Brendan Smith: Difference between revisions
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| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
| colspan="2" | '''Code Name:''' | | colspan="2" | '''Code Name:Knox''' | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
| Line 107: | Line 107: | ||
!Score | !Score | ||
|- | |- | ||
| | |Fence | ||
| | |10 | ||
|- | |- | ||
| | |Local Bartender | ||
| | |10 | ||
|- | |- | ||
| | |Parts Supplier | ||
| | |10 | ||
|- | |- | ||
|Bond 4 | |Bond 4 | ||
| | |10 | ||
|} | |} | ||
==Motivations and Mental Disorders== | ==Motivations and Mental Disorders== | ||
*Making a living | |||
*Staying off the radar | |||
=Skills= | =Skills= | ||
Latest revision as of 07:56, 22 January 2020
| Agent Name:Brendan Smith | |||
| Code Name:Knox | |||
| Profession: Criminal | |||
| Nationality:US | |||
| Sex (Age):Male (33) | |||
| Education: |
Statistics[edit]
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 10 | 50 | |
| Constitution | 11 | 55 | |
| Dexterity | 15 | 75 | |
| Intelligence | 14 | 70 | |
| Power | 12 | 60 | |
| Charisma | 10 | 50 |
Derived Attributes[edit]
| Current | Maximum | |
|---|---|---|
| Hit Points (HP) | 11 | 11 |
| Willpower (WP) | 12 | 12 |
| Sanity (SAN) | 60 | 60 |
| Breaking Point (BP) | 48 |
Incidents of SAN loss without going insane[edit]
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds[edit]
| Score | |
|---|---|
| Fence | 10 |
| Local Bartender | 10 |
| Parts Supplier | 10 |
| Bond 4 | 10 |
Motivations and Mental Disorders[edit]
- Making a living
- Staying off the radar
Skills[edit]
| Total | Total | Total | |||
| Accounting (10%) | First Aid (10%) | Science (0%) | |||
| Alertness (20%) | 70 | Forensics (0%) | 20 | Search (20%) | 40 |
| Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | |||
| Archeology (0%) | History (10%) | Stealth (10%) | 70 | ||
| Art (0%): | HUMINT (10%) | Surgery (0%) | |||
| Artillery (0%) | Law (0%) | 20 | Survival (10%) | 30 | |
| Athletics (30%) | 50 | Medicine (0%) | Swim (20%) | ||
| Bureaucracy (10%) | Melee Weapons (30%) | 40 | Unarmed Combat (40%) | 50 | |
| Computer Science (0%) | Military Science (0%): | Unnatural (0%) | |||
| Craft-Locksmithing | 60 | Foreign Languages and Other Skills: | |||
| Criminology (10%) | 60 | Navigate (10%) | |||
| Demolitions (0%) | 60 | Occult (10%) | |||
| Disguise (10%) | 30 | Persuade (20%) | 50 | ||
| Dodge (30%) | 40 | Pharmacy (0%) | |||
| Drive Auto (20%) | 50 | Pilot (0%): | |||
| Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
| Firearms (20%) | 60 | Ride (10%) | |||
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons[edit]
| Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |