The Tiger is Out]]
=Character Sheet=
 
{| class="wikitable"
[[File:Fight-707x481.jpg|right]]
! colspan="9" style="text-align: center; font-weight:bold;" | Bone Meal Miller
 
|-
=Basic Description=
| style="text-align: right; font-weight:bold;" | Full Name
* '''Full Name:''' Thurlow Miller
| Thurlow Miller
* '''Alias:''' Bone Meal Miller
|
* '''Look:''' Athletic, short hair, dull eyes.
| style="text-align: right; font-weight:bold;" | Insight
* '''Playbook:''' Cutter
| 2
** ''Ghost Fighter''
|
*** You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural.  You may grapple with spirits to restrain and capture them.
| style="text-align: right; font-weight:bold;" | Stress
* '''Heritage:''' Skovlander
| 0
* '''Background:''' Labour
|
** Carney
|-
* '''Vice:''' Faith
| style="text-align: right; font-weight:bold;" | Heritage
** Ilacille, the ruins of the Temple to Forgotten Gods, Coalridge.
| Skovlander
* '''Old Friend:'''
|
** Mercy the Killer
| style="text-align: right; font-style:italic;" | Hunt
* '''Old Enemy:'''
|
** Grace the Extortionist
|
 
| style="text-align: right; font-weight:bold;" | Trauma
=Attributes & Actions=
| 0
* '''Insight:''' 2
|
** ''Hunt:'' 0
|-
** ''Study:'' 1
| style="text-align: right; font-weight:bold;" | Background
** ''Survey:'' 1
| Labour - Carny
** ''Tinker:'' 0
|
* '''Prowess:''' 2
| style="text-align: right; font-style:italic;" | Study
** ''Finesse:'' 1  
| 1
** ''Prowl:'' 0
|
** ''Skirmish:'' 2
| style="text-align: right; font-weight:bold;" | Coin
** ''Wreck:'' 0
| 0
* '''Resolve:''' 2
|
** ''Attune:'' 1
|-
** ''Command:'' 1
| style="text-align: right; font-weight:bold;" | Look
** ''Consort:'' 0
| Man, Athletic, Square Jaw, Sharp Eyes
** ''Sway:'' 0
|
 
| style="text-align: right; font-style:italic;" | Survey
=Stats=
| 1
* '''Stress (up to 8):''' 0
|
* '''Trauma:''' 0
| style="text-align: right; font-weight:bold;" | Stash
* '''Coin:''' 0
| 0
* '''Stash:''' 0
|
 
|-
 
| style="text-align: right; font-weight:bold;" | Playbook
=XP=
| Cutter
* Playbook XP (Up to 8):
|
* Insight XP (Up to 6):
| style="text-align: right; font-style:italic;" | Tinker
* Prowesss XP (Up to 6):
|
* Resolve XP (Up to 6):
|
 
|
 
|
=Harm=
|
* Harm 3 (Needs Help): None
|-
* Harm 2 (-1d): None
| style="text-align: right; font-weight:bold;" | Old Friend
* Harm 2 (-1d): None
| Mercy, Killer
* Harm 1 (Reduced Effect): None
|
* Harm 1 (Reduced Effect): None
| style="text-align: right; font-weight:bold;" |
 
|
 
|
=Ongoing Projects=
| style="text-align: right; font-weight:bold;" | Playbook XP
* '''None Currently'''
|
** No Ticks
| Up to 8
|-
| style="text-align: right; font-weight:bold;" | Old Enemy
| Grace, Extortionist
|
| style="text-align: right; font-weight:bold;" | Prowess
| 2
|
| style="text-align: right; font-weight:bold;" | Insight XP
|
| Up to 6
|-
| style="text-align: right; font-weight:bold;" | Special Abilities
| Ghost Fighter
|
| style="text-align: right; font-style:italic;" | Finesse
|
|
| style="text-align: right; font-weight:bold;" | Prowesss XP
|
| Up to 6
|-
| style="text-align: right; font-style:italic;" | 2
|
|
| style="text-align: right; font-style:italic;" | Prowl
| 1
|
| style="text-align: right; font-weight:bold;" | Resolve XP
|
| Up to 6
|-
| style="text-align: right; font-style:italic;" | 3
|
|
| style="text-align: right; font-style:italic;" | Skirmish
| 2
|
|
|
|
|-
| style="text-align: right; font-style:italic;" | 4
|
|
| style="text-align: right; font-style:italic;" | Wreck
|
|
| style="text-align: right; font-weight:bold;" | Harm
|
|
|-
| style="text-align: right; font-style:italic;" | 5
|
|
| style="text-align: right; font-weight:bold;" |
|
|
| style="text-align: right; font-style:italic;" | Harm 3
|
| Need Help
|-
| style="text-align: right; font-style:italic;" | 6
|
|
| style="text-align: right; font-weight:bold;" | Resolve
| 2
|
| style="text-align: right; font-style:italic;" | Harm 2
|
| -1d
|-
| style="text-align: right; font-style:italic;" | 7
|
|
| style="text-align: right; font-style:italic;" | Attune
| 1
|
| style="text-align: right; font-style:italic;" | Harm 2
|
| -1d
|-
| style="text-align: right; font-style:italic;" | 8
|
|
| style="text-align: right; font-style:italic;" | Command
| 1
|
| style="text-align: right; font-style:italic;" | Harm 1
|
| Reduced Effect
|-
| style="text-align: right; font-style:italic;" |
|
|
| style="text-align: right; font-style:italic;" | Consort
|
|
| style="text-align: right; font-style:italic;" | Harm 1
|
| Reduced Effect
|-
|
|
|
| style="text-align: right; font-style:italic;" | Sway
|
|
|
|
|
|}
=Long Term Projects=
* None currently

Latest revision as of 20:13, 19 March 2019


Basic Description[edit]

  • Full Name: Thurlow Miller
  • Alias: Bone Meal Miller
  • Look: Athletic, short hair, dull eyes.
  • Playbook: Cutter
    • Ghost Fighter
      • You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.
  • Heritage: Skovlander
  • Background: Labour
    • Carney
  • Vice: Faith
    • Ilacille, the ruins of the Temple to Forgotten Gods, Coalridge.
  • Old Friend:
    • Mercy the Killer
  • Old Enemy:
    • Grace the Extortionist

Attributes & Actions[edit]

  • Insight: 2
    • Hunt: 0
    • Study: 1
    • Survey: 1
    • Tinker: 0
  • Prowess: 2
    • Finesse: 1
    • Prowl: 0
    • Skirmish: 2
    • Wreck: 0
  • Resolve: 2
    • Attune: 1
    • Command: 1
    • Consort: 0
    • Sway: 0

Stats[edit]

  • Stress (up to 8): 0
  • Trauma: 0
  • Coin: 0
  • Stash: 0


XP[edit]

  • Playbook XP (Up to 8):
  • Insight XP (Up to 6):
  • Prowesss XP (Up to 6):
  • Resolve XP (Up to 6):


Harm[edit]

  • Harm 3 (Needs Help): None
  • Harm 2 (-1d): None
  • Harm 2 (-1d): None
  • Harm 1 (Reduced Effect): None
  • Harm 1 (Reduced Effect): None


Ongoing Projects[edit]

  • None Currently
    • No Ticks