Difference between revisions of "Cortex Prime Brahnamin"
(→Caryatid - People of Stone) |
(→Caryatid - People of Stone) |
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[[File:Check002.png|24px]] Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | [[File:Check002.png|24px]] Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | ||
− | :[[File:d0a.png|18px]] Enduring Stone: | + | :[[File:d0a.png|18px]] Enduring Stone: When you spend a PP to avoid being taken out, step back Resolve instead of taking a complication. You cannot step back an Approach below [[File:d4a.png|24px]] |
:[[File:d0a.png|18px]] One with the Earth: When you spend a PP to create an asset about the surrounding terrain, step that asset up to [[File:d8a.png|24px]] | :[[File:d0a.png|18px]] One with the Earth: When you spend a PP to create an asset about the surrounding terrain, step that asset up to [[File:d8a.png|24px]] |
Revision as of 15:41, 18 January 2021
DISTINCTIONS
Each player must choose three distinctions for their character. One Ancestry distinction, one Profession Distinction, and one Unique distinction. Each distinction is valued at
Ancestry Distinctions
Ancestry defines your character's race and culture.
Caryatid - People of Stone
Your skin is tough as native stone, and you have the appearance of a living statue. When defending from physical damage, step up or double your highest die. You also begin play with the knack, Unarmed Fighting at
You can buy this knack up one step during chargen and further buy it up via character advancement to a maximum of
Gain 1 plot point when you roll a instead of a
- Enduring Stone: When you spend a PP to avoid being taken out, step back Resolve instead of taking a complication. You cannot step back an Approach below
- One with the Earth: When you spend a PP to create an asset about the surrounding terrain, step that asset up to
APPROACH
TRAINED ACTION
DECIEVE
FIGHT
FOCUS
HEAL
INFLUENCE
KNOW*
LABOR
MOVE*
NOTICE
PERFORM*
SHOOT
SNEAK
STEAL
SURVIVE
TINKER
THROW
UNTRAINED ACTION
CRAFT
DRIVE
FIGHT
FIX
FLY
FOCUS
INFLUENCE
KNOW
LABOR
MOVE
NOTICE
OPPERATE
PERFORM
SHOOT
SNEAK
SURVIVE
THROW
TREAT
TRICK