Difference between revisions of "Weston, the Lightning Thief"
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− | + | [[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]] | |
− | + | ==Facts== | |
+ | *Background: Orphan from the streets of the Honak | ||
+ | *Profession: Thief and caretaker of other Lost Boys | ||
+ | *Relationship: Toddander, another orphan, who stayed behind while Weston sought answers and help | ||
+ | *The Roads Around Gong Fang | ||
+ | *Champion of the Poor | ||
+ | |||
+ | ==Attributes== | ||
+ | *Strength 10 +0 | ||
+ | *Dexterity 16 +2 | ||
+ | *Constitution 13 +1 | ||
+ | *Intelligence 14 +1 | ||
+ | *Wisdom 16 +2 | ||
+ | *Charisma 13 +1 | ||
+ | |||
+ | ==Skill Rolls== | ||
+ | *Strength 11 | ||
+ | *Dexterity 5 | ||
+ | *Constitution 8 | ||
+ | *Intelligence 7 | ||
+ | *Wisdom 5 | ||
+ | *Charisma 8 | ||
+ | |||
+ | ==Saving Throws== | ||
+ | *Hardiness: 13 | ||
+ | *Evasion: 12 | ||
+ | *Spirit: 12 | ||
+ | |||
+ | ==Power== | ||
+ | *Effort: 3 | ||
+ | *Influence: 3 | ||
+ | *Dominion: 3 (1 free) | ||
+ | **Increase safe passage surrounding Gong Fang | ||
+ | *Experience: 5 | ||
+ | |||
+ | ==Combat== | ||
+ | *AC: 1 | ||
+ | *HP: 13 | ||
+ | *Armor: Luck | ||
+ | Attack Bonus: +4 | ||
+ | *Weapon: Rapier & Knife | ||
+ | **Dex +2 attack | ||
+ | **1d10+2 damage | ||
+ | *Fray 1d8 | ||
+ | |||
+ | ==Words and Gifts== | ||
+ | |||
+ | *Alacrity | ||
+ | **Basic abilities | ||
+ | ***cannot be surprised | ||
+ | ***increase Dex to 16 or 18 | ||
+ | **Gifts | ||
+ | ***Swifter than the Sun | ||
+ | ****Instant | ||
+ | ****Commit Effort | ||
+ | ****Movement rate is twice the faster pursuer or quarry | ||
+ | ****more hit dice is faster, if tied then coin flip | ||
+ | ***All Directions as One | ||
+ | ****Constant | ||
+ | ****Vertical or overhangning surfaces as if flat ground | ||
+ | ****pass through rough terrain effortlessly | ||
+ | ****invulnerable defense against being pushed or made to fall | ||
+ | ***The Storm Breaks | ||
+ | ****Instant | ||
+ | ****Commit Effort for scene | ||
+ | ****before first round of combat or time-sensitive circumstance get one free bonus round before anyone else acts | ||
+ | ****Dex attribute check if two heroes use the gift at the same time | ||
+ | *Luck | ||
+ | **Basic Abilities | ||
+ | ***roll 1d20 once a day, replace or another's 1d20 roll | ||
+ | **Gifts | ||
+ | ***Unmarred Beneficence | ||
+ | ****Constant | ||
+ | ****natural AC of 3 | ||
+ | ***Unfailing Fortune | ||
+ | ****Constant | ||
+ | ****always reroll any 1 | ||
+ | ****dictate outcome of any element of chance in gambling or gaming | ||
+ | ***Nine Lives | ||
+ | ****Constant | ||
+ | ****Automatically reroll saves or enemy hit rolls that would result in the hero's death or mortal injury | ||
+ | ****second roll is taken even if it's worse | ||
+ | *Sky | ||
+ | **Basic abilities | ||
+ | ***never harmed by falling | ||
+ | ***need not breathe | ||
+ | ***invincible defense | ||
+ | ****electricity | ||
+ | ****cold | ||
+ | ****injurious sounds | ||
+ | **Gifts | ||
+ | ***Rain of Lightning | ||
+ | ****point within sight | ||
+ | ****every desired target within 100 feet suffer 1d6 electrical damage | ||
+ | *Apotheosis | ||
+ | **Receive the Incense of Faith - Constant | ||
+ | ***Able to be worshiped. | ||
+ | |||
+ | [[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]] |
Revision as of 04:24, 7 January 2020
Facts
- Background: Orphan from the streets of the Honak
- Profession: Thief and caretaker of other Lost Boys
- Relationship: Toddander, another orphan, who stayed behind while Weston sought answers and help
- The Roads Around Gong Fang
- Champion of the Poor
Attributes
- Strength 10 +0
- Dexterity 16 +2
- Constitution 13 +1
- Intelligence 14 +1
- Wisdom 16 +2
- Charisma 13 +1
Skill Rolls
- Strength 11
- Dexterity 5
- Constitution 8
- Intelligence 7
- Wisdom 5
- Charisma 8
Saving Throws
- Hardiness: 13
- Evasion: 12
- Spirit: 12
Power
- Effort: 3
- Influence: 3
- Dominion: 3 (1 free)
- Increase safe passage surrounding Gong Fang
- Experience: 5
Combat
- AC: 1
- HP: 13
- Armor: Luck
Attack Bonus: +4
- Weapon: Rapier & Knife
- Dex +2 attack
- 1d10+2 damage
- Fray 1d8
Words and Gifts
- Alacrity
- Basic abilities
- cannot be surprised
- increase Dex to 16 or 18
- Gifts
- Swifter than the Sun
- Instant
- Commit Effort
- Movement rate is twice the faster pursuer or quarry
- more hit dice is faster, if tied then coin flip
- All Directions as One
- Constant
- Vertical or overhangning surfaces as if flat ground
- pass through rough terrain effortlessly
- invulnerable defense against being pushed or made to fall
- The Storm Breaks
- Instant
- Commit Effort for scene
- before first round of combat or time-sensitive circumstance get one free bonus round before anyone else acts
- Dex attribute check if two heroes use the gift at the same time
- Swifter than the Sun
- Basic abilities
- Luck
- Basic Abilities
- roll 1d20 once a day, replace or another's 1d20 roll
- Gifts
- Unmarred Beneficence
- Constant
- natural AC of 3
- Unfailing Fortune
- Constant
- always reroll any 1
- dictate outcome of any element of chance in gambling or gaming
- Nine Lives
- Constant
- Automatically reroll saves or enemy hit rolls that would result in the hero's death or mortal injury
- second roll is taken even if it's worse
- Unmarred Beneficence
- Basic Abilities
- Sky
- Basic abilities
- never harmed by falling
- need not breathe
- invincible defense
- electricity
- cold
- injurious sounds
- Gifts
- Rain of Lightning
- point within sight
- every desired target within 100 feet suffer 1d6 electrical damage
- Rain of Lightning
- Basic abilities
- Apotheosis
- Receive the Incense of Faith - Constant
- Able to be worshiped.
- Receive the Incense of Faith - Constant