Difference between revisions of "Brahnamin's Characters - Ban Sidhe"
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'''Wild Magic:''' As a Ban Sidhe, you can tap into the energies of the Ways between the Mortal Realm and the Wild (unalligned) places of the Nevernever, twisting reality in subtle but significant ways. In game terms, you may perform any of the four basic actions with understated and ephemeral magical effects that resist being identified or even acknowledged by those looking on. Unlike Evocation, that tends to be flashy and in your face, leaving behind telltale signs that magic has been performed, Wild Magic tends to nudge things just enough that the inclination of reality is to simply 'snap' back into place the moment the magic is spent and those who witnessed it, tend to mentally rewrite whatever they think they saw with a more plausible explanation. | '''Wild Magic:''' As a Ban Sidhe, you can tap into the energies of the Ways between the Mortal Realm and the Wild (unalligned) places of the Nevernever, twisting reality in subtle but significant ways. In game terms, you may perform any of the four basic actions with understated and ephemeral magical effects that resist being identified or even acknowledged by those looking on. Unlike Evocation, that tends to be flashy and in your face, leaving behind telltale signs that magic has been performed, Wild Magic tends to nudge things just enough that the inclination of reality is to simply 'snap' back into place the moment the magic is spent and those who witnessed it, tend to mentally rewrite whatever they think they saw with a more plausible explanation. | ||
− | '''Speaker for the Dead:''' As a Ban Sidhe, you are able to perceive ghosts and specters, spirits of the dead who still inhabit the Mortal Realm. You are able to speak freely with such spirits and | + | '''Speaker for the Dead:''' You are able to interact with incorporeal spirits as if they were corporeal, and they are similarly able to interact with you. |
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+ | '''Ban Sidhe's Scream:''' As a Ban Sidhe, you are able to perceive ghosts and specters, spirits of the dead who still inhabit the Mortal Realm. You are able to speak freely with such spirits and they can speak to you. Once per session you can concentrate and let out a scream that reverberates across the Veil, drawing the spirits around you closer to the Mortal Realm where those around you can see and hear them, granting you a level of scale on any action where the presence of the dead might affect the outcome. | ||
==Additional Stunts== | ==Additional Stunts== |
Revision as of 08:52, 14 June 2020
Alice VanPelt
"The dead speak words the living cannot bear"
Mantle :: Ban Sidhe (Banshee)
Believed by many to be Harbingers of Death, the Ban Sidhe are in fact creatures of the Mortal Realm raised among the Wyld Fae. Taken as babes from their mortal cribs, the Ban Sidhe grow to become drenched in the energy of the Ways and the Wild Places of the Nevernever, but being mortal, they are doomed to exist eternally between. With one foot in the Mortal Realm and one in the Nevernever, they are natural mouthpieces to mediate between the living and the dead.
Unique Conditions
High Concept
Girl Who Needs to Know Everything
Trouble
Reckless to a Fault
Free Aspect
Walker of the Ways Between
Free Aspect
The Shadows Speak to Me
Free Aspect
I Know a Guy
Approaches
Intellect
Guile / Haste
Focus/ Flair
Force
Core Stunts
Wild Magic: As a Ban Sidhe, you can tap into the energies of the Ways between the Mortal Realm and the Wild (unalligned) places of the Nevernever, twisting reality in subtle but significant ways. In game terms, you may perform any of the four basic actions with understated and ephemeral magical effects that resist being identified or even acknowledged by those looking on. Unlike Evocation, that tends to be flashy and in your face, leaving behind telltale signs that magic has been performed, Wild Magic tends to nudge things just enough that the inclination of reality is to simply 'snap' back into place the moment the magic is spent and those who witnessed it, tend to mentally rewrite whatever they think they saw with a more plausible explanation.
Speaker for the Dead: You are able to interact with incorporeal spirits as if they were corporeal, and they are similarly able to interact with you.
Ban Sidhe's Scream: As a Ban Sidhe, you are able to perceive ghosts and specters, spirits of the dead who still inhabit the Mortal Realm. You are able to speak freely with such spirits and they can speak to you. Once per session you can concentrate and let out a scream that reverberates across the Veil, drawing the spirits around you closer to the Mortal Realm where those around you can see and hear them, granting you a level of scale on any action where the presence of the dead might affect the outcome.
Additional Stunts
Pathfinder: You can open portals between the mortal world and the wild (unaffiliated) regions of Faerie. Once per session, you may declare your convenient arrival in a scene via a portal.
Stress & Conditions
Stress
In Peril
Doomed
Indebted
Refresh