Difference between revisions of "Cortex Prime Brahnamin"
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==TRAINED ACTION [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ==TRAINED ACTION [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ||
DECIEVE | DECIEVE | ||
− | : | + | :KNACK [[file:d6a.png|18px|d6]] |
FIGHT | FIGHT | ||
− | : | + | :KNACK [[file:d6a.png|18px|d6]] |
FOCUS | FOCUS | ||
− | : | + | :KNACK [[file:d6a.png|18px|d6]] |
HEAL | HEAL | ||
− | : | + | :KNACK [[file:d6a.png|18px|d6]] |
INFLUENCE | INFLUENCE | ||
− | : | + | :KNACK [[file:d6a.png|18px|d6]] |
− | + | LABOR | |
− | : | + | :KNACK [[file:d6a.png|18px|d6]] |
− | + | LORE* | |
− | : | + | :KNACK [[file:d6a.png|18px|d6]] |
− | MOVE | + | MOVE |
− | : | + | :KNACK [[file:d6a.png|18px|d6]] |
− | |||
− | |||
− | |||
− | |||
− | |||
NOTICE | NOTICE | ||
− | : | + | :KNACK [[file:d6a.png|18px|d6]] |
− | PERFORM | + | PERFORM |
− | : | + | :KNACK [[file:d6a.png|18px|d6]] |
SHOOT | SHOOT | ||
− | : | + | :KNACK [[file:d6a.png|18px|d6]] |
SNEAK | SNEAK | ||
− | : | + | :KNACK [[file:d6a.png|18px|d6]] |
STEAL | STEAL | ||
− | : | + | :KNACK [[file:d6a.png|18px|d6]] |
SURVIVE | SURVIVE | ||
− | : | + | :KNACK [[file:d6a.png|18px|d6]] |
TINKER | TINKER | ||
− | : | + | :KNACK [[file:d6a.png|18px|d6]] |
THROW | THROW | ||
− | : | + | :KNACK [[file:d6a.png|18px|d6]] |
+ | |||
+ | TRAVEL | ||
+ | :KNACK [[file:d6a.png|18px|d6]] | ||
==UNTRAINED ACTION [[file:d4a.png|32px|d4]]== | ==UNTRAINED ACTION [[file:d4a.png|32px|d4]]== |
Revision as of 19:24, 20 January 2021
DISTINCTIONS
Each player must choose three distinctions for their character. One Ancestry distinction, one Profession Distinction, and one Unique distinction. Each distinction is valued at
Ancestry Distinctions
Ancestry defines features of your character's people.
Caryatid - People of Stone
Caryatid resemble living statues. Roughly the size and shape of human men and women, they can often pass as human at a distance, but up close their appearance is unmistakable.
Caryatid skin runs the gamut of opaque stone: jade, turquoise, alabaster, sandstone, granite, onyx, etc.
SFX
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
Rocky Exterior: Your skin is tough as native stone. When defending vs physical damage (an attack or a fall, etc), you may spend 1 PP to reroll any dice that come up 1. Any dice that come up 1 again cannot be rerolled.
- One with the Earth: You have an almost transcendent connection to the land around you. When you spend a PP to create an asset by revealing something about the surrounding terrain, step that asset up to
- Enduring Stone: You don't go down easy. When you spend a PP to avoid being taken out, step back Resolve instead of taking a Complication.
Highlighted Skills: Fight | Labor | Survive
Highlighted Knacks: Unarmed Strike (Fight)
APPROACH
TRAINED ACTION
DECIEVE
FIGHT
FOCUS
HEAL
INFLUENCE
LABOR
LORE*
MOVE
NOTICE
PERFORM
SHOOT
SNEAK
STEAL
SURVIVE
TINKER
THROW
TRAVEL
UNTRAINED ACTION
CRAFT
DRIVE
FIGHT
FIX
FLY
FOCUS
INFLUENCE
KNOW
LABOR
MOVE
NOTICE
OPPERATE
PERFORM
SHOOT
SNEAK
SURVIVE
THROW
TREAT
TRICK