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Back to Have Rocketship Will Travel WIKI[https://wiki.rpg.net/index.php/Have_Rocketship_Will_Travel] | Back to '''Have Rocketship Will Travel''' WIKI[https://wiki.rpg.net/index.php/Have_Rocketship_Will_Travel] | ||
== Newton 'Ace' Jaenke == | == Newton 'Ace' Jaenke == | ||
Human Male Brash pilot | ''Human Male Brash pilot'' (Image[https://www.pinterest.com/pin/759208449657897139/]) | ||
Pace 6 | '''ATTRIBUTES''' | ||
SKILLS: Athletics d6 | *Agility d10 | ||
Languages: Earthlang (Native), Sem d6, V'Tori d6, TBD | *Smarts d6 | ||
EDGES | *Spirits d6 | ||
HINDRANCES | *Strength d6 | ||
*Vigor d6 | |||
'''DERIVED TRAITS''' | |||
:'''Pace''' 6 | |||
:'''Parry''' 5 | |||
:'''Toughness''' 9 (4) | |||
'''Weapons''' | |||
*'''Laser Pistol''' - ''Shooting'' d10, Range 15/30/60, Damage 2d6, AP 2, ROF 1, Shots 50, Min Str d4; Notes: Cauterize (Anyone Incapacitated by a laser blast adds +2 to his Vigor rolls to keep from Bleeding Out), Overcharge (lasers can overcharge to cause an extra d6 damage, but if any of the Shooting dice are a 1, the weapon must cool down for a full round before it can be fired again), No Recoil (lasers ignore the Recoil penalty). | |||
'''SKILLS''': | |||
*Athletics d6 | |||
*Drive d4 | |||
*Common Knowledge d4 | |||
*Electronics d4 | |||
*Fighting d6 | |||
*Notice d6 | |||
*Persuasion d4 | |||
*Pilot d10 | |||
*Repair d6 | |||
*Shooting d10 | |||
*Stealth d8 | |||
'''Languages''': Earthlang (Native), Sem d6, V'Tori d6, TBD | |||
'''EDGES''' | |||
*Ace | |||
*Dodge | |||
*Marksmen | |||
*Quick | |||
'''HINDRANCES''' | |||
*Greedy (Minor) | |||
*Loyalty (Minor) | |||
*Overconfidence (Major) | |||
'''GEAR''' | |||
:Body Armor (torso, arms, legs; AP +4*, Str Min d4, Wt. 4, Cost 200, Notes: *reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm) | |||
:Laser Pistol (Wt. 2, Cost 250) | |||
:2 MRE (Wt. 2, Cost 20) | |||
:Standard Clothing (Wt. 4, Cost 20) | |||
Credits on hand: 10 | Credits on hand: 10 | ||
''Advances: Fighting and Stealth +1 step, Repair and Shooting+1 step, Quick, (seasoned): Marksmen'', Electronics d4 and Stealth +1 step. |
Latest revision as of 18:56, 20 August 2020
Back to Have Rocketship Will Travel WIKI[1]
Newton 'Ace' Jaenke[edit]
Human Male Brash pilot (Image[2])
ATTRIBUTES
- Agility d10
- Smarts d6
- Spirits d6
- Strength d6
- Vigor d6
DERIVED TRAITS
- Pace 6
- Parry 5
- Toughness 9 (4)
Weapons
- Laser Pistol - Shooting d10, Range 15/30/60, Damage 2d6, AP 2, ROF 1, Shots 50, Min Str d4; Notes: Cauterize (Anyone Incapacitated by a laser blast adds +2 to his Vigor rolls to keep from Bleeding Out), Overcharge (lasers can overcharge to cause an extra d6 damage, but if any of the Shooting dice are a 1, the weapon must cool down for a full round before it can be fired again), No Recoil (lasers ignore the Recoil penalty).
SKILLS:
- Athletics d6
- Drive d4
- Common Knowledge d4
- Electronics d4
- Fighting d6
- Notice d6
- Persuasion d4
- Pilot d10
- Repair d6
- Shooting d10
- Stealth d8
Languages: Earthlang (Native), Sem d6, V'Tori d6, TBD
EDGES
- Ace
- Dodge
- Marksmen
- Quick
HINDRANCES
- Greedy (Minor)
- Loyalty (Minor)
- Overconfidence (Major)
GEAR
- Body Armor (torso, arms, legs; AP +4*, Str Min d4, Wt. 4, Cost 200, Notes: *reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm)
- Laser Pistol (Wt. 2, Cost 250)
- 2 MRE (Wt. 2, Cost 20)
- Standard Clothing (Wt. 4, Cost 20)
Credits on hand: 10
Advances: Fighting and Stealth +1 step, Repair and Shooting+1 step, Quick, (seasoned): Marksmen, Electronics d4 and Stealth +1 step.