Difference between revisions of "D&D5E: Scourge of the Slavelords - Ruvyana"
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:'''Thaumaturgy''' 30' [A] 1m | :'''Thaumaturgy''' 30' [A] 1m | ||
− | :You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical Effects within range. [If you cast this spell multiple times, you can have up to three of its 1-minute Effects active at a time, and you can dismiss such an effect as an action.] | + | :You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical Effects within range. [''If you cast this spell multiple times, you can have up to three of its 1-minute Effects active at a time, and you can dismiss such an effect as an action''.] |
::Your voice booms up to three times as loud as normal for 1 minute. | ::Your voice booms up to three times as loud as normal for 1 minute. | ||
Revision as of 13:40, 30 May 2020
Ruvyana d'Amasku :: Level 5 Tiefling Warlock
Difference between gods and devils? Perspective, mostly.
Attributes
- STR 0 +0 Save ( ) || DEX 0 +0 Save ( ) || CON 0 +0 Save ( )
- INT 0 +0 Save ( ) || WIS 0 +0 Save ( ) || CHA 0 +0 Save ( )
Skills and Feats
Proficiencies
- Skill +0
- Skill +0
- Skill +0
- Skill +0
- Skill +0
- Skill +0
- Proficiency Bonus +3
Feats
Great Weapon Master
You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
- On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
- Before you make a melee attack with a heavy weapon with which you are proficient, you can choose to take a -5 penalty to the attack roll. If you do so and the attack hits, it deals +10 damage.
Languages
- Common
- Infernal
Combat
- AC 0 | HP 28 | Hit Dice: 5d8
- Initiative Modifier +0
Weapon | To Hit | Damage | Range/Reach | Weapon | To Hit | Damage | Range/Reach | |
---|---|---|---|---|---|---|---|---|
Weapon | 0 | 0d0+0 | 20' | Weapon | 0 | 0d0+0 | 20' | |
Weapon | 0 | 0d0+0 | 20' | Weapon | 0 | 0d0+0 | 20' | |
Weapon | 0 | 0d0+0 | 20' | Weapon | 0 | 0d0+0 | 20' |
Racial Features
Size: Medium
Speed: 30
Darkvision:60'
Hellish Resistance: Fire Resistance
Infernal Legacy:
- Thaumaturgy Cantrip
- Hellish Rebuke: 60' [R] 3d10 1/Long
- Darkness: 60' [A] 15'r [C^10m] 1/Long
Class Features
Awakened Mind
- Telepathy, 30' Line of Sight
Spell Slots
Cantrips
- Eldritch Blast 120' [A] 1d10 x 2 rays
- Thaumaturgy 30' [A] 1m
- You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical Effects within range. [If you cast this spell multiple times, you can have up to three of its 1-minute Effects active at a time, and you can dismiss such an effect as an action.]
- Your voice booms up to three times as loud as normal for 1 minute.
- You cause flames to flicker, brighten, dim, or change color for 1 minute.
- You cause harmless tremors in the ground for 1 minute.
- You create an Instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
- You instantaneously cause an unlocked door or window to fly open or slam shut.
- You alter the appearance of your eyes for 1 minute.
Spells Known
Eldritch Invocations
- Armor of Shadows
- Mask of Many Faces
- Thirsting Blade
Background Features
Equipment
Weapons
- Weapon
- Weapon
- Weapon
- Weapon
Armor
- Armor
- Shield
- Other
Gear
- Item | Item | Item | Item
- Item | Item | Item | Item
- Item | Item | Item | Item
- Item | Item | Item | Item
- Item | Item | Item | Item
Magic Items
- Item
- Item
- Item
- Item