Difference between revisions of "Pirates/text"
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1- freak wave! swim DC 15 or be taken off to sea | 1- freak wave! swim DC 15 or be taken off to sea | ||
− | 2-4 hazard. Agility DC15 or 1d6 damage from jagged rocks, fall | + | 2-4 hazard. Agility DC15 or 1d6 damage from jagged rocks, fall into pool etc. |
− | 5- | + | 5- grim find. Skull, sailor’s locket or pathetic letter reduces the ship’s FP by 1. |
6-9 general wreckage. Useable as firewood at least | 6-9 general wreckage. Useable as firewood at least | ||
Line 13: | Line 13: | ||
15- keg of gutrot | 15- keg of gutrot | ||
− | 16-19 | + | 16-19 useable cargo. Bulky cargo of Ore, wool, beer, wood worth 1d3 hundred poe |
− | 20- | + | 20-bottle of message with message (importance 1d6 ; 1 feck to 3 trivial to 6 diplomacy) |
− | 21-24 | + | 21-24 valuable cargo: stores of rum, wine, rare wood, spices, medicines worth 1d6 hundred poe |
− | 25 | + | 25 heroic survivor , 1 tough human sailor, 2 sea elf exile, 3 pirate 4 Wizards realm slayer 5 realm champion 6 mermaid |
− | 26 sea bounty pearl, rare coral or ambergris worth | + | 26 sea bounty pearl, rare coral or ambergris worth 2d6 100 poe |
− | 27 | + | 27 elven rowboat masterwork , +1 to handling. Tough, gilded and decorated. |
+ | 28 Ship fittings. Masterwork or magic figurehead, wheel, sail or rudder gives +1 to ship handling. | ||
+ | 29 magic item 1d6. ( 1 potion of csw, 2 pirates eye patch 3 daredevils boots, 4 potion of free swim ,5 travelers any tool, 6 bag of holding with Valuable cargo as above) | ||
− | 30 +2 weapon | + | 30 +2 weapon with +2 attributes |
− | 30+ treasure chest Conaning 1d6 thousand poe of jewels, jwelery coins and 1d6 magic items , roll above , treat repeat rolls as diamond worth 1d3 thousand poe). | + | 30+ treasure chest Conaning 1d6 thousand poe of jewels, jwelery coins and 1d6 magic items , roll above , treat repeat rolls as diamond worth 1d3 thousand poe). |
Revision as of 07:50, 28 July 2019
1- freak wave! swim DC 15 or be taken off to sea
2-4 hazard. Agility DC15 or 1d6 damage from jagged rocks, fall into pool etc.
5- grim find. Skull, sailor’s locket or pathetic letter reduces the ship’s FP by 1.
6-9 general wreckage. Useable as firewood at least
10-Octo the octopus. Crew want him as a pet. Further Octos can be rolled.
11-14 seafood. crabs, lobster, pool fish, etc provide a gourmet meal.
15- keg of gutrot
16-19 useable cargo. Bulky cargo of Ore, wool, beer, wood worth 1d3 hundred poe
20-bottle of message with message (importance 1d6 ; 1 feck to 3 trivial to 6 diplomacy)
21-24 valuable cargo: stores of rum, wine, rare wood, spices, medicines worth 1d6 hundred poe
25 heroic survivor , 1 tough human sailor, 2 sea elf exile, 3 pirate 4 Wizards realm slayer 5 realm champion 6 mermaid
26 sea bounty pearl, rare coral or ambergris worth 2d6 100 poe
27 elven rowboat masterwork , +1 to handling. Tough, gilded and decorated. 28 Ship fittings. Masterwork or magic figurehead, wheel, sail or rudder gives +1 to ship handling. 29 magic item 1d6. ( 1 potion of csw, 2 pirates eye patch 3 daredevils boots, 4 potion of free swim ,5 travelers any tool, 6 bag of holding with Valuable cargo as above)
30 +2 weapon with +2 attributes 30+ treasure chest Conaning 1d6 thousand poe of jewels, jwelery coins and 1d6 magic items , roll above , treat repeat rolls as diamond worth 1d3 thousand poe).