Difference between revisions of "D&D5E: Scourge of the Slavelords - Gev"
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==Attributes== | ==Attributes== | ||
− | : '''STR''' 11 '''+0''' Save (+0) || '''DEX''' 18 +'''4''' Save () || '''CON''' 13 +'''1''' Save () | + | : '''STR''' 11 '''+0''' Save (+0) || '''DEX''' 18 +'''4''' Save (Prof) || '''CON''' 13 +'''1''' Save () |
− | : '''INT''' 15 '''+2''' Save () || '''WIS''' 12 +'''1''' Save () || '''CHA''' 14 +'''2''' Save () | + | : '''INT''' 15 '''+2''' Save (Prof.) || '''WIS''' 12 +'''1''' Save () || '''CHA''' 14 +'''2''' Save () |
:Construction Notes: +1 to all from Human, +2 Dex at 4th Level | :Construction Notes: +1 to all from Human, +2 Dex at 4th Level | ||
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==Skills and Feats== | ==Skills and Feats== | ||
'''<u>Proficiencies</u>:''' [Proficiency Bonus +3] | '''<u>Proficiencies</u>:''' [Proficiency Bonus +3] | ||
− | |||
:Investigation [+5] | :Investigation [+5] | ||
− | : | + | :Perception [+4] |
− | : | + | :Persuasion [+5] |
− | + | :Acrobatics [+7] | |
− | + | :Stealth [+7] | |
:Deception [+5] | :Deception [+5] | ||
− | : | + | :Insight [+4] |
'''<u>Untrained</u>''' | '''<u>Untrained</u>''' | ||
:Athletics [+0] | :Athletics [+0] | ||
− | : | + | :Sleight of Hand [+4] |
+ | :Arcana [+2] | ||
:History [+2] | :History [+2] | ||
:Nature [+2] | :Nature [+2] | ||
:Religion [+2] | :Religion [+2] | ||
− | :Animal Handling [+ | + | :Animal Handling [+1] |
− | + | :Survival [+1] | |
− | + | :Intimidation [+2] | |
− | + | :Performance[+2] | |
− | :Survival [+ | + | |
− | :Intimidation [+ | ||
− | : | ||
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− | + | '''<u>Feats</u>''' | |
− | + | '''Dungeon Delver''' | |
− | : | + | :Proficient with Thieves' Tools |
==Languages== | ==Languages== | ||
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==Combat== | ==Combat== | ||
− | '''AC''' | + | '''AC''' 17 | '''HP''' 34 | <u>Hit Dice: 5d8</u> | Initiative Modifier + +2 (Cha) |
+ | :Proficencies: Light Armor, Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords | ||
{| class="wikitable" | {| class="wikitable" | ||
|'''Weapon''' | |'''Weapon''' | ||
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|- | |- | ||
| Short Sword | | Short Sword | ||
− | ! + | + | ! +7 |
− | | 1d6+ | + | | 1d6+4 |
| N/A | | N/A | ||
| | | | ||
− | | | + | | Dagger |
− | ! + | + | ! +7 |
− | | 1d4+ | + | | 1d4+4 |
| 20' | | 20' | ||
|- | |- | ||
|} | |} | ||
+ | :Fancy Footwork: If make a melee attack against a foe, that foe cannot make an opportunity attack against Gev for rest of turn. | ||
+ | |||
+ | :Rakish Audacity: Cha Bonus adds to initiative. Sneak attack rules TBA | ||
==Racial Features [Human]== | ==Racial Features [Human]== | ||
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==Class Features [Rogue Swashbuckler]== | ==Class Features [Rogue Swashbuckler]== | ||
− | <u> | + | <u>Sneak Attack</u> 3d6 |
− | : | + | : |
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− | ' | + | <u>Fancy Footwork and Rakish Panache- in Combat</u> |
+ | : | ||
+ | <u>Thieves' Cant</u> | ||
+ | : | ||
+ | <u>Cunning Action</u> | ||
+ | :Can take a bonus action in combat for: Dash, Disengage, or Hide | ||
+ | <u> Uncanny Dodge</u> | ||
+ | :When an attacker Gev can see hits with a melee attack, he can use his reaction to take half damage | ||
− | + | ==Background Features [Criminal-Spy]== | |
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− | ==Background Features [ | ||
<u>Skill Proficiencies</u> | <u>Skill Proficiencies</u> | ||
:'''Stealth''' | :'''Stealth''' | ||
− | :''' | + | :'''Deception''' |
<u>Tool Proficiencies</u> | <u>Tool Proficiencies</u> | ||
− | :''' | + | :'''Gaming Set:''' ''Dice'' |
+ | : '''Forgery Kit''' | ||
− | |||
− | |||
<u>Feature</u> | <u>Feature</u> | ||
− | :''' | + | :'''Criminal Contact''' |
<u>Personality Trait</u> | <u>Personality Trait</u> | ||
− | : | + | :The best way to get me to do something is to tell me I can't do it |
<u>Ideal</u> | <u>Ideal</u> | ||
− | :''' | + | :'''Redemption:''' There's a spark of good in everyone |
<u>Bond</u> | <u>Bond</u> | ||
− | : | + | :My ill-gotten gains go to support my family. |
<u>Flaw</u> | <u>Flaw</u> | ||
− | : | + | : |
==Equipment== | ==Equipment== | ||
'''<u>Weapons</u>''' | '''<u>Weapons</u>''' | ||
− | : 1 | + | : 1. Longsword |
− | : 2 | + | : 2. Hand Crossbow |
− | : 3 | + | : 3. Daggers - 1 in belt, 1 in boot |
'''<u>Armor</u>''' | '''<u>Armor</u>''' | ||
− | : | + | : Studded Leather Armor |
'''<u>Gear</u>''' | '''<u>Gear</u>''' | ||
− | : | + | : Thieves' Tools |
+ | :Forgery Kit | ||
+ | :Burglar's Pack | ||
+ | |||
'''<u>Magic Items</u> | '''<u>Magic Items</u> | ||
− | : | + | :Ring of Mind Shielding |
− | : | + | :Charlatan's Die |
==Contacts== | ==Contacts== |
Latest revision as of 22:45, 15 July 2020
Contents
Attributes[edit]
- STR 11 +0 Save (+0) || DEX 18 +4 Save (Prof) || CON 13 +1 Save ()
- INT 15 +2 Save (Prof.) || WIS 12 +1 Save () || CHA 14 +2 Save ()
- Construction Notes: +1 to all from Human, +2 Dex at 4th Level
Skills and Feats[edit]
Proficiencies: [Proficiency Bonus +3]
- Investigation [+5]
- Perception [+4]
- Persuasion [+5]
- Acrobatics [+7]
- Stealth [+7]
- Deception [+5]
- Insight [+4]
Untrained
- Athletics [+0]
- Sleight of Hand [+4]
- Arcana [+2]
- History [+2]
- Nature [+2]
- Religion [+2]
- Animal Handling [+1]
- Survival [+1]
- Intimidation [+2]
- Performance[+2]
Feats
Dungeon Delver
- Proficient with Thieves' Tools
Languages[edit]
- Common
- Orc
Combat[edit]
AC 17 | HP 34 | Hit Dice: 5d8 | Initiative Modifier + +2 (Cha)
- Proficencies: Light Armor, Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Weapon | To Hit | Damage | Range/Reach | Weapon | To Hit | Damage | Range/Reach | |
---|---|---|---|---|---|---|---|---|
Short Sword | +7 | 1d6+4 | N/A | Dagger | +7 | 1d4+4 | 20' |
- Fancy Footwork: If make a melee attack against a foe, that foe cannot make an opportunity attack against Gev for rest of turn.
- Rakish Audacity: Cha Bonus adds to initiative. Sneak attack rules TBA
Racial Features [Human][edit]
Size: Medium
Speed: 30
Class Features [Rogue Swashbuckler][edit]
Sneak Attack 3d6
Fancy Footwork and Rakish Panache- in Combat
Thieves' Cant
Cunning Action
- Can take a bonus action in combat for: Dash, Disengage, or Hide
Uncanny Dodge
- When an attacker Gev can see hits with a melee attack, he can use his reaction to take half damage
Background Features [Criminal-Spy][edit]
Skill Proficiencies
- Stealth
- Deception
Tool Proficiencies
- Gaming Set: Dice
- Forgery Kit
Feature
- Criminal Contact
Personality Trait
- The best way to get me to do something is to tell me I can't do it
Ideal
- Redemption: There's a spark of good in everyone
Bond
- My ill-gotten gains go to support my family.
Flaw
Equipment[edit]
Weapons
- 1. Longsword
- 2. Hand Crossbow
- 3. Daggers - 1 in belt, 1 in boot
Armor
- Studded Leather Armor
Gear
- Thieves' Tools
- Forgery Kit
- Burglar's Pack
Magic Items
- Ring of Mind Shielding
- Charlatan's Die