Difference between revisions of "Weston, the Lightning Thief"
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==Facts== | ==Facts== | ||
− | *Background: | + | *Background: Orphan from the streets of the Honak |
− | *Profession: | + | *Profession: Thief and caretaker of other Lost Boys |
− | *Relationship: | + | *Relationship: Toddander, another orphan, who stayed behind while Weston sought answers and help |
+ | *Wealth Accounting | ||
+ | *Weather Sensitive | ||
+ | *Poker Face | ||
==Attributes== | ==Attributes== | ||
− | *Strength | + | *Strength 10 +0 |
− | *Dexterity | + | *Dexterity 16 +2 |
− | *Constitution | + | *Constitution 13 +1 |
− | *Intelligence | + | *Intelligence 14 +1 |
− | *Wisdom | + | *Wisdom 16 +2 |
− | *Charisma | + | *Charisma 13 +1 |
==Skill Rolls== | ==Skill Rolls== | ||
− | *Strength | + | *Strength 11 |
− | *Dexterity | + | *Dexterity 5 |
− | *Constitution | + | *Constitution 8 |
− | *Intelligence | + | *Intelligence 7 |
− | *Wisdom | + | *Wisdom 5 |
− | *Charisma | + | *Charisma 8 |
==Saving Throws== | ==Saving Throws== | ||
− | *Hardiness: | + | *Hardiness: 13 |
− | *Evasion: | + | *Evasion: 12 |
− | *Spirit: | + | *Spirit: 12 |
==Power== | ==Power== | ||
− | *Effort: | + | *Effort: 5 |
− | *Influence: | + | *Influence: 5 |
− | *Dominion: | + | *Dominion: 18 (8 free) |
+ | **Increase safe passage surrounding Gong Fang | ||
+ | *Experience: 19 | ||
==Combat== | ==Combat== | ||
− | *AC: | + | *AC: 1 |
− | *HP: | + | *HP: 22 |
− | *Armor: | + | *Armor: Luck |
− | *Weapon: | + | Attack Bonus: +4 |
+ | *Weapon: Rapier & Knife | ||
+ | **Dex +6 attack | ||
+ | **1d10+2 damage | ||
+ | *Fray 1d8 | ||
==Words and Gifts== | ==Words and Gifts== | ||
+ | |||
+ | *Apotheosis | ||
+ | **Receive the Incense of Faith | ||
+ | ***Constant | ||
+ | ***Capable of receiving worship | ||
+ | ***Begin to form a cult | ||
+ | **Sanctify Shrine | ||
+ | ***Action | ||
+ | ***Costs 1 Wealth per Level | ||
+ | ***Can target a gift or miracle at any person within the sacred grounds | ||
+ | **Smite the Apostate | ||
+ | ***Instantly kill offending worshiper or less | ||
+ | ***Action | ||
+ | **Hear Prayer | ||
+ | ***Constant | ||
+ | ***capable of hearing prayer | ||
+ | ***can communicate | ||
+ | ***can listen for particular people or topics | ||
+ | *Alacrity | ||
+ | **Basic abilities | ||
+ | ***cannot be surprised | ||
+ | ***increase Dex to 16 or 18 | ||
+ | **Gifts | ||
+ | ***Swifter than the Sun | ||
+ | ****Instant | ||
+ | ****Commit Effort | ||
+ | ****Movement rate is twice the faster pursuer or quarry | ||
+ | ****more hit dice is faster, if tied then coin flip | ||
+ | ***All Directions as One | ||
+ | ****Constant | ||
+ | ****Vertical or overhangning surfaces as if flat ground | ||
+ | ****pass through rough terrain effortlessly | ||
+ | ****invulnerable defense against being pushed or made to fall | ||
+ | ***The Storm Breaks | ||
+ | ****Instant | ||
+ | ****Commit Effort for scene | ||
+ | ****before first round of combat or time-sensitive circumstance get one free bonus round before anyone else acts | ||
+ | ****Dex attribute check if two heroes use the gift at the same time | ||
+ | *Luck | ||
+ | **Basic Abilities | ||
+ | ***roll 1d20 once a day, replace or another's 1d20 roll | ||
+ | **Gifts | ||
+ | ***Unmarred Beneficence | ||
+ | ****Constant | ||
+ | ****natural AC of 3 | ||
+ | ***Unfailing Fortune | ||
+ | ****Constant | ||
+ | ****always reroll any 1 | ||
+ | ****dictate outcome of any element of chance in gambling or gaming | ||
+ | ***Nine Lives | ||
+ | ****Constant | ||
+ | ****Automatically reroll saves or enemy hit rolls that would result in the hero's death or mortal injury | ||
+ | ****second roll is taken even if it's worse | ||
+ | *Sky | ||
+ | **Basic abilities | ||
+ | ***never harmed by falling | ||
+ | ***need not breathe | ||
+ | ***invincible defense | ||
+ | ****electricity | ||
+ | ****cold | ||
+ | ****injurious sounds | ||
+ | **Gifts | ||
+ | ***Rain of Lightning | ||
+ | ****point within sight | ||
+ | ****every desired target within 100 feet suffer 1d6 electrical damage | ||
+ | ***Sapphire Wings | ||
+ | ****Commit Effort | ||
+ | ****On Turn | ||
+ | ****Fly up to 100 mph, twice usual movement rate | ||
+ | ***Windsinger | ||
+ | ****Commit Effort | ||
+ | ****Action | ||
+ | ****Control weather within 1 mile | ||
+ | ****strong enough to knock down fragile structures & make mundane archery impossible | ||
+ | ***Fury of the Heavens | ||
+ | ****Action/Smite | ||
+ | ****Commit Effort for scene | ||
+ | ****for the rest of the scene, deal damage under open sky to one target or mob within sight | ||
+ | ****damage = level, Hardiness save for half | ||
+ | ****can destroy structures less sturdy than a stone building | ||
+ | ****cannot be done two rounds in a row | ||
+ | *Apotheosis | ||
+ | **Receive the Incense of Faith - Constant | ||
+ | ***Able to be worshiped. | ||
[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]] | [[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]] |
Latest revision as of 06:48, 15 February 2020
Facts[edit]
- Background: Orphan from the streets of the Honak
- Profession: Thief and caretaker of other Lost Boys
- Relationship: Toddander, another orphan, who stayed behind while Weston sought answers and help
- Wealth Accounting
- Weather Sensitive
- Poker Face
Attributes[edit]
- Strength 10 +0
- Dexterity 16 +2
- Constitution 13 +1
- Intelligence 14 +1
- Wisdom 16 +2
- Charisma 13 +1
Skill Rolls[edit]
- Strength 11
- Dexterity 5
- Constitution 8
- Intelligence 7
- Wisdom 5
- Charisma 8
Saving Throws[edit]
- Hardiness: 13
- Evasion: 12
- Spirit: 12
Power[edit]
- Effort: 5
- Influence: 5
- Dominion: 18 (8 free)
- Increase safe passage surrounding Gong Fang
- Experience: 19
Combat[edit]
- AC: 1
- HP: 22
- Armor: Luck
Attack Bonus: +4
- Weapon: Rapier & Knife
- Dex +6 attack
- 1d10+2 damage
- Fray 1d8
Words and Gifts[edit]
- Apotheosis
- Receive the Incense of Faith
- Constant
- Capable of receiving worship
- Begin to form a cult
- Sanctify Shrine
- Action
- Costs 1 Wealth per Level
- Can target a gift or miracle at any person within the sacred grounds
- Smite the Apostate
- Instantly kill offending worshiper or less
- Action
- Hear Prayer
- Constant
- capable of hearing prayer
- can communicate
- can listen for particular people or topics
- Receive the Incense of Faith
- Alacrity
- Basic abilities
- cannot be surprised
- increase Dex to 16 or 18
- Gifts
- Swifter than the Sun
- Instant
- Commit Effort
- Movement rate is twice the faster pursuer or quarry
- more hit dice is faster, if tied then coin flip
- All Directions as One
- Constant
- Vertical or overhangning surfaces as if flat ground
- pass through rough terrain effortlessly
- invulnerable defense against being pushed or made to fall
- The Storm Breaks
- Instant
- Commit Effort for scene
- before first round of combat or time-sensitive circumstance get one free bonus round before anyone else acts
- Dex attribute check if two heroes use the gift at the same time
- Swifter than the Sun
- Basic abilities
- Luck
- Basic Abilities
- roll 1d20 once a day, replace or another's 1d20 roll
- Gifts
- Unmarred Beneficence
- Constant
- natural AC of 3
- Unfailing Fortune
- Constant
- always reroll any 1
- dictate outcome of any element of chance in gambling or gaming
- Nine Lives
- Constant
- Automatically reroll saves or enemy hit rolls that would result in the hero's death or mortal injury
- second roll is taken even if it's worse
- Unmarred Beneficence
- Basic Abilities
- Sky
- Basic abilities
- never harmed by falling
- need not breathe
- invincible defense
- electricity
- cold
- injurious sounds
- Gifts
- Rain of Lightning
- point within sight
- every desired target within 100 feet suffer 1d6 electrical damage
- Sapphire Wings
- Commit Effort
- On Turn
- Fly up to 100 mph, twice usual movement rate
- Windsinger
- Commit Effort
- Action
- Control weather within 1 mile
- strong enough to knock down fragile structures & make mundane archery impossible
- Fury of the Heavens
- Action/Smite
- Commit Effort for scene
- for the rest of the scene, deal damage under open sky to one target or mob within sight
- damage = level, Hardiness save for half
- can destroy structures less sturdy than a stone building
- cannot be done two rounds in a row
- Rain of Lightning
- Basic abilities
- Apotheosis
- Receive the Incense of Faith - Constant
- Able to be worshiped.
- Receive the Incense of Faith - Constant