Lyman: Difference between revisions

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A character in the Morgansfort campaign.
Lyman
----


XP: 0/1250
A character in the [[Morgansfort]] campaign.


Attributes
*Thief 1 (Footpad)
*XP: 403/1250
*Morale: +0


STR 10
'''Attributes'''
INT 12
 
WIS 8 (-1)
*STR 10
DEX 18 (+3)
*INT 12
CON 9
*WIS 8 (-1)
CHA 11
*DEX 18 (+3)
Languages
*CON 9
*CHA 11
 
'''Permanent Injury'''
* Your renewed body needs energy that plants and mushrooms cannot provide. All rations must contain meat.
 
'''Languages'''


Common
Common
Racial Abilities


Class Abilities
'''Class Abilities'''
 
*Backstab: +4 to hit, 2x damage
*Open Locks 18+
*Find and Remove Traps 18+
*Pick Pockets 17+ (special)
*Move Silently 17+
*Climb Walls 6+
*Hide in Shadows 19+
*Hear Noise 14+


Combat
'''Proficiencies'''
*Adventuring
*Intimidation
*Naturalism


HP:
'''Combat'''
AC:
 
Move:
*HP: 4
*AC: 2
*Move: 40
Saving Throws:
Saving Throws:
Death/Poison:
*Paralysis/Stone: 13
Wands:
*Poison/Death: 13
Paralysis/Stone:
*Blast/Breath: 16
Dragon Breath:
*Staff/Wands: 14
Spells:
*Spells: 16
Equipment:
 
Armor:
'''Equipment'''
Weapons:
*Armor: Leather Armor
Gear:
*Weapons: Short Sword, Sling w/ 20 bullets
Miscellaneous Magic:
*Gear: Thieves' Tools, 6 Torches, Backpack, Waterskin, 50 ft. Rope
Treasure:
*Miscellaneous Magic:  
*Treasure:
*Encumbrance: 3 stone


Spells
'''Traits'''
First Level. X per day.
Discerning, Disaffected, Poor
Spell
Spell
Spell
Whatever
Second Level. X per day.
Etc.
Etc.
Etc.
Motivation

Latest revision as of 21:25, 27 December 2020

Lyman


A character in the Morgansfort campaign.

  • Thief 1 (Footpad)
  • XP: 403/1250
  • Morale: +0

Attributes

  • STR 10
  • INT 12
  • WIS 8 (-1)
  • DEX 18 (+3)
  • CON 9
  • CHA 11

Permanent Injury

  • Your renewed body needs energy that plants and mushrooms cannot provide. All rations must contain meat.

Languages

Common

Class Abilities

  • Backstab: +4 to hit, 2x damage
  • Open Locks 18+
  • Find and Remove Traps 18+
  • Pick Pockets 17+ (special)
  • Move Silently 17+
  • Climb Walls 6+
  • Hide in Shadows 19+
  • Hear Noise 14+

Proficiencies

  • Adventuring
  • Intimidation
  • Naturalism

Combat

  • HP: 4
  • AC: 2
  • Move: 40

Saving Throws:

  • Paralysis/Stone: 13
  • Poison/Death: 13
  • Blast/Breath: 16
  • Staff/Wands: 14
  • Spells: 16

Equipment

  • Armor: Leather Armor
  • Weapons: Short Sword, Sling w/ 20 bullets
  • Gear: Thieves' Tools, 6 Torches, Backpack, Waterskin, 50 ft. Rope
  • Miscellaneous Magic:
  • Treasure:
  • Encumbrance: 3 stone

Traits Discerning, Disaffected, Poor