Stakmar: Difference between revisions
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[[Sailing_the_Silver_Seas]] | [[Sailing_the_Silver_Seas]] | ||
Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper. | |||
== Rank == | == Rank == | ||
* | *Human Berserker 6 (full PC) | ||
*XP: | *XP: 51,737 | ||
*Alignment | *Alignment: Neutral | ||
== Attributes == | == Attributes == | ||
*STR | *STR 16 (+2) | ||
*INT | *INT 9 (+0) | ||
*WIS | *WIS 12 (+0) | ||
*DEX | *DEX 11 (+0) | ||
*CON | *CON 18 (+3) | ||
*CHA | *CHA 14 (+1) | ||
== Skills == | == Skills == | ||
*Languages | *Languages: Common | ||
*General Skills | *General Skills | ||
** | **Jump 8+ | ||
** | **Climb 13+ | ||
** | **Swimming 13+ | ||
**Sailing 5+ | |||
*Class Abilities | *Class Abilities | ||
** | **Weapon Proficiency: Sword, Hand-axe, Longbow | ||
** | **Cleave (6/round, if Stakmar attacks and kills something within 5', he can make another attack) | ||
** | **Overrun Maneuver | ||
**Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30' move, must attack nearest target) | |||
***Enter Rage: 1/6 each round, +1 per round, +1 if injured | |||
***Exit Rage: Roll under Wisdom on 3d6 each round after all enemies defeated | |||
*Knacks | *Knacks | ||
** | **Self Improvement (+1 Str/Con) | ||
** | **Controlled Rage (roll twice to Enter or Exit Rage) | ||
== Combat == | == Combat == | ||
*AC | *AC 3 (Chain, Shield+1) | ||
*HP | *HP 48 | ||
*Movement Rate | *Movement Rate 60' (+30' with no pack, +30' while Raging) | ||
*Initiative Modifier | *Initiative Modifier 0 | ||
*Attacks | |||
** | *Attacks | ||
** | **Sword: THACO 13 1d8+2 (1d8+8 while raging) | ||
**Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown | |||
**Longbow: THACO 15 1d6, range 70/140/210 | |||
*Saves: | *Saves: | ||
**Petrification & Paralysis | **Petrification & Paralysis 11 | ||
**Poison & Death | **Poison & Death 9 | ||
**Blast & Breath | **Blast & Breath 11 | ||
**Staves & Wands | **Staves & Wands 10 | ||
**Spells | **Spells 13 | ||
== Equipment == | == Equipment == | ||
* | *Encumbrance: 670 (590 without pack = 90' move) | ||
** | **Sword (60) | ||
** | **2 Hand-axes (30) | ||
** | **Shield+1 (100) | ||
**Chain Mail (400) | |||
**Elven Cloak and Boots (Move silently, 1/6 chance of being spotted, power unusable for 1 turn after attacking) | |||
**Backpack (80) | |||
***Hammer + 12 Iron Spikes | |||
***Mirror | |||
***Rations (iron, 7 days) | |||
***Sack (large) | |||
***Water skin | |||
***Torch (6) | |||
***Flint&Steel | |||
***Rope 50' | |||
***Potion of Invisibility | |||
***Potion of Undead Control | |||
*On the Ship | |||
**Longbow + 60 arrows | |||
**Rations (iron, 14 days) | |||
*Treasure: | |||
**10,792 gp |
Latest revision as of 16:46, 30 October 2020
Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper.
Rank[edit]
- Human Berserker 6 (full PC)
- XP: 51,737
- Alignment: Neutral
Attributes[edit]
- STR 16 (+2)
- INT 9 (+0)
- WIS 12 (+0)
- DEX 11 (+0)
- CON 18 (+3)
- CHA 14 (+1)
Skills[edit]
- Languages: Common
- General Skills
- Jump 8+
- Climb 13+
- Swimming 13+
- Sailing 5+
- Class Abilities
- Weapon Proficiency: Sword, Hand-axe, Longbow
- Cleave (6/round, if Stakmar attacks and kills something within 5', he can make another attack)
- Overrun Maneuver
- Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30' move, must attack nearest target)
- Enter Rage: 1/6 each round, +1 per round, +1 if injured
- Exit Rage: Roll under Wisdom on 3d6 each round after all enemies defeated
- Knacks
- Self Improvement (+1 Str/Con)
- Controlled Rage (roll twice to Enter or Exit Rage)
Combat[edit]
- AC 3 (Chain, Shield+1)
- HP 48
- Movement Rate 60' (+30' with no pack, +30' while Raging)
- Initiative Modifier 0
- Attacks
- Sword: THACO 13 1d8+2 (1d8+8 while raging)
- Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown
- Longbow: THACO 15 1d6, range 70/140/210
- Saves:
- Petrification & Paralysis 11
- Poison & Death 9
- Blast & Breath 11
- Staves & Wands 10
- Spells 13
Equipment[edit]
- Encumbrance: 670 (590 without pack = 90' move)
- Sword (60)
- 2 Hand-axes (30)
- Shield+1 (100)
- Chain Mail (400)
- Elven Cloak and Boots (Move silently, 1/6 chance of being spotted, power unusable for 1 turn after attacking)
- Backpack (80)
- Hammer + 12 Iron Spikes
- Mirror
- Rations (iron, 7 days)
- Sack (large)
- Water skin
- Torch (6)
- Flint&Steel
- Rope 50'
- Potion of Invisibility
- Potion of Undead Control
- On the Ship
- Longbow + 60 arrows
- Rations (iron, 14 days)
- Treasure:
- 10,792 gp