JEHUTY Profile: BULLET: Difference between revisions
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==Advancement== | ==Advancement== | ||
*Class: | *Class: Warrior | ||
*Level: | *Level: 3 | ||
*XP: | *XP: 8/12 | ||
*Skill Points Unspent: | *Skill Points Unspent: 0 | ||
==Attributes== | ==Attributes== | ||
*Strength | *Strength 14 (+1) | ||
*Dexterity | *Dexterity 8 (0) | ||
*Constitution | *Constitution 14 (+1) | ||
*Intelligence | *Intelligence 12 | ||
*Wisdom | *Wisdom 7 (-1) | ||
*Charisma | *Charisma 12 | ||
==Background== | ==Background== | ||
*Background: | *Background: Soldier | ||
*Goal: | *Goal: | ||
*Homeworld: | *Homeworld: Vuor | ||
*Languages: | *Languages: isiDva, Novesperanto | ||
==Skills== | ==Skills== | ||
* | *Shoot-2 | ||
*Exert-0 | |||
*Punch-0 | |||
*Program-0 | |||
*Notice-1 | |||
*Sneak-0 | |||
==Foci== | ==Foci== | ||
* | *Alert | ||
** | **You cannot be surprised, nor can others use the Execution Attack option on you. When you roll initiative, roll twice and take the best result. | ||
**Level | **You always act first in a combat round unless someone else involved is also this Alert. | ||
**Level 2 | |||
*Gunslinger | |||
**You can draw or holster a Stowed ranged weapon as an On Turn action. You may add your Shoot skill level to a ranged weapon’s damage roll. | |||
**Level 1 | |||
== | ==Abilities== | ||
* | *'''Warrior:''' Once per scene, as an Instant ability, you can either choose to negate a successful attack roll against you or turn a missed attack roll you made into a successful hit. You can use this ability after the dice are rolled, but it cannot be used against environmental damage, effects without an attack roll, or hits on a vehicle you’re occupying. | ||
==Weapons== | ==Weapons== | ||
Line 66: | Line 59: | ||
==Other Stats== | ==Other Stats== | ||
*HP: | *HP: 11 | ||
*System Strain: | *System Strain: 0 | ||
*Base AC: | *Base AC: 9 | ||
*Base Attack Bonus: | *Base Attack Bonus: +3 | ||
*Saves | *Saves | ||
**Physical: | **Physical: 12 | ||
**Mental: | **Mental: 13 | ||
**Evasion: | **Evasion: 13 | ||
*Movement Rate: 10 meters/round | *Movement Rate: 10 meters/round | ||
*Encumbrance: None | *Encumbrance: None | ||
**Readied: 0/ | **Readied: 0/7 | ||
**Stowed: 0/ | **Stowed: 0/14 | ||
== Equipment == | == Equipment == | ||
*'''Readied''' | *'''Readied''' | ||
** | |||
**. | **. | ||
*'''Stowed''' | *'''Stowed''' | ||
**. | **. | ||
*'''Non-encumbering''' | *'''Non-encumbering''' | ||
** | |||
**. | **. | ||
== Advances == | |||
* L1 advancement | |||
** Str increase to 14 | |||
** Roll on Growth 4 +2 physical increase Con to 13 | |||
** Skills: Shoot-0 (Soldier), Program-0 (Black Codex) | |||
** Rolls on learning 2,3 Any combat(Punch-0), Exert-0 | |||
** Foci: Alert, Gunslinger | |||
** HP: 4 | |||
* L2 advancement | |||
** Skill point 1 boost Con 14 | |||
** Skill points 2 - notice-1 | |||
** HP 11 | |||
** Focus: Alert-2 | |||
* L3 advancement | |||
** HP roll https://orokos.com/roll/880523 10 | |||
** Increase Dex +1 (1SP) | |||
** Increase Shoot-1 to Shoot-2 (3sp) | |||
** new skill Sneak-0 (1sp) | |||
-Main Page: [[SWN:_Hand_of_Jehuty]] | -Main Page: [[SWN:_Hand_of_Jehuty]] |
Latest revision as of 22:14, 14 March 2021
Advancement[edit]
- Class: Warrior
- Level: 3
- XP: 8/12
- Skill Points Unspent: 0
Attributes[edit]
- Strength 14 (+1)
- Dexterity 8 (0)
- Constitution 14 (+1)
- Intelligence 12
- Wisdom 7 (-1)
- Charisma 12
Background[edit]
- Background: Soldier
- Goal:
- Homeworld: Vuor
- Languages: isiDva, Novesperanto
Skills[edit]
- Shoot-2
- Exert-0
- Punch-0
- Program-0
- Notice-1
- Sneak-0
Foci[edit]
- Alert
- You cannot be surprised, nor can others use the Execution Attack option on you. When you roll initiative, roll twice and take the best result.
- You always act first in a combat round unless someone else involved is also this Alert.
- Level 2
- Gunslinger
- You can draw or holster a Stowed ranged weapon as an On Turn action. You may add your Shoot skill level to a ranged weapon’s damage roll.
- Level 1
Abilities[edit]
- Warrior: Once per scene, as an Instant ability, you can either choose to negate a successful attack roll against you or turn a missed attack roll you made into a successful hit. You can use this ability after the dice are rolled, but it cannot be used against environmental damage, effects without an attack roll, or hits on a vehicle you’re occupying.
Weapons[edit]
- Melee
- Attack Roll:
- Damage:
- Shock:
- Mods:
- Ranged
- Attack Roll:
- Damage:
- Range:
- Magazine:
- Mods:
Armors[edit]
- Name:
- AC:
- Mods:
Other Stats[edit]
- HP: 11
- System Strain: 0
- Base AC: 9
- Base Attack Bonus: +3
- Saves
- Physical: 12
- Mental: 13
- Evasion: 13
- Movement Rate: 10 meters/round
- Encumbrance: None
- Readied: 0/7
- Stowed: 0/14
Equipment[edit]
- Readied
- .
- Stowed
- .
- Non-encumbering
- .
Advances[edit]
- L1 advancement
- Str increase to 14
- Roll on Growth 4 +2 physical increase Con to 13
- Skills: Shoot-0 (Soldier), Program-0 (Black Codex)
- Rolls on learning 2,3 Any combat(Punch-0), Exert-0
- Foci: Alert, Gunslinger
- HP: 4
- L2 advancement
- Skill point 1 boost Con 14
- Skill points 2 - notice-1
- HP 11
- Focus: Alert-2
- L3 advancement
- HP roll https://orokos.com/roll/880523 10
- Increase Dex +1 (1SP)
- Increase Shoot-1 to Shoot-2 (3sp)
- new skill Sneak-0 (1sp)
-Main Page: SWN:_Hand_of_Jehuty