Brendan Smith: Difference between revisions
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| colspan="2" | | | colspan="2" | | ||
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| colspan="2" | '''Code Name:''' | | colspan="2" | '''Code Name:Knox''' | ||
| colspan="2" | | | colspan="2" | | ||
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==Motivations and Mental Disorders== | ==Motivations and Mental Disorders== | ||
Making a living | *Making a living | ||
Staying off the radar | *Staying off the radar | ||
=Skills= | =Skills= |
Latest revision as of 07:56, 22 January 2020
Agent Name:Brendan Smith | |||
Code Name:Knox | |||
Profession: Criminal | |||
Nationality:US | |||
Sex (Age):Male (33) | |||
Education: |
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 10 | 50 | |
Constitution | 11 | 55 | |
Dexterity | 15 | 75 | |
Intelligence | 14 | 70 | |
Power | 12 | 60 | |
Charisma | 10 | 50 |
Derived Attributes[edit]
Current | Maximum | |
---|---|---|
Hit Points (HP) | 11 | 11 |
Willpower (WP) | 12 | 12 |
Sanity (SAN) | 60 | 60 |
Breaking Point (BP) | 48 |
Incidents of SAN loss without going insane[edit]
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Score | |
---|---|
Fence | 10 |
Local Bartender | 10 |
Parts Supplier | 10 |
Bond 4 | 10 |
Motivations and Mental Disorders[edit]
- Making a living
- Staying off the radar
Skills[edit]
Total | Total | Total | |||
Accounting (10%) | First Aid (10%) | Science (0%) | |||
Alertness (20%) | 70 | Forensics (0%) | 20 | Search (20%) | 40 |
Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | |||
Archeology (0%) | History (10%) | Stealth (10%) | 70 | ||
Art (0%): | HUMINT (10%) | Surgery (0%) | |||
Artillery (0%) | Law (0%) | 20 | Survival (10%) | 30 | |
Athletics (30%) | 50 | Medicine (0%) | Swim (20%) | ||
Bureaucracy (10%) | Melee Weapons (30%) | 40 | Unarmed Combat (40%) | 50 | |
Computer Science (0%) | Military Science (0%): | Unnatural (0%) | |||
Craft-Locksmithing | 60 | Foreign Languages and Other Skills: | |||
Criminology (10%) | 60 | Navigate (10%) | |||
Demolitions (0%) | 60 | Occult (10%) | |||
Disguise (10%) | 30 | Persuade (20%) | 50 | ||
Dodge (30%) | 40 | Pharmacy (0%) | |||
Drive Auto (20%) | 50 | Pilot (0%): | |||
Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
Firearms (20%) | 60 | Ride (10%) |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons[edit]
Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |