Lyman: Difference between revisions

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*Thief 1 (Footpad)
*Thief 1 (Footpad)
*XP: 0/1250
*XP: 403/1250
*Morale: +0


'''Attributes'''
'''Attributes'''
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*CON 9
*CON 9
*CHA 11
*CHA 11
'''Permanent Injury'''
* Your renewed body needs energy that plants and mushrooms cannot provide. All rations must contain meat.


'''Languages'''
'''Languages'''
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'''Combat'''
'''Combat'''


*HP:
*HP: 4
*AC:
*AC: 2
*Move:
*Move: 40
Saving Throws:
Saving Throws:
*Paralysis/Stone: 13
*Paralysis/Stone: 13
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'''Equipment'''
'''Equipment'''
*Armor:
*Armor: Leather Armor
*Weapons:
*Weapons: Short Sword, Sling w/ 20 bullets
*Gear:
*Gear: Thieves' Tools, 6 Torches, Backpack, Waterskin, 50 ft. Rope
*Miscellaneous Magic:
*Miscellaneous Magic:  
*Treasure:
*Treasure:
*Encumbrance: 3 stone


'''Traits'''
'''Traits'''
Discerning, Disaffected, Poor

Latest revision as of 21:25, 27 December 2020

Lyman


A character in the Morgansfort campaign.

  • Thief 1 (Footpad)
  • XP: 403/1250
  • Morale: +0

Attributes

  • STR 10
  • INT 12
  • WIS 8 (-1)
  • DEX 18 (+3)
  • CON 9
  • CHA 11

Permanent Injury

  • Your renewed body needs energy that plants and mushrooms cannot provide. All rations must contain meat.

Languages

Common

Class Abilities

  • Backstab: +4 to hit, 2x damage
  • Open Locks 18+
  • Find and Remove Traps 18+
  • Pick Pockets 17+ (special)
  • Move Silently 17+
  • Climb Walls 6+
  • Hide in Shadows 19+
  • Hear Noise 14+

Proficiencies

  • Adventuring
  • Intimidation
  • Naturalism

Combat

  • HP: 4
  • AC: 2
  • Move: 40

Saving Throws:

  • Paralysis/Stone: 13
  • Poison/Death: 13
  • Blast/Breath: 16
  • Staff/Wands: 14
  • Spells: 16

Equipment

  • Armor: Leather Armor
  • Weapons: Short Sword, Sling w/ 20 bullets
  • Gear: Thieves' Tools, 6 Torches, Backpack, Waterskin, 50 ft. Rope
  • Miscellaneous Magic:
  • Treasure:
  • Encumbrance: 3 stone

Traits Discerning, Disaffected, Poor