Difference between revisions of "Wyrd of the Wanderer - Player 4"

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(Skills [Max 1d12])
 
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==Skills [Max 1d12]==
 
==Skills [Max 1d12]==
Climbing* d4 +4
+
Climbing* d6 +4
  
 
Fighting d8
 
Fighting d8
  
Investigation d6
+
Mechanisms d8 +2
 
 
Mechanisms d6 +2
 
  
 
Notice d6 +2 to find traps
 
Notice d6 +2 to find traps
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Buckler (+1) 8lbs
 
Buckler (+1) 8lbs
 +
 +
quiver
 +
 +
rope
 +
 +
survival supplies
  
 
50 gold
 
50 gold
 +
 +
20 arrows
  
 
==Background==
 
==Background==

Latest revision as of 23:08, 30 July 2019

Character[edit]

Name: Calder ? Rank: Seasoned

Race: Human Male

Hight: 5'7 
Weight: 152 lbs 
Age: 19 
XP 20

Wyrd Adept: Farseer

Attributes [Max 1d12][edit]

Savagery [Strength] d6

Reflexes [Agiligy] d8

Grit [Vigor] d4

Cunning [Smarts] d8

Wyrd [Spirit] d4

Derived Stats[edit]

Charisma 0

Pace 6 [+1d6 running]

Parry 8*

Toughness 5*

Skills [Max 1d12][edit]

Climbing* d6 +4

Fighting d8

Mechanisms d8 +2

Notice d6 +2 to find traps

Shoot d8

Stealth d8 +2 in urban areas

Streetwise d6

Wyrdweaving d6

Edges[edit]

Wyrd adept, farseer

Assassin

Thief

Extraction

No mercy

Marksman

Block

Powers[edit]

3 uses

Farseers are the oracles of the clan. A Farseer can infiltrate and use the senses of any creature she can see (either with her own eyes or via a power) on a successful opposed Cunning roll. Once she has entered a host, her physical body does not have to remain in sight of the host. While in the host she has no control over the host and cannot direct its senses. She can remain within the host until she fails a Grit roll (Min 1 round). While she is within the host, her body is helpless and inert. Farseer powers usually have a visual manifestation in the eyes of the Farseer: light, color change, eyes going dead white, etc.

Blind

Darksight (colored part of the eyes take on a silver, gold, or copper sheen)

Detect/Conceal Aracana

Farsight [Seasoned] (colored part of eyes go white)

Slumber [Seasoned]

Equipment[edit]

Bow 12/24/48 (2d6) ROF 1 3lbs

Axe (Savagery + 1d6) 2 lbs

Leather (+1) 15lbs

Buckler (+1) 8lbs

quiver

rope

survival supplies

50 gold

20 arrows

Background[edit]

Calder was raised collectively by his clan after his talent as a far seer were discovered. He quickly developed his Wyrdweaving and archery skills. He feels immense pride in his heritage and is fully committed to his role as a weapon against the empire. He has a generally laid back demeanor but can get serious when he needs to. Now he is ready to start his mission to sow the seeds of destruction within the empire.

Back to Main Page[edit]