Stakmar: Difference between revisions

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== Rank ==
== Rank ==
*Human Berserker 6 (full PC)
*Human Berserker 6 (full PC)
*XP: ???/6d8+18
*XP: 51,737
*Alignment: Neutral
*Alignment: Neutral


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**Climb 13+
**Climb 13+
**Swimming 13+
**Swimming 13+
**Bargain 9+
**Sailing 5+
**Sailing 15+


*Class Abilities
*Class Abilities
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== Combat ==
== Combat ==
*AC 4 (Chain+Shield)
*AC 3 (Chain, Shield+1)
*HP ???
*HP 48
*Movement Rate 60' (+30' with no pack, +30' while Raging)
*Movement Rate 60' (+30' with no pack, +30' while Raging)
*Initiative Modifier 0
*Initiative Modifier 0
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*Encumbrance: 670 (590 without pack = 90' move)
*Encumbrance: 670 (590 without pack = 90' move)
**Sword (60)
**Sword (60)
**Hand-axes (30)
**2 Hand-axes (30)
**Shield (100)
**Shield+1 (100)
**Chain Mail (400)
**Chain Mail (400)
**Elven Cloak and Boots (Move silently, 1/6 chance of being spotted, power unusable for 1 turn after attacking)
**Backpack (80)
**Backpack (80)
***Hammer + 12 Iron Spikes
***Hammer + 12 Iron Spikes
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***Flint&Steel
***Flint&Steel
***Rope 50'
***Rope 50'
***Potion of Invisibility
***Potion of Undead Control
*On the Ship
**Longbow + 60 arrows
**Rations (iron, 14 days)
*Treasure:
**10,792 gp

Latest revision as of 16:46, 30 October 2020

Sailing_the_Silver_Seas

Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper.

Rank[edit]

  • Human Berserker 6 (full PC)
  • XP: 51,737
  • Alignment: Neutral

Attributes[edit]

  • STR 16 (+2)
  • INT 9 (+0)
  • WIS 12 (+0)
  • DEX 11 (+0)
  • CON 18 (+3)
  • CHA 14 (+1)

Skills[edit]

  • Languages: Common
  • General Skills
    • Jump 8+
    • Climb 13+
    • Swimming 13+
    • Sailing 5+
  • Class Abilities
    • Weapon Proficiency: Sword, Hand-axe, Longbow
    • Cleave (6/round, if Stakmar attacks and kills something within 5', he can make another attack)
    • Overrun Maneuver
    • Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30' move, must attack nearest target)
      • Enter Rage: 1/6 each round, +1 per round, +1 if injured
      • Exit Rage: Roll under Wisdom on 3d6 each round after all enemies defeated
  • Knacks
    • Self Improvement (+1 Str/Con)
    • Controlled Rage (roll twice to Enter or Exit Rage)

Combat[edit]

  • AC 3 (Chain, Shield+1)
  • HP 48
  • Movement Rate 60' (+30' with no pack, +30' while Raging)
  • Initiative Modifier 0
  • Attacks
    • Sword: THACO 13 1d8+2 (1d8+8 while raging)
    • Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown
    • Longbow: THACO 15 1d6, range 70/140/210
  • Saves:
    • Petrification & Paralysis 11
    • Poison & Death 9
    • Blast & Breath 11
    • Staves & Wands 10
    • Spells 13

Equipment[edit]

  • Encumbrance: 670 (590 without pack = 90' move)
    • Sword (60)
    • 2 Hand-axes (30)
    • Shield+1 (100)
    • Chain Mail (400)
    • Elven Cloak and Boots (Move silently, 1/6 chance of being spotted, power unusable for 1 turn after attacking)
    • Backpack (80)
      • Hammer + 12 Iron Spikes
      • Mirror
      • Rations (iron, 7 days)
      • Sack (large)
      • Water skin
      • Torch (6)
      • Flint&Steel
      • Rope 50'
      • Potion of Invisibility
      • Potion of Undead Control
  • On the Ship
    • Longbow + 60 arrows
    • Rations (iron, 14 days)
  • Treasure:
    • 10,792 gp