Difference between revisions of "Luther Lightbringer"

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[[File:Luther.jpg|center|300px]]
 
[[File:Luther.jpg|center|300px]]
 
 
  
 
''Law Bearer, Confessor, and Preserver of the Word''
 
''Law Bearer, Confessor, and Preserver of the Word''
 
  
 
'''Lawful Good Male Human Cleric 6''' (Sovereign Host)
 
'''Lawful Good Male Human Cleric 6''' (Sovereign Host)

Revision as of 16:40, 7 July 2019

Luther.jpg

Law Bearer, Confessor, and Preserver of the Word

Lawful Good Male Human Cleric 6 (Sovereign Host)

  • HD: 6d8+6
  • Hit points: 39
  • Initiative: +1
  • Speed 30 feet
  • AC: 20, Touch: 11, Flat-footed: 19


Abilities

  • Strength: 14 (+2)
  • Dexterity 12 (+1)
  • Constitution 12 (+1)
  • Intelligence 10 (+0)
  • Wisdom 15 (+2)
  • Charisma 14 (+2)


Saves

  • Fortitude +6
  • Reflex +3
  • Will +7


Attack (melee): +7 (+1) Heavy Mace 1d8+3

Attack (ranged:) +6 (Mw) Light Crossbow 1d8


Class abilities:

  • Turn Undead
  • Nobility Domain - 1/day, standard action, grant Allies +2 morale bonus on saves, attacks, damage, skill and ability checks for 2 rounds. Allies must be able to hear voice.
  • Glory Domain - Turn Undead gets +2 bonus on checks and +1d6 on damage roll.


Skills:

  • Diplomacy +6
  • Heal +5
  • Knowledge: Religion +4
  • Knowledge: Law +4
  • Concentration +4
  • Ride +4
  • Handle Animal +4


Feats:

  • Mounted Combat
  • Ride-By-Attack
  • Spirited Charge
  • Trample


Spells per day/Typical Spells Prepared

0-level (DC 12): Amanuensis x2 (SC9), Detect Magic, Detect Poison, Light.

1-level (DC 13): Comprehend Languages, Sanctuary, Shield of Faith, Obscuring Mist, Divine Favor (D).

2-level (DC 14): Hold Person, Lesser Restoration, Resist Energy, Spiritual Weapon, Enthrall (D).

3- level (DC 15): Awaken Sin (SC21), Dispell Magic, Searing Light (D).


Languages Known:

  • Common


Gear

On Person

  • Clerical Vestments
  • Signant Ring (Radiant Eye w/Teardrop)
  • Silver Holy Symbol
  • +1 Heavy Mace
  • +1 Heavy Wooden Shield (with parchments of scriptures)
  • +1 Breast Plate
  • Mw. Lt. Crossbow
  • 20 Bolts
  • Wand of Cure Light Wounds (50 Charges)(in belt)
  • Hewards Handy Haversack
  • Belt Pouch
  • Spell Component Pouch
  • Dagger (in right boot)
  • Masterwork Potion Belt
  • Waterskin

In Hewards Handy Haversack

  • Scroll Case (Invisibility Purge Scroll)
  • Flask
  • Flint and Steel
  • Ink Pen
  • Mw. Manacles w/ amazing lock
  • (8) Rations
  • (2) Sacks
  • Ink
  • Ever Burning Torch
  • Blank Book (for diary/meditations)
  • (3) Holy Water
  • (3) Antitoxin
  • Sealing Wax (light purple)


In Belt Pouch"

  • (15) Tindertwigs
  • Gp
  • Sp
  • Cp

In Potion Belt"

  • Holy Water
  • Antitoxin

Penance (Heavy Warhorse)

Items Carried on Horse

  • Bedroll
  • Tent
  • Chainshirt Barding
  • Military Saddle
  • Bit & Bridle
  • Saddlebags
  • 50' Silk Rope

Items Carried in Saddlebags"

  • Clerical Vestments
  • (2) Explorers Outfits
  • Soap
  • (4) Candles