Savage Rifts - Phase World Adventures!:Kono Vilk: Difference between revisions
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Kono Vilk | Kono Vilk | ||
Agility d8 | == Stats == | ||
Smarts d6 | '''Attributes''' <br> | ||
Spirit d10 | Agility d8<br> | ||
Strengh d6 | Smarts d6<br> | ||
Vigor d8 | Spirit d10<br> | ||
Strengh d6<br> | |||
Vigor d8<br> | |||
Pace 8 (+2 Pace and +1" jump from Star Knight Medium EBA) | '''Derived Stats''' <br> | ||
Parry 7 | Pace 8 (+2 Pace and +1" jump from Star Knight Medium EBA)<br> | ||
Size 0 | Parry 7<br> | ||
Toughness 6 (+2 from Cyber-Armor, +2 from Star Knight Medium EBA) | Size 0<br> | ||
Toughness 6 (+2 from Cyber-Armor, +2 from Star Knight Medium EBA)<br> | |||
Athletics d6 (+1' leap from Star Knight Medium EBA) | '''Skills''' <br> | ||
Common Knowledge d4 | Athletics d6 (+1' leap from Star Knight Medium EBA)<br> | ||
Notice d8 (+2 for sound, smells or the supernatural) | Common Knowledge d4<br> | ||
Persusasion d6 (+2 from psychic presense (psychic table), +1 as Star Knight) | Notice d8 (+2 for sound, smells or the supernatural)<br> | ||
Stealth d4 | Persusasion d6 (+2 from psychic presense (psychic table), +1 as Star Knight)<br> | ||
Fighting d10 | Stealth d4<br> | ||
Psionics | Fighting d10<br> | ||
Intimidation d4 (+2 from psychic presense (psychic | Psionics d8<br> | ||
Survival d8 (+2 in wildnerness, +4 to track from Wolfen and Tracking Breed, +2 to track supernatural) | Intimidation d4 (+2 from psychic presense (psychic table), +1 as Star Knight)<br> | ||
Shooting d6 | Survival d8 (+2 in wildnerness, +4 to track from Wolfen and Tracking Breed, +2 to track supernatural)<br> | ||
Shooting d6<br> | |||
'''Edges''' <br> | |||
First Strike<br> | |||
Two-Fisted<br> | |||
Woodsman (training table)<br> | |||
Champion<br> | |||
Low Light Vision<br> | |||
Arcane Background (Psionics)<br> | |||
Free Runner (training table)<br> | |||
Common Bond (experience & wisdom table<br> | |||
'''Powers''' <br> | |||
20 PP (+10 from psychic table)<br> | |||
Speed (innate)<br> | |||
Deflection (innate)<br> | |||
Object Reading<br> | |||
Wall Walker (from Star Knight Medium EBA)<br> | |||
Healing (from Star Kight Medium EBA)<br> | |||
'''Special Abilities''' <br> | |||
Cyber Armor (+2 Toughness, ignore Gritty damage)<br> | |||
Cyberkinetic Combat (-2 to hit from technologcal weapons)<br> | |||
'''Hinderences''' <br> | |||
Quirk (Big Eater)<br> | |||
Loyal<br> | |||
Star Knight | Heroic<br> | ||
Vow (Star Knight Code)<br> | |||
'''Gear & Weapons''' <br> | |||
d6+d6 bite<br> | |||
Psi-Sword d6+2d10 AP 8 (4)<br> | |||
NG-L5 Laser Rifle 4d6 AP2 24/48/96<br> | |||
Star Knight Medium EBA (Armor 6)<br> | |||
Standard communicator<br> | |||
12,000 credits<br> | |||
Kono | == Background == | ||
Kono Vilk grew up on a colony that had been established a bit too close to Splugoth space. The raids drove his people into a wilderness thick with supernatural predators and renegade sorcerors, where they would have died if a Star Knight had not arrived. When the pack was settled in a safe location, Kono asked to be come the Knight's squire, and she accepted. After seven years of working togeher she made him a full Star Knight, and Kono immediately set out in pursuit of of a mid-level death cult member who'd gotten away on on thier last mission together.<br> | |||
Appearance: 5'10" wolf-man, brown and white fur, yellow eyes | Kono is honest, kind, polite, honorable, and will never forget being cold, hungry and hunted, which drives both his relentless pursuit of being who use paranormal power for evil and his relentless devouring of any food he can get his hands on.<br> | ||
Appearance: 5'10" wolf-man, brown and white fur, yellow eyes<br> |
Latest revision as of 13:00, 20 August 2020
Kono Vilk
Stats[edit]
Attributes
Agility d8
Smarts d6
Spirit d10
Strengh d6
Vigor d8
Derived Stats
Pace 8 (+2 Pace and +1" jump from Star Knight Medium EBA)
Parry 7
Size 0
Toughness 6 (+2 from Cyber-Armor, +2 from Star Knight Medium EBA)
Skills
Athletics d6 (+1' leap from Star Knight Medium EBA)
Common Knowledge d4
Notice d8 (+2 for sound, smells or the supernatural)
Persusasion d6 (+2 from psychic presense (psychic table), +1 as Star Knight)
Stealth d4
Fighting d10
Psionics d8
Intimidation d4 (+2 from psychic presense (psychic table), +1 as Star Knight)
Survival d8 (+2 in wildnerness, +4 to track from Wolfen and Tracking Breed, +2 to track supernatural)
Shooting d6
Edges
First Strike
Two-Fisted
Woodsman (training table)
Champion
Low Light Vision
Arcane Background (Psionics)
Free Runner (training table)
Common Bond (experience & wisdom table
Powers
20 PP (+10 from psychic table)
Speed (innate)
Deflection (innate)
Object Reading
Wall Walker (from Star Knight Medium EBA)
Healing (from Star Kight Medium EBA)
Special Abilities
Cyber Armor (+2 Toughness, ignore Gritty damage)
Cyberkinetic Combat (-2 to hit from technologcal weapons)
Hinderences
Quirk (Big Eater)
Loyal
Heroic
Vow (Star Knight Code)
Gear & Weapons
d6+d6 bite
Psi-Sword d6+2d10 AP 8 (4)
NG-L5 Laser Rifle 4d6 AP2 24/48/96
Star Knight Medium EBA (Armor 6)
Standard communicator
12,000 credits
Background[edit]
Kono Vilk grew up on a colony that had been established a bit too close to Splugoth space. The raids drove his people into a wilderness thick with supernatural predators and renegade sorcerors, where they would have died if a Star Knight had not arrived. When the pack was settled in a safe location, Kono asked to be come the Knight's squire, and she accepted. After seven years of working togeher she made him a full Star Knight, and Kono immediately set out in pursuit of of a mid-level death cult member who'd gotten away on on thier last mission together.
Kono is honest, kind, polite, honorable, and will never forget being cold, hungry and hunted, which drives both his relentless pursuit of being who use paranormal power for evil and his relentless devouring of any food he can get his hands on.
Appearance: 5'10" wolf-man, brown and white fur, yellow eyes