Exploring the Halls of Arden Vul: sample-charsheet: Difference between revisions

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==Name==
==Name==
Tanrik (Archontean Human)
Short description saying something about your character


*Neutral Thief 2
*Alignment Level Class (Class Title)
*Alignment Goal:
*Alignment Goal: (as stated on the Alignment graphic)
*XP: 2000/2400 (+10% XP gained)
*XP: 2000/X


*Traits: Friendly, Merciless
*Traits:
*Secondary Skill: Roper
*Secondary Skill:
*Languages: Archontean, Brotherhood
*Languages: Archontean


===Attributes===
===Attributes===
*Strength 13 (+1)
*Strength 15 (+1)
*Intelligence 11
*Intelligence
*Wisdom 7 (-1)
*Wisdom
*Dexterity 16 (+2)
*Dexterity
*Constitution 10
*Constitution
*Charisma 7 (-1)
*Charisma  


===Conflict===
===Conflict===
*HP:
*HP:
*AC: 14 (Unarmored AC: 12)
*AC: (Unarmored AC: )
*Initiative Bonus: +1
*Initiative Bonus:  
*Bonus to reaction rolls: -1
*Bonus to reaction rolls:
*Movement:
*Movement:


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Weapons:
Weapons:
*Sword, +1 to Hit, 1d8 damage
*weapon, attack value, damage, notes
*Short Bow, +2 to Hit, 1d6 damage, 50'/100'/150'
*weapon2, attack value, damage, notes
*Dagger, +1 to Hit melee, +2 to Hit missile, 1d4 damage, 10'/20'/30'


===Saving Throws===
===Saving Throws===
*Death/poison: 13
*Death/poison:
*Magic wands: 14
*Magic wands:
*Paralysis/Petrification: 13
*Paralysis/Petrification:
*Breath Attacks: 16
*Breath Attacks:
*Spells/rods/staves: 15
*Spells/rods/staves:


===Racial Abilities===
*X
*Y


===Class Abilities===
===Class Abilities===
* Backstab (+4/x2)
*G
*  
*H


===Exploration Abilities===
===Exploration Abilities===
*Climb sheer surfaces: 90%
*Climb sheer surfaces:
*Find/remove treasure traps: 25%
*Find/remove treasure traps:
*Hear noise: 1-3
*Hear noise:
*Hide in shadows: 25%
*Hide in shadows:
*Move silently: 35%
*Move silently:
*Open locks: 30%
*Open locks:
*Pick pockets: 35%
*Pick pockets:


===Spells===
*Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z
Spells memorized
*L1:
*L2:
*L3:
Spells Known:
*L1:
*L2:
*L3:


===Equipment===
===Equipment===
Leather Armor
Sword
Dagger
Shorbow w/20 Arrows
Rope 50'
Oil Flask
Backpack
Bedroll
Standard Ration (x7)
Encumbrance:
Encumbrance:


Worn:
Worn:
*Leather Armor
*X
*Y
Held:
Held:
* Sword
*A
* Torch (if needed)
*B
Backpack:
Backpack:
*Thieves Tools
*Q
*Bedroll
*R
*Rope 50'
*Standard Rations 1 week
*Oil Flask
Stashed (where):
Stashed (where):
*Dagger on belt
*V
*Hip Quiver
*W
*Shortbow
Wealth:
Wealth:
*Coinpurse: 0
*Coinpurse:
*Factor (which factor):
*Factor (which factor):
===Hired Help===
Retainers:
*X
Mercenaries:
*Y
Specialists:
*Z


==Notes==
==Notes==

Latest revision as of 22:33, 21 July 2021

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Name[edit]

Short description saying something about your character

  • Alignment Level Class (Class Title)
  • Alignment Goal: (as stated on the Alignment graphic)
  • XP: 2000/X
  • Traits:
  • Secondary Skill:
  • Languages: Archontean

Attributes[edit]

  • Strength 15 (+1)
  • Intelligence
  • Wisdom
  • Dexterity
  • Constitution
  • Charisma

Conflict[edit]

  • HP:
  • AC: (Unarmored AC: )
  • Initiative Bonus:
  • Bonus to reaction rolls:
  • Movement:

Attacks/round: 1
Max Cleaves: 2

Weapons:

  • weapon, attack value, damage, notes
  • weapon2, attack value, damage, notes

Saving Throws[edit]

  • Death/poison:
  • Magic wands:
  • Paralysis/Petrification:
  • Breath Attacks:
  • Spells/rods/staves:

Racial Abilities[edit]

  • X
  • Y

Class Abilities[edit]

  • G
  • H

Exploration Abilities[edit]

  • Climb sheer surfaces:
  • Find/remove treasure traps:
  • Hear noise:
  • Hide in shadows:
  • Move silently:
  • Open locks:
  • Pick pockets:

Spells[edit]

  • Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z

Spells memorized

  • L1:
  • L2:
  • L3:

Spells Known:

  • L1:
  • L2:
  • L3:

Equipment[edit]

Encumbrance:

Worn:

  • X
  • Y

Held:

  • A
  • B

Backpack:

  • Q
  • R

Stashed (where):

  • V
  • W

Wealth:

  • Coinpurse:
  • Factor (which factor):

Hired Help[edit]

Retainers:

  • X

Mercenaries:

  • Y

Specialists:

  • Z

Notes[edit]