Difference between revisions of "Brahnamin's Characters - Tik"

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'''Sub-Stats'''
 
'''Sub-Stats'''
 
* || Saves: FOR '''[4]''' REF '''[3]''' WIL'''[6]''' || Other Saves: +2 vs Fear ||  
 
* || Saves: FOR '''[4]''' REF '''[3]''' WIL'''[6]''' || Other Saves: +2 vs Fear ||  
* || HP '''[32]''' || Initiative '''[13]''' || Speed '''[20]''' || Lang" Commong; Halfling ||
+
* || HP '''[38]''' || Initiative '''[13]''' || Speed '''[20]''' || Languages - Common; Halfling ||
  
 
==CLASS==
 
==CLASS==
Line 25: Line 25:
 
'''Granted Powers'''
 
'''Granted Powers'''
 
* '''Free Movement''' For a total time per day of 1 round per your cleric level '''[7]''', you can act normally regardless of magical effects that impede movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This is a supernatural ability
 
* '''Free Movement''' For a total time per day of 1 round per your cleric level '''[7]''', you can act normally regardless of magical effects that impede movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This is a supernatural ability
* '''Bluff, Disguise, Hide,''' and '''Wilderness Lore''' are class skills.  
+
* '''Bluff''' (Cha), '''Disguise''' (Cha), '''Hide''' (Dex), and '''Wilderness Lore''' (Wis) are class skills.  
 
* '''Turn Undead:''' A good cleric (or a neutral cleric who worships a good deity) has the supernatural ability to turn undead, such as skeletons, zombies, ghosts, and vampires, forcing these unholy abominations to recoil from the channeled power of the god the cleric worships. A cleric may attempt to turn or rebuke undead a number of times per day equal to three plus his Charisma modifier '''[3]'''.
 
* '''Turn Undead:''' A good cleric (or a neutral cleric who worships a good deity) has the supernatural ability to turn undead, such as skeletons, zombies, ghosts, and vampires, forcing these unholy abominations to recoil from the channeled power of the god the cleric worships. A cleric may attempt to turn or rebuke undead a number of times per day equal to three plus his Charisma modifier '''[3]'''.
 
* '''Spontaneous Casting''' (Cure Spells)
 
* '''Spontaneous Casting''' (Cure Spells)
  
 
==MAGIC==
 
==MAGIC==
'''Magic Stats'''
 
* || Spell Slots '''[6/L1] [5+1/L1] [4+1/L2] [3+1/L3] [2+1/L4''' || Spell Save DC: '''14 + Spell Level''' ||
 
  
'''Prepared Spells'''
+
===Spell Stats===
*'''Orisons'''
+
|| Spell Slots '''[6/L1] [5+1/L1] [4+1/L2] [3+1/L3] [2+1/L4]''' || Spell Save DC: '''14 + SpLv''' ||
** || Create Water ||Detect Magic x2 || Light x2 || Mending || Read Magic ||
 
  
*'''L1'''
+
===Prepared Spells===
*** ||  
+
'''Orisons''' [6]
 +
* || Create Water ||Detect Magic x2 || Light x2 || Mending || Read Magic ||
  
 +
'''L1''' [5]
 +
*|| Command || Comprehend Languages || Inflict Light Wounds [1d8+7] x2 || Obscuring Mist ||
  
'''Prepared Spells'''
+
'''L2''' [4]
* '''Mirror Image''' [circle L2]
+
* || Darkness 20'r || Inflict Moderate Wounds [2d8+7] x2 || Silence 15'r ||
* '''Misty Step''' [circle L2]
 
* '''Water Breathing [circle L3]
 
* '''Water Walk''' [circle L3]
 
* '''Cure Wounds''' 1d8 (per spell slot) + 4
 
* '''Entangle'''
 
* '''Jump'''
 
* '''Fog Cloud'''
 
* '''Heat Metal'''
 
* '''Flame Blade'''
 
* '''Hold Person'''
 
* '''Conjure Animals'''
 
* '''Meld Into stone'''
 
* '''Wind Wall'''
 
  
==Combat==
+
'''L3''' [3]
'''Armor/Weapon Stats'''
+
* || Inflict Serious Wounds [3d8+7] x2 || Meld With Stone ||
* || '''Armor:''' Bone Studded Leather || Bone Shield +1 || AC Unarmored/Armored '''[13/18]''' ||  
 
  
* || '''Weapon:''' Quarterstaff || '''[1d20 + 3 (7) ''to hit'']''' || '''[1d6/1d8 + 0 (4) ''damage'']''' ||  
+
'''L4''' [2]
 +
* || Inflict Critical Wound [4d8+7] x2 ||  
  
* || '''Weapon''' Blowgun || '''[1d20 + 6 ''to hit'']''' || '''[1 ''damage'']''' ||
+
'''Domain Spells'''
 +
* || Change Self || Invisibility || Fly || Dimension Door ||
  
* || '''Weapon''' Net || '''[1d20 + 6 ''to hit'']''' || '''[Restrained condition on a hit]'''
+
==COMBAT==
 
+
'''Armor/Weapon Stats'''
* || '''Weapon:''' Dagger || '''[1d20 + 6 ''to hit'']''' || '''[1d4 + 0 ''damage'']''' ||
+
* || '''Armor:''' Chain Shirt [+4 AC] [+3 Dex] [+1 Small] (-2 Penalty) ||  
 
+
* || Small Shield [+1 AC] (-1 Penalty) ||  
==Non-Combat==
+
* || AC Unarmored/Armored '''[13/19]''' (Total Penalty -4) ||  
'''Skills'''
+
* || '''Weapon:''' Short Spear || '''[1d20 +6 (+10 Thrown) ''to hit'']''' || '''[1d8 + 0 ''damage'']''' Crit x3 || Qty [6]
* || Animal Handling || Insight || Perception [Expertise] || Survival ||
+
* || '''Weapon:''' Dagger || '''[1d20 +6 (+9 Thrown) ''to hit'']''' || '''[1d4 + 0 ''damage'']''' Crit 19-20/x2 || Qty [3]
 
 
'''Proficiencies'''
 
* || Weapons: Blowgun, Club, Dagger, Dart, Javeline, Mace, Net, Quarterstaff, Simitar, Sickle, Sling, Spear ||
 
 
 
* || Armor: Light, Medium, Shield (natural hide or wood only) ||  
 
 
 
* || Tools: Herbalism Kit; Land Vehicles ||
 
 
 
'''Languages'''
 
* || Common || Goblin || Undercommon || Druidic ||
 
 
 
'''Background'''
 
* || Wilderness Caravan Guide || Well Traveled Feature: ''You are familiar with the shadier travel routes and have a web of contacts among caravaners.'' ||
 
 
 
'''Wealth'''
 
* || Gold '''100''' || Silver '''0''' || Copper '''0''' || Electrum '''0''' || Platinum '''0''' || Gems '''0''' ||
 
* || Banked Gold '''400''' ||
 
 
 
'''Magic Items'''
 
* '''Staff of the Adder''' Bonus action to animate. Melee attack 1d6 piercing save v DC15 CONor take 3d6 poison. Snake AC 15/ 20 HP
 
 
 
* '''Circlet of Blasting''' Cast Scorching Ray 1x/day +5
 
 
 
* '''Bag of Tricks [Gray]''' d8// 1=Weasel/ 2=Giant Rat/ 3=Badger/ 4=Boar/ 5=Panther/ 6=Giant Badger/ 7=Dire Wolf/ 8=Giant Elk || 3/day ||
 
 
 
* '''Figurine of Power, Silver Raven'''
 
 
 
* '''Wand of Web''' 7 charges, recovers 1d6+1 each dawn
 
 
 
* '''Shield +1'''
 
 
 
* '''Anima Pouch''' 100 lb capacity
 
 
 
* '''Healing Potion [7hp]''' [4]
 
 
 
* '''Druidic Focus - Totem'''
 
 
 
* '''Drow Poison [5 darts coated]'''
 
 
 
'''Equipment'''
 
 
 
* '''Weapons''' Quarterstaff [1]; Blowgun [1]; Blowdarts [10 plain; 5 poison]; Dagger [3]
 
 
 
* '''Armor''' Bone Studded Leather
 
 
 
* '''Anima Pouch''' 100 lb capacity [1]
 
  
* '''Rations''' [14 days]
+
==NON-COMBAT==
 +
===Skills===
 +
'''Bolded''' Skills are Class Skills.
 +
* Climb [2] (+2)
 +
* '''Concentration''' [8] (+0)
 +
* Hide [7] (+3/+4)
 +
* Jump [2] (+2)
 +
* Listen [6] (+4/+2)
 +
* Move Silently [5] (+3/+2)
 +
* '''Profession''' (Cook) [8] (+4)
 +
* Spellcraft [8] (+0)
 +
* Spot [4] (+4)
  
* '''Anima Water Flask''' [1]
+
===Equipment===
 +
'''Magic'''
 +
*1 Wooden Holy Symbol
  
* '''Rope, Silk''' [50']
+
'''Arms/Armor'''
 +
*1 Chain Shirt
 +
*1 Small Shield
 +
*6 Short Spears
 +
*3 Daggers
 +
*1 Whetstone
  
==[[Brahnamins_Characters | Back to Main Page]]==
+
'''Gear'''
 +
*1 Backpack
 +
*6 Pouches
 +
*1 Bedroll
 +
*14 Days Rations
 +
*2 Waterskins
 +
*1 Iron Pot
 +
*50' Silk Rope
 +
*1 Grappel
 +
*1 Hooded Lantern
 +
*2 Pints Oil
 +
*1 Flint/Steel
  
 +
'''Clothing'''
 +
*1 Explorer's Outfit
  
----
+
===Wealth===
 +
* || Gold '''4''' || Silver '''6''' || Copper '''8''' || Electrum '''0''' || Platinum '''0''' || Gems '''0''' ||

Latest revision as of 19:04, 7 August 2019

Fletcher Ben :: Halfliing Cleric[edit]

FletcherBenSticks.png

ATTRIBUTES[edit]

Base

  • || Race Halfling || Gender Male || Ht/Wt 4'0"/80 lbs || Age 35 ||
  • || Alignment Neutral Good ||

Stats

  • || STR 10 (+0) || DEX 16 (+3) || CON 11 (+0) ||
  • || INT 10 (+0) || WIS 18 (+4) || CHA 8 (-1) ||

Sub-Stats

  • || Saves: FOR [4] REF [3] WIL[6] || Other Saves: +2 vs Fear ||
  • || HP [38] || Initiative [13] || Speed [20] || Languages - Common; Halfling ||

CLASS[edit]

Cleric [L7] XP 21,000 [NXP 28,000]

  • || Deity: The Raven || Deity Alignment: Chaotic Good || Domains: Travel/Trickery ||
  • || Weapons: All Simple || Armor: All Armor/Shields ||

Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int).

Granted Powers

  • Free Movement For a total time per day of 1 round per your cleric level [7], you can act normally regardless of magical effects that impede movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This is a supernatural ability
  • Bluff (Cha), Disguise (Cha), Hide (Dex), and Wilderness Lore (Wis) are class skills.
  • Turn Undead: A good cleric (or a neutral cleric who worships a good deity) has the supernatural ability to turn undead, such as skeletons, zombies, ghosts, and vampires, forcing these unholy abominations to recoil from the channeled power of the god the cleric worships. A cleric may attempt to turn or rebuke undead a number of times per day equal to three plus his Charisma modifier [3].
  • Spontaneous Casting (Cure Spells)

MAGIC[edit]

Spell Stats[edit]

|| Spell Slots [6/L1] [5+1/L1] [4+1/L2] [3+1/L3] [2+1/L4] || Spell Save DC: 14 + SpLv ||

Prepared Spells[edit]

Orisons [6]

  • || Create Water ||Detect Magic x2 || Light x2 || Mending || Read Magic ||

L1 [5]

  • || Command || Comprehend Languages || Inflict Light Wounds [1d8+7] x2 || Obscuring Mist ||

L2 [4]

  • || Darkness 20'r || Inflict Moderate Wounds [2d8+7] x2 || Silence 15'r ||

L3 [3]

  • || Inflict Serious Wounds [3d8+7] x2 || Meld With Stone ||

L4 [2]

  • || Inflict Critical Wound [4d8+7] x2 ||

Domain Spells

  • || Change Self || Invisibility || Fly || Dimension Door ||

COMBAT[edit]

Armor/Weapon Stats

  • || Armor: Chain Shirt [+4 AC] [+3 Dex] [+1 Small] (-2 Penalty) ||
  • || Small Shield [+1 AC] (-1 Penalty) ||
  • || AC Unarmored/Armored [13/19] (Total Penalty -4) ||
  • || Weapon: Short Spear || [1d20 +6 (+10 Thrown) to hit] || [1d8 + 0 damage] Crit x3 || Qty [6]
  • || Weapon: Dagger || [1d20 +6 (+9 Thrown) to hit] || [1d4 + 0 damage] Crit 19-20/x2 || Qty [3]

NON-COMBAT[edit]

Skills[edit]

Bolded Skills are Class Skills.

  • Climb [2] (+2)
  • Concentration [8] (+0)
  • Hide [7] (+3/+4)
  • Jump [2] (+2)
  • Listen [6] (+4/+2)
  • Move Silently [5] (+3/+2)
  • Profession (Cook) [8] (+4)
  • Spellcraft [8] (+0)
  • Spot [4] (+4)

Equipment[edit]

Magic

  • 1 Wooden Holy Symbol

Arms/Armor

  • 1 Chain Shirt
  • 1 Small Shield
  • 6 Short Spears
  • 3 Daggers
  • 1 Whetstone

Gear

  • 1 Backpack
  • 6 Pouches
  • 1 Bedroll
  • 14 Days Rations
  • 2 Waterskins
  • 1 Iron Pot
  • 50' Silk Rope
  • 1 Grappel
  • 1 Hooded Lantern
  • 2 Pints Oil
  • 1 Flint/Steel

Clothing

  • 1 Explorer's Outfit

Wealth[edit]

  • || Gold 4 || Silver 6 || Copper 8 || Electrum 0 || Platinum 0 || Gems 0 ||