Brahnamin's Characters: Emily Play: Difference between revisions
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[[ | [[Brahnamin's_Characters|< < < Back to Main page]] | ||
__NOTOC__ | __NOTOC__ | ||
{| style="color: #78ae8f ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px" | {| style="color: #78ae8f ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px" | ||
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|style="padding: 7px"|'''Curse:''' Feed (Psychic Energy) | |style="padding: 7px"|'''Curse:''' Feed (Psychic Energy) | ||
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|style="padding: 7px"|'''Look:''' Almost Human, Unnerving Aura, Casual Clothes | |||
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|style="padding: 7px"|'''Player:''' ''[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]'' | |style="padding: 7px"|'''Player:''' ''[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]'' | ||
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== Stats == | == Stats == | ||
:'''Charm:''' | :'''Charm:''' -2 | ||
:'''Cool:''' | :'''Cool:''' +2 | ||
:'''Sharp:''' +0 | :'''Sharp:''' +0 | ||
:'''Tough:''' + | :'''Tough:''' +0 | ||
:'''Weird:''' + | :'''Weird:''' +3 | ||
---- | ---- | ||
===Natural Attacks=== | ===Natural Attacks=== | ||
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===Luck=== | ===Luck=== | ||
:'''OK''' [[File:d0a.png|20px]] [[File:d0a.png|20px]] [[File:d0a.png|20px]] [[File:d0a.png|20px]] [[File:d0a.png|20px]] [[File:d0a.png|20px]] [[File:d0a.png|20px]] '''Doomed''' | :'''OK''' [[File:d0a.png|20px]] [[File:d0a.png|20px]] [[File:d0a.png|20px]] [[File:d0a.png|20px]] [[File:d0a.png|20px]] [[File:d0a.png|20px]] [[File:d0a.png|20px]] '''Doomed''' | ||
:'''Monstrous | :'''Monstrous Special:''' ''When you spend a point of Luck, your monster side gains power: your Curse may become stronger, or another Breed disadvantage may manifest.'' | ||
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===Harm=== | ===Harm=== | ||
:'''OK''' [[File:d0a.png|20px]] [[File:d0a.png|20px]] [[File:d0a.png|20px]] || [[File:d0a.png|20px]] [[File:d0a.png|20px]] [[File:d0a.png|20px]] [[File:d0a.png|20px]] '''Dying''' | :'''OK''' [[File:d0a.png|20px]] [[File:d0a.png|20px]] [[File:d0a.png|20px]] || [[File:d0a.png|20px]] [[File:d0a.png|20px]] [[File:d0a.png|20px]] [[File:d0a.png|20px]] '''Dying''' | ||
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=== Monstrous Moves === | === Monstrous Moves === | ||
'''Unnatural Appeal:''' Roll +Weird instead of +Charm when you manipulate someone. | :'''Unnatural Appeal:''' Roll '''+Weird''' instead of ''+Charm'' when you manipulate someone. | ||
'''Something Borrowed:''' Take a move from a hunter playbook that is not currently in play. | :'''Something Borrowed:''' Take a move from a hunter playbook that is not currently in play. | ||
:'''Telepathy:''' You can read people’s thoughts and put words in their mind. This can allow you to ''investigate a mystery'' or ''read a bad situation'' without needing to actually talk. You can also ''manipulate someone'' without speaking. You still roll moves as normal, except people will not expect the weirdness of your mental communication. | ::'''Telepathy:''' You can read people’s thoughts and put words in their mind. This can allow you to ''investigate a mystery'' or ''read a bad situation'' without needing to actually talk. You can also ''manipulate someone'' without speaking. You still roll moves as normal, except people will not expect the weirdness of your mental communication. | ||
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=== | ===Gear=== | ||
:''' | :'''Shotgun''' (3-harm close messy) ''Rolled up in yoga mat/bag'' | ||
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=== | === Introductions === | ||
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=== | === History === | ||
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[[ | [[Brahnamin's_Characters|< < < Back to Main page]] |
Latest revision as of 22:29, 18 November 2021
| |
Name: Emily Play | |
Pronouns: She/Her | |
Archetype: Monstrous | |
Breed: Psychic Vampire | |
Curse: Feed (Psychic Energy) | |
Look: Almost Human, Unnerving Aura, Casual Clothes | |
Player: brahnamin |
Stats[edit]
- Charm: -2
- Cool: +2
- Sharp: +0
- Tough: +0
- Weird: +3
Natural Attacks[edit]
- Base: magical force (1-harm magical close)
- Extra: Add ignore-armour to a base
Luck[edit]
- OK Doomed
- Monstrous Special: When you spend a point of Luck, your monster side gains power: your Curse may become stronger, or another Breed disadvantage may manifest.
Harm[edit]
Experience[edit]
Monstrous Moves[edit]
- Unnatural Appeal: Roll +Weird instead of +Charm when you manipulate someone.
- Something Borrowed: Take a move from a hunter playbook that is not currently in play.
- Telepathy: You can read people’s thoughts and put words in their mind. This can allow you to investigate a mystery or read a bad situation without needing to actually talk. You can also manipulate someone without speaking. You still roll moves as normal, except people will not expect the weirdness of your mental communication.
Gear[edit]
- Shotgun (3-harm close messy) Rolled up in yoga mat/bag