Difference between revisions of "Raiders of the Rim:StarsystemRules"
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+ | == '''Settlements''' == | ||
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+ | These rules are for randomly generated settlements, but can also be used to model planned locations. | ||
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+ | Roll 4dF with minus also counted as plus to find settlement Scale. |
Revision as of 05:16, 25 February 2020
These are homebrew rules for creating star systems and planets in Raiders of the Rim, based on Starblazer, Mindjammer, and other sources.
Contents
Stars
Stars
This is a random table for star types, based on the stars and quasistellar astronomical bodies often encountered in the Star Wars universe.
- +4: Exotic (Wolf-Rayet star, brown dwarf, black hole, etc.)
- +3: Binary star (roll once for each)
- +2 Yellow G-type star
- +1: Orange K-type star
- 0: Red M-type star
- -1: Blue F-type star
- -2: White A-type star
- -3: Ultraviolet O-type star
- -4: White dwarf
Planetary Systems
Planetary Systems
This is a random generation table for entire planetary systems:
- +4: Exotic system (artificial, planetoid ring, Dyson sphere, ringworld, etc.)
- +3: Planetismal system; asteroid/debris ring/s, planetoids, etc.
- +2 Rocky stellar system; 1-4 rocky worlds; 1-2 rock giants; 1-2 ice/hell worlds
- +1: Typical stellar system; 1-4 rocky worlds; 1-2 gas giants; 1-2 ice giants
- 0: Typical stellar system; 1-4 rocky worlds; 1-2 gas giants; 1-2 ice giants
- -1: Single brown dwarf megaplanet
- -2: Hot giant system; 1-4 gas giants in close solar orbit
- -3: Dead system; 1-6 dead, airless, rocky worlds
- -4: Planetless; no surviving worlds
Planet type
This is only for rocky worlds - gas and ice giants are likely to need their own special treatment for any habitation.
- +4: Hell world (high pressure, high temperature, pollution, garbage world, etc)
- +3: Ice world
- +2 Temperate world
- +1: Desert world
- 0: Jungle world
- -1: Fungal or microbial mat world
- -2: Water world
- -3: Dead airless snowball world
- -4: Dead airless rocky world
Moons
Roll 1d6 for the number of moons; -2 for rocky worlds, double for gas and ice giants.
Planets
Development Index
Roll 4dF with minus also counted as plus to find 0-4 for galactic development index/development Skill.
-1 for desert, jungle, ice and hell worlds
Population Index
Roll 4dF with minus also counted as plus to find 0-4 for galactic population index/population Skill.
-2 for desert, ice and hell worlds; +1 for temperate worlds
Government type
- +4: Direct Imperial governorate
- +3: Dictatorship
- +2 Corporate control
- +1: Oligarchy
- 0: Democracy
- -1: Constitutional monarchy
- -2: Tribal
- -3: Pirate refuge
- -4: Anarchy
Settlements
These rules are for randomly generated settlements, but can also be used to model planned locations.
Roll 4dF with minus also counted as plus to find settlement Scale.