Difference between revisions of "Brahnamin's Characters - Lev2"
(Created page with "__NOTOC__ =Dimitri Lev :: Infiltration Specialist= File:Lev002.png ==Attributes 32px|d624px== '''Physical 24px|d8'...") |
(→Distinctions 32px|d8) |
||
Line 28: | Line 28: | ||
==Distinctions [[file:d8a.png|32px|d8]]== | ==Distinctions [[file:d8a.png|32px|d8]]== | ||
− | ''' | + | '''Decorated:''' ''You came back from the War with a medal and a story. You’re not sure if it was worth the cost.'' |
* '''Step Back:''' <u>Roll [[file:d4a.png|18px|d4]] instead of [[file:d8a.png|18px|d8]] for 1 PP </u> | * '''Step Back:''' <u>Roll [[file:d4a.png|18px|d4]] instead of [[file:d8a.png|18px|d8]] for 1 PP </u> | ||
Revision as of 21:42, 24 March 2019
Dimitri Lev :: Infiltration Specialist
Attributes ![d6](/images/thumb/b/b8/D6a.png/32px-D6a.png)
![Arrow03.png](/images/thumb/9/93/Arrow03.png/24px-Arrow03.png)
Trained Skills ![d6](/images/thumb/b/b8/D6a.png/32px-D6a.png)
![Arrow03.png](/images/thumb/9/93/Arrow03.png/24px-Arrow03.png)
Untrained Skills ![d4](/images/thumb/2/27/D4a.png/30px-D4a.png)
| Craft | Drive | Fix | Know | Labor | Move | Notice | Perform | Survive | Throw | Treat |
Distinctions ![d8](/images/thumb/2/24/D8a.png/32px-D8a.png)
Decorated: You came back from the War with a medal and a story. You’re not sure if it was worth the cost.
- Natural Leader: You have a natural instinct for knowing what needs doing - When a member of your team directly follows one of your orders, spend 1 PP and give that team member an Asset equal to your Influence die rating
- Talk ‘em Down: You have some experience dealing with hotheads - When you try to defuse a charged situation, step up or double Influence. Take or step up a Complication to do both
[Highlighted Skills: Fight/Influence/Shoot]
Ghost in the Machine: Ain't a system in the 'verse you cain't crack.
- Code Monkey: You are a master at teaching old code new tricks - When you are altering or rewriting code on the fly, spend 1 PP to roll your Trick die and add the result to your total on any Operate roll.
- I Know This System: You've studied a lot of systems, you know them inside and out - Spend 1 PP to expose a flaw in the system you're infiltrating; take that flaw as a
asset.
[Highlighted Skills: Operate/Sneak/Trick]
Old Leather Jacket: You wear your jacket so much people don’t recognize you without it.
- Hidden Pocket: An ace in the hole is never a bad idea - When you need to hide a small item, spend 1 PP to secret it away in your jacket. It cannot be found by anyone searching you for the remainder of the scene.
- Easy Disguise: Folk don't see what's there. They see what they think is there - When you shed your jacket to better conceal your identity, step up or double Sneak for the scene. Until you get your jacket back, you cannot use Old Leather Jacket as a
and do not gain a Plot Point for rolling it as a
[Highlighted Skills: Fight/Fly/Sneak]
Signature Assets ![d6](/images/thumb/b/b8/D6a.png/32px-D6a.png)
![Arrow03.png](/images/thumb/9/93/Arrow03.png/24px-Arrow03.png)
CyberWear™ Specialist Jacket Full cortex suite with universal jack stations and variable frequency bandwidth built into a rugged leather specialist's jacket, for the fashionable ex-military scoundrel hacker.
- Hard Link: Sometimes forging a hard link between your system and the system you want to compromise is the most direct and effective means of gaining access. It ain't without it's risks though - Take or step up a Hard Linked complication to double Operate for an action when infiltrating electronic systems.
- EMP: Sometimes there ain't no time to get fancy and you just need to make it all go dark - Spend 1 PP to trigger an electromagnetic pulse to emanate from your jacket that causes all active electronics immediately around you to go dark. Your CyberWear Jacket electronics, any electronics inside the confines of your jacket, and any outside electronics that are powered down before the pulse are unaffected.
Steady Hands: Despite their cybernetic nature, your hands look perfectly normal and perfectly human. They don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about. After all, that's how they were engineered.
[Special: Lev's cybernetics extend to his shoulders]
- Bionic Advantage: With Blue Sun, there's always a price to pay. Take or step up a Blue Sun Programming complication to step up or double Physical for a single action involving strength or manual dexterity.
- Right in the Phantom Limb: Never know when having a metal/polymer understructure will come in handy - When you spend a PP to avoid being Taken Out from a physical attack or environmental happenstance, you can step back Cybernetic Hands until the end of the Episode instead of taking a Complication. Remove Cybernetic Hands from the Episode if they are stepped below
Monkey Fist Prized for its heft and unparalleled stopping power at close range, this heavy, compact pistol was favored by Independent Specialists during the war.
[Special: Unless otherwise stated, Lev's gun is always loaded with rubberized crowd control riot-rounds].
- Monkey Punch: Some folk just ain't worth a gorramn bullet - When you club someone with your pistol, spend 1 PP and add an extra
to your roll for that action.
Scene/Episode Assets
Bio
Home planet: Londinium
Religion: None
Age: 38
Height: 185cm
Weight: 90kg
A small ops specialist in the war, Lev attained the rank of captain during his enlistment, and despite people constantly trying to kill him to death, his time fighting for the Independents had the benefit of teaching him a compact suite of brutally marketable skills.
When the war ended, Lev took those skills freelance and never looked back.