Difference between revisions of "Newton 'Ace' Jaenke"
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''Human Male Brash pilot'' (Image[https://www.pinterest.com/pin/759208449657897139/]) | ''Human Male Brash pilot'' (Image[https://www.pinterest.com/pin/759208449657897139/]) | ||
− | '''Attributes''' | + | '''Attributes''' |
+ | *Agility d10 | ||
+ | *Smarts d6 | ||
+ | *Spirits d6 | ||
+ | *Strength d6 | ||
+ | *Vigor d6 | ||
− | '''Pace''' 6 | + | :'''Pace''' 6 |
+ | :'''Parry''' 5 | ||
+ | :'''Toughness''' 9 (4) | ||
− | '''SKILLS''': Athletics d6 | + | '''Weapons''' |
+ | *'''Laser Pistol''' - ''Shooting'' d10, Range 15/30/60, Damage 2d6, AP 2, ROF 1, Shots 50, Min Str d4; Notes: Cauterize (Anyone Incapacitated by a laser blast adds +2 to his Vigor rolls to keep from Bleeding Out), Overcharge (lasers can overcharge to cause an extra d6 damage, but if any of the Shooting dice are a 1, the weapon must cool down for a full round before it can be fired again), No Recoil (lasers ignore the Recoil penalty). | ||
+ | |||
+ | |||
+ | '''SKILLS''': | ||
+ | *Athletics d6 | ||
+ | *Drive d4 | ||
+ | *Common Knowledge d4 | ||
+ | *Fighting d6 | ||
+ | *Notice d6 | ||
+ | *Persuasion d4 | ||
+ | *Pilot d10 | ||
+ | *Repair d6 | ||
+ | *Shooting d10 | ||
+ | *Stealth d6 | ||
'''Languages''': Earthlang (Native), Sem d6, V'Tori d6, TBD | '''Languages''': Earthlang (Native), Sem d6, V'Tori d6, TBD | ||
− | '''EDGES''' | + | '''EDGES''' |
+ | *Ace | ||
+ | *Dodge | ||
+ | *Marksmen | ||
+ | *Quick | ||
− | '''HINDRANCES''' | + | '''HINDRANCES''' |
+ | *Greedy (Minor) | ||
+ | *Loyalty (Minor) | ||
+ | *Overconfidence (Major) | ||
− | '''Gear''': Body Armor (torso, arms, legs; AP +4*, Str Min d4, Wt. 4, Cost 200), Laser Pistol ( | + | '''Gear''': Body Armor (torso, arms, legs; AP +4*, Str Min d4, Wt. 4, Cost 200), Laser Pistol (Wt. 2, Cost 250), 2 MRE (Wt. 2, Cost 20), Standard Clothing (Wt. 4, Cost 20) |
: *Armor marked with an asterisk reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm. | : *Armor marked with an asterisk reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm. | ||
Revision as of 10:12, 23 July 2020
Back to Have Rocketship Will Travel WIKI[1]
Newton 'Ace' Jaenke
Human Male Brash pilot (Image[2])
Attributes
- Agility d10
- Smarts d6
- Spirits d6
- Strength d6
- Vigor d6
- Pace 6
- Parry 5
- Toughness 9 (4)
Weapons
- Laser Pistol - Shooting d10, Range 15/30/60, Damage 2d6, AP 2, ROF 1, Shots 50, Min Str d4; Notes: Cauterize (Anyone Incapacitated by a laser blast adds +2 to his Vigor rolls to keep from Bleeding Out), Overcharge (lasers can overcharge to cause an extra d6 damage, but if any of the Shooting dice are a 1, the weapon must cool down for a full round before it can be fired again), No Recoil (lasers ignore the Recoil penalty).
SKILLS:
- Athletics d6
- Drive d4
- Common Knowledge d4
- Fighting d6
- Notice d6
- Persuasion d4
- Pilot d10
- Repair d6
- Shooting d10
- Stealth d6
Languages: Earthlang (Native), Sem d6, V'Tori d6, TBD
EDGES
- Ace
- Dodge
- Marksmen
- Quick
HINDRANCES
- Greedy (Minor)
- Loyalty (Minor)
- Overconfidence (Major)
Gear: Body Armor (torso, arms, legs; AP +4*, Str Min d4, Wt. 4, Cost 200), Laser Pistol (Wt. 2, Cost 250), 2 MRE (Wt. 2, Cost 20), Standard Clothing (Wt. 4, Cost 20)
- *Armor marked with an asterisk reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.
Credits on hand: 10
Raises: Fighting and Stealth +1 step, Repair and Shooting+1 step, Quick, (seasoned): Marksmen