MnM3E Freedomverse The Replacements/Midnight Sprite: Difference between revisions
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[[MnM3E_Freedomverse_The_Replacements | '''Back to The Replacements Main Page''']] | |||
Midnight Sprite | Midnight Sprite | ||
PL 10, 150 pp | PL 10, 150 pp | ||
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==Complications== | ==Complications== | ||
Motivation -- Sucker for a story: Far from her home, with no known way to get back, MS tends to fall for any sob story about being in a "bad situation". | Motivation -- Sucker for a story: Far from her home, with no known way to get back, MS tends to fall for any sob story about being in a "bad situation". | ||
Quirk -- Bat in the Day: Used to a place that's basically always night and also a giant forest, MS doesn't always "get" Earth. | Quirk -- Bat in the Day: Used to a place that's basically always night and also a giant forest, MS doesn't always "get" Earth. | ||
Prejudice -- Creature of Darkness: In addition to just looking weird among humans, some humans and other beings judge MS because she's from a shadow dimension. | Prejudice -- Creature of Darkness: In addition to just looking weird among humans, some humans and other beings judge MS because she's from a shadow dimension. | ||
Power Loss -- Lack of a Shadow: While MS doesn't need existing shadows/darkness for most of her powers to work, her Snare and Tendrils do not work on any being that can't cast a shadow (e.g. some vampires). | Power Loss -- Lack of a Shadow: While MS doesn't need existing shadows/darkness for most of her powers to work, her Snare and Tendrils do not work on any being that can't cast a shadow (e.g. some vampires). | ||
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==Skills== | ==Skills== | ||
Insight 4 (+7) | Insight 4 (+7) | ||
Intimidation 7 (+7) | Intimidation 7 (+7) | ||
Investigation 4 (+6) | Investigation 4 (+6) | ||
Perception 4 (+7) | Perception 4 (+7) | ||
Ranged Combat: Darkness Control 5 (+8) | Ranged Combat: Darkness Control 5 (+8) | ||
Stealth 4 (+7, +11 w/Shadow Speed) | Stealth 4 (+7, +11 w/Shadow Speed) | ||
==Powers== | ==Powers== | ||
Darkness Control: Array [26 points, AE 3] * 29 points | Darkness Control: Array [26 points, AE 3] * 29 points | ||
---E1: Shadow Attack: Ranged Damage 12 (Indirect 2) * 26 points | |||
---E2: Conjure Darkness: Cloud Area Obscure 2 [visual, 60 ft] * 6 points | |||
---E3: Shadow Snare: Cumulative Ranged Affliction 8 (Resisted/Overcome by Dodge; Hindered + Vulnerable, Defenseless + Immobile)(Extra Condition, Limited to Two Degrees) (Indirect 2) * 26 points | |||
---E4: Shadow Tendrils: Move Object 12 (Indirect 2) * 26 points | |||
See In Darkness: Senses 5 (counters concealment [visual, darkness], ultrahearing, accurate ultrahearing) * 5 points | See In Darkness: Senses 5 (counters concealment [visual, darkness], ultrahearing, accurate ultrahearing) * 5 points | ||
Darkness Shield: Enhanced Defenses 10 (Dodge +5, Parry +5); Impervious Protection 5 (Sustained) * 20 points | Darkness Shield: Enhanced Defenses 10 (Dodge +5, Parry +5); Impervious Protection 5 (Sustained) * 20 points | ||
Shadow Walk: Teleport 14 [60 miles](Medium: presence of shadows, AE 1) * 15 points | Shadow Walk: Teleport 14 [60 miles](Medium: presence of shadows, AE 1) * 15 points | ||
---AE: Shadow Speed: Speed 9 [1,000 MPH](Subtle); Movement 1 [Wall-Crawling 1]; Enhanced Stealth +4 * 14 points | |||
Shadow Form: Insubstantial 3 [darkness](Activation: Move Action, -1 pp) * 14 points | Shadow Form: Insubstantial 3 [darkness](Activation: Move Action, -1 pp) * 14 points | ||
==Offense== | ==Offense== | ||
Initiative +4 | Initiative +4 | ||
close +3 | close +3 | ||
ranged +3 | ranged +3 | ||
Shadow Attack, ranged +8 -- damage 27 Tgh (Indirect 2) | Shadow Attack, ranged +8 -- damage 27 Tgh (Indirect 2) | ||
Conjure Darkness, ranged +8 -- concealment attack 14 Will (Indirect 2) | Conjure Darkness, ranged +8 -- concealment attack 14 Will (Indirect 2) | ||
Shadow Snare, ranged +8 -- affliction 18 Dodge vs Hindered + Vulnerable, Defenseless + Immobile (Indirect 2) | Shadow Snare, ranged +8 -- affliction 18 Dodge vs Hindered + Vulnerable, Defenseless + Immobile (Indirect 2) | ||
Shadow Tendrils, ranged +8 -- grab 22 vs Str/Dodge (Indirect 2) | Shadow Tendrils, ranged +8 -- grab 22 vs Str/Dodge (Indirect 2) | ||
==Defense== | ==Defense== | ||
Dodge +13 (4 points) | Dodge +13 (4 points) | ||
Parry +9 (1 points) | Parry +9 (1 points) | ||
Fortitude +7 (5 points) | Fortitude +7 (5 points) | ||
Toughness +7 (Impervious 5) | Toughness +7 (Impervious 5) | ||
Will +9 (6 points) | Will +9 (6 points) | ||
==Totals== | ==Totals== | ||
Abilities 34 + Advantages 3 + Skills 14 + Powers 83 + Defense 16 = 150 pp | Abilities 34 + Advantages 3 + Skills 14 + Powers 83 + Defense 16 = 150 pp |
Latest revision as of 12:39, 27 April 2021
Back to The Replacements Main Page
Midnight Sprite PL 10, 150 pp
Background[edit]
A scientist studying gravity and its ability to travel interdimensionally, accidentally pulled MS (her real name requires frequencies humans can't hear or reproduce) from her shadow dimension home.
Complications[edit]
Motivation -- Sucker for a story: Far from her home, with no known way to get back, MS tends to fall for any sob story about being in a "bad situation".
Quirk -- Bat in the Day: Used to a place that's basically always night and also a giant forest, MS doesn't always "get" Earth. Prejudice -- Creature of Darkness: In addition to just looking weird among humans, some humans and other beings judge MS because she's from a shadow dimension.
Power Loss -- Lack of a Shadow: While MS doesn't need existing shadows/darkness for most of her powers to work, her Snare and Tendrils do not work on any being that can't cast a shadow (e.g. some vampires).
Abilities[edit]
Str +0; Sta +2; Agl +4; Dex +3; Fgt +3; Int +2; Awe +3; Pre +0
Advantages[edit]
Accurate Attack, Precise Attack (Ranged: Cover), Startle
Skills[edit]
Insight 4 (+7)
Intimidation 7 (+7)
Investigation 4 (+6)
Perception 4 (+7)
Ranged Combat: Darkness Control 5 (+8)
Stealth 4 (+7, +11 w/Shadow Speed)
Powers[edit]
Darkness Control: Array [26 points, AE 3] * 29 points
---E1: Shadow Attack: Ranged Damage 12 (Indirect 2) * 26 points
---E2: Conjure Darkness: Cloud Area Obscure 2 [visual, 60 ft] * 6 points
---E3: Shadow Snare: Cumulative Ranged Affliction 8 (Resisted/Overcome by Dodge; Hindered + Vulnerable, Defenseless + Immobile)(Extra Condition, Limited to Two Degrees) (Indirect 2) * 26 points
---E4: Shadow Tendrils: Move Object 12 (Indirect 2) * 26 points
See In Darkness: Senses 5 (counters concealment [visual, darkness], ultrahearing, accurate ultrahearing) * 5 points
Darkness Shield: Enhanced Defenses 10 (Dodge +5, Parry +5); Impervious Protection 5 (Sustained) * 20 points
Shadow Walk: Teleport 14 [60 miles](Medium: presence of shadows, AE 1) * 15 points
---AE: Shadow Speed: Speed 9 [1,000 MPH](Subtle); Movement 1 [Wall-Crawling 1]; Enhanced Stealth +4 * 14 points
Shadow Form: Insubstantial 3 [darkness](Activation: Move Action, -1 pp) * 14 points
Offense[edit]
Initiative +4
close +3
ranged +3
Shadow Attack, ranged +8 -- damage 27 Tgh (Indirect 2)
Conjure Darkness, ranged +8 -- concealment attack 14 Will (Indirect 2)
Shadow Snare, ranged +8 -- affliction 18 Dodge vs Hindered + Vulnerable, Defenseless + Immobile (Indirect 2)
Shadow Tendrils, ranged +8 -- grab 22 vs Str/Dodge (Indirect 2)
Defense[edit]
Dodge +13 (4 points)
Parry +9 (1 points)
Fortitude +7 (5 points)
Toughness +7 (Impervious 5)
Will +9 (6 points)
Totals[edit]
Abilities 34 + Advantages 3 + Skills 14 + Powers 83 + Defense 16 = 150 pp