Difference between revisions of "Mano a Mano:Templates"

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The minimum natural abilities and disabilities shared by all characters that use this template.
 
The minimum natural abilities and disabilities shared by all characters that use this template.
  
* '''Mod''' - The template's modifier (levels added) to each ability
+
* '''Mod''' - The template's modifier to each ability
  
 
=== Natural Armor ===
 
=== Natural Armor ===

Revision as of 13:33, 23 December 2006

Templates

Templates are used to generate characters. Each template represents a certain type of character. The character could be a person, animal, alien, monster or even a machine depending on their template. A template can be a race, species, model, stereotype or archetype. Age categories and sexes can have seperate templates if the differences are significant. The template provides modifiers for most of the character's natural features:

Template ________________________________________
Mass   _______ kg - _______ kg
Length _______ m  - _______ m  type:_____________

  Agility  Speed  Health   Power            CP
  _______ _______ _______ ___-___
 (_______+_______+_______+_______)   =   (______)

ABILITIES      Limit Mod  ModCP   SpcCP     CP
______________ _____ ___ (_____)+(_____)=(______)
______________ _____ ___ (_____)+(_____)=(______)
______________ _____ ___ (_____)+(_____)=(______)
______________ _____ ___ (_____)+(_____)=(______)

NATURAL ARMOR          Abs Cvr    AbsCP     CP
______________________ ___ ___ x (_____)=(______)
______________________ ___ ___ x (_____)=(______)

NATURAL WEAPONS  Dex  Reach  Shp   Qty      CP
_______________ _____ ____m _____ _____
                  CP (_____+_____+_____)=(______)
_______________ _____ ____m _____ _____
                  CP (_____+_____+_____)=(______)
_______________ _____ ____m _____ _____
                  CP (_____+_____+_____)=(______)

                     Manual Dexterity CP (______)

                                Total CP (______)
TEMPLATE ________________________
Mass   _____kg - _____kg
Length _____m  - _____m _________

Agi Spd Health  Power      CP
___ ___ ______ ___-___  _________

ABILITIES               Limit Mod
_______________________ _____ ___
_______________________ _____ ___
_______________________ _____ ___
_______________________ _____ ___

NATURAL ARMOR             Cvr Abs
_________________________ ___ ___
_________________________ ___ ___

NATURAL WEAPONS Dex Reach Shp Qty
_______________ ___ ____m ___ ___
_______________ ___ ____m ___ ___
_______________ ___ ____m ___ ___

Name and Dimensions

  • Template - the name of the template, which can include details such as age group or sex if templates are seperated by age group or sex.
  • Length - The minimum and maximum length or height of characters represented by the template.
  • Mass - The minimum and maximum mass for characters who use this template
  • Carrying Capacity (CC) - this is how much equipment mass it takes to raise the character's Enc (encumbrance) by one more level. The appropriate CC for the template is listed on the Size Table on the same line as the template's Power (Pow) bonus.
  • Stride - Affects how fast characters with this template can move
  • Reach - Affects the range of most hand to hand attacks
  • Agi (Agility)
  • Abs (Absorption)
  • Pwr (Power)

Abilities

The minimum natural abilities and disabilities shared by all characters that use this template.

  • Mod - The template's modifier to each ability

Natural Armor

Modifiers for each type of natural armor

  • Cvr (Cover)
  • Abs (Absorption)

Limbs

  • What we think of as a "right hand" is a "Primary Limb."
  • What we think of as a "left hand" is a "Secondary Limb".
  • Wielding a weapon with two (or more) Primary or Secondary Limbs gives a +1 modifier to rolls with that weapon.
  • Wielding a weapon with only a Primary limb gives a modifier of +0.
  • Wielding a weapon with only a Secondary Limb gives a modifier of -1 (negative one.)
  • Limbs that cannot be used to wield weapons but can still be used to attack with are called "Other Limbs"

Natural Weapons

Stats and modifiers for each natural weapon

  • Agi (Agility)
  • Rch (Reach)
  • Pwr (Power)
  • Shp (Sharpness)

Template CP

Template CP is the sum of the template's ability, disability, variability, toughness, power, speed, agility, natural weapon and armor CP.

Template Ability CP
The CP of a template ability is the ability modifier times 15: 15 CP for a modifier of 1 or 30 CP for a modifier of 2.
Template Variability CP
No variability is worth -10 CP. Low variability is worth -5 CP. Medium variability is worth 0 CP. High variability is worth 5 CP.
Template Toughness CP
Each point of template toughness is worth 5 CP.
Template Power CP
Each point of template power is worth 10 CP. A natural weapon point of additional power is worth 5 CP, but natural weapon power does not increase the character's carrying capacity or make it easier to wield hefty weapons in any way.
Template Speed CP
1/4 speed is worth -30 CP. 1/2 speed is worth 0 CP. 1 speed is worth 30 CP. 2 speed is worth 60 CP. 3 speed is worth 90 CP.
Template Agility CP
0 agility is worth 0 CP. 1 agility is worth 30 CP. 2 agility is worth 60 CP. 3 agility is worth 90 CP. 4 agiilty is worth 120 CP. 5 agility is worth 150 CP. 6 agility is worth 180 CP.
Natural Armor CP
The CP of natural armor is 5 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 30 CP.


The CP of template's natural weapons is based on their quantity, sharpness and number of hands:

Quantity CP
Quantity CP is based on the total quantity of all of the template's natural weapons. No natural weapons (0 total quantity) is worth -50 CP. A single natural weapon (1 total quantity) is worth -20 CP. Two or more natural weapons is worth 0 CP.
Template Range CP
The range of a natural weapon is worth 1 CP per meter.
Sharpness CP
Blunt sharpness is worth 0 CP. One sharp natural weapon is worth 20 CP, two or more sharp natural weapons is worth 30 CP. One padded natural weapon is worth 5 CP. Two or more padded natural weapons is worth 8 CP. For example, the sharpness of 10 razor blades (sharp) and 10 electro-shock tentacles (padded) would be worth a total of 38 CP (8 + 30.)
Hand CP
Each natural weapon that is a "hand" capable of wielding tools or weapons is worth an additional 10 CP.


Templates can also have various "qualities":

Flight
"Powered Flight" is worth 15 CP. "Gliding" is worth 10 CP. "Soaring" requires Powered Flight or Gliding, and is worth 5 CP. "Parachuting" is worth 5 CP.
Mechanical
Being Mechanical (rather than organic) is worth 3 CP. (Being organic is worth 0 CP and does not need to be specified if the character is not mechanical.)
Sensory Impairment
Blind is worth -70 CP. Deaf is worth -30 CP.
Communication Impairment
Dumb is worth -10 CP. Mute is worth -15 CP.
Physical Impairment
Lame is worth-30 CP. Immobile is worth -70 CP.
Mental Impairment
Inept is worth -20 CP. Unintelligent is worth -40 CP.

Make a Template - Template Generation Example

To demonstrate the creation of a character template, this tutorial will show how to create a human template which can be used for many RPG settings. This template can be used to create most adult human characters, including both men and women.

1. Build - A quick Internet search suggests that average humans are around 75 kg and 1.7 meters tall. Most humans are within 20% of average height but many are more than 10% taller or shorter, so humans have medium variability (worth 0 CP.) Humans have 1 speed (worth 30 CP), 3 strength (worth 30 CP), 5 toughness (worth 25 CP), 0 agility (worth 0 CP), 5 running (worth 50 CP). Humans have no swimming, although individuals can learn to swim, and no airspeed because they cannot fly.

2. Abilities and Qualities - Humans have no special abilities or disabilities.

3. Natural Defenses - Humans have two or more natural weapons, which is worth 0 CP. They have two hands, which together are worth 20 CP. Humans have no natural armor.

4. Template CP - The total CP value of our new human template is 105 CP.

0 variability CP
25 toughness CP
30 strength CP
30 speed CP
0 agility CP
50 running CP
0 ability and quality CP
20 natural weapons CP
+ 0 natural armor CP
105 template CP

human, 75 kg, 1.7 m height, medium variability, 155 CP
1 speed, 0 agility, 3 strength, 5 toughness, 5 running
2 hands (hand)
2 feet