Eclipse Fate: Gravity's Rainbow: Difference between revisions
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= | =Current Aspects and Advantages= | ||
These are the current Aspects and Advantages - to be updated as new ones are created and others used up. | |||
Situational Aspects: | |||
Other Aspects: | |||
Advantages: | |||
Boosts: | |||
=Characters= | |||
*[[Eclipse_Fate:_Gravity%27s_Rainbow:_Cummings|Cummings]] | |||
*[[Eclipse_Fate:_Gravity%27s_Rainbow:_Skadi|Skadi]] | |||
*[[Eclipse_Fate:_Gravity%27s_Rainbow:_Edison|Edison]] | |||
=Helpful Resources= | =Helpful Resources= | ||
Line 10: | Line 28: | ||
*[https://forum.rpg.net/index.php?threads/interest-recruitment-eclipse-fate-fate-condensed.869642/ Recruitment Thread] | *[https://forum.rpg.net/index.php?threads/interest-recruitment-eclipse-fate-fate-condensed.869642/ Recruitment Thread] | ||
*[https://robboyle.wordpress.com/eclipse-phase-pdfs/ Rob Doyle's page of Eclipse Phase setting resources] | *[https://robboyle.wordpress.com/eclipse-phase-pdfs/ Rob Doyle's page of Eclipse Phase setting resources] | ||
*[https://wiki.rpg.net/index.php/Eclipse_Fate:_Gravity%27s_Rainbow:_Weapons Eclipse Fate Weapons types and rules] | |||
*[https://wiki.rpg.net/index.php/Eclipse_Fate:_Gravity%27s_Rainbow:_Gear Eclipse Fate Gear types and rules] | |||
=Character Creation= | =Character Creation= | ||
Line 18: | Line 38: | ||
[[File:EclipseFateCharSheet.jpg]] | [[File:EclipseFateCharSheet.jpg]] | ||
= | =Morphs= | ||
Generic morph types have specific advantages and disadvantages in various areas. These are presented in + or - adjustments to the character’s core skills or stress boxes. Note that these are applicable both as differences from their personal morph if they resleeve, or when choosing the initial morph, so that some morphs will have specific advantages and disadvantages from the start. | |||
(Note that, unless stated, biomorphs are not simply baseline humans: they are genetically engineered, uplifted, mutated, and heavily tweaked semi-artificial organisms. Almost all humanity outside the Jovian Republic is transhumanity, to a greater or lesser degree.) | |||
The generic morph characteristics are further modified by the specific type/model of morph. All morphs are assumed to have cortical stacks and mesh inserts unless ruled otherwise (e.g. Jovian characters, infoserfs, etc.) A few morphs prevent any access to certain skills or capabilities. | |||
[[Morph Types]] | |||
'''Biomorph''': Invoke: Adaptability; Compel: Exsurgent virus prone | |||
'''Pod''': Free extras: Access jacks, cyberbrain, puppet sock; Invoke: Instant resleeve ; Compel: Hack prone | |||
'''Synthmorph''': Skill adjusts: +1 Physique, Tech, -1 Empathy, Rapport; Stress adjust: +1 ; Armor: +1; Free extras: Access jacks, cyberbrain, puppet sock, mnemonic aug; Invoke: Instant resleeve, no biological functions; Compel: Hack prone | |||
'''Infomorph''': Skill adjusts: +2 Tech, +1 Academics, no physical skills; Free extras: mnemonic aug; Invoke: Infolife, full mesh access; Compel: Hack prone, tech substrate | |||
== Common Morphs == | |||
[[Biomorphs]] | |||
'''Aquanaut''' | |||
Skill adjust: +1 Athletics, Notice (underwater only) | |||
Stress adjust: None | |||
Armour: None | |||
Free extras: Gills, Sonar, Swim Bladder, Temperature Tolerance (cold) | |||
Invokes: Amphibious | |||
Compels: Fish out of Water | |||
Cost: 3 | |||
'''Bouncer''' | |||
Skill adjust: +1 Athletics (Zero-/micro-g only) | |||
Stress adjust: None | |||
Armour: None | |||
Free extras: Grip Pads, Oxygen Reserve, Prehensile Feet | |||
Invokes: Free as a bird in zero-g | |||
Compels: Bound down by gravity | |||
Cost: 2 | |||
'''Bruiser''' | |||
Skill adjust: +1 Athletics, Fight, Provoke; -1 Empathy, Rapport | |||
Stress adjust: +1 | |||
Armour: None | |||
Free extras: Adrenal Boost, Claws | |||
Invokes: Effortlessly intimidating | |||
Compels: Hulking brute | |||
Cost: 3 | |||
'''Crasher''' | |||
Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport | |||
Stress adjust: +1 | |||
Armour: +1 | |||
Free extras: Circadian Regulation, Clean Metabolism, Cortical Stack, Direction Sense, Eidetic Memory, Enhanced Respiration, Enhanced Vision, Grip Pads, Hibernation, Medichines, Oxygen Reserve, Toxin Filters, Vacuum Sealing | |||
Invokes: Highly survivable | |||
Compels: Optimized for the wild | |||
Cost: 4 | |||
'''Dvergr''' | |||
Skill adjust: +1 Athletics, Fight, Physique; -1 Rapport | |||
Stress adjust: +1 | |||
Armour: None | |||
Free extras: High-G Adaptation | |||
Invokes: At home on heavy planets | |||
Compels: Lost in low-g | |||
Cost: 3 | |||
'''Exalt''' | |||
Skill adjust: +1 Athletics, Empathy, Physique, Rapport | |||
Stress adjust: +1 | |||
Armour: None | |||
Free extras: None | |||
Invokes: Homo sapiens 2.0 | |||
Compels: Resented snobs | |||
Cost: 3 | |||
'''Flat''' | |||
Skill adjust: None | |||
Stress adjust: None | |||
Armour: None | |||
Free extras: None | |||
Invokes: Baseline is best | |||
Compels: Unimproved and endangered | |||
Cost: 1 | |||
'''Fury''' | |||
Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Academics, Empathy, Investigate | |||
Stress adjust: +1 | |||
Armour: +2 | |||
Free extras: Enhanced Vision, Neurachem (Level 1), Toxin Filters | |||
Invokes: Furious fighter | |||
Compels: Thinks with her kneecaps | |||
Cost: 3 | |||
'''Ghost''' | |||
Skill adjust: +1 Athletics, Intrusion, Notice, Stealth; -1 Fight | |||
Stress adjust: -1 | |||
Armour: None | |||
Free extras: Adrenal Boost, Chameleon Skin, Enhanced Vision, Grip Pads | |||
Invokes: Silent and deadly | |||
Compels: Light body | |||
Cost: 3 | |||
'''Hyperbright''' | |||
Skill adjust: +1 Academics, Investigation, Notice, Tech; -1 Athletics, Empathy, Physique, Rapport | |||
Stress adjust: -1 | |||
Armour: None | |||
Free extras: Circadian Regulation, Eidetic Memory, Endocrine Control, Grip Pads, Hyper-Linguist, Math | |||
Boost, Mental Speed, Prehensile Feet | |||
Invokes: Fastest thinker | |||
Compels: Overdriven and unbalanced | |||
Cost: 4 | |||
'''Martian Alpiner''' | |||
Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport | |||
Stress adjust: +1 | |||
Armour: None | |||
Free extras: Direction Sense, Grip Pads, Low Pressure Tolerance, Oxygen Reserve, Respirocytes, Temperature Tolerance (Improved Cold) | |||
Invokes: Highly survivable | |||
Compels: : Fast Metabolism, Planned Obsolescence | |||
Cost: 2 | |||
'''Menton''' | |||
Skill adjust: +1 Academics, Investigation, Notice, Tech; -1 Athletics, Empathy, Physique | |||
Stress adjust: -1 | |||
Armour: None | |||
Free extras: Eidetic Memory, Hyper Linguist, Math Boost | |||
Invokes: Fast thinker | |||
Compels: Fragile geek | |||
Cost: 3 | |||
'''Neotenic''' | |||
Skill adjust: +1 Stealth; -1 Physique, Provoke | |||
Stress adjust: -1 | |||
Armour: None | |||
Free extras: None | |||
Invokes: Neat petite | |||
Compels: Disconcertingly childlike | |||
Cost: 3 | |||
'''Nomad''' | |||
Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport | |||
Stress adjust: +1 | |||
Armour: None | |||
Free extras: Efficient Digestion, Enhanced Respiration, Fat Storage, Medichines, Respirocytes, Temperature Tolerance (Improved Cold), Toxin Filters | |||
Invokes: Highly survivable | |||
Compels: Creepily near-baseline | |||
Cost: 3 | |||
'''Octomorph''' | |||
Skill adjust: +1 Athletics, Stealth, Tech; -1 Rapport | |||
Stress adjust: +1 | |||
Armour: None | |||
Free extras: Environmental Adaptation (Gills), Manipulators (8 Arms), Mobility (Limber), Mobility (Swim), Natural Attack (Beak), Natural Attack (Ink) | |||
Invokes: Amphibian omnidextrous | |||
Compels: Despised uplift | |||
Cost: 3 | |||
'''Olympian''' | |||
Skill adjust: +1 Athletics, Notice, Physique | |||
Stress adjust: +1 | |||
Armour: None | |||
Free extras: None | |||
Invokes: Highly survivable | |||
Compels: Best in the wild | |||
Cost: 2 | |||
'''Remade''' | |||
Skill adjust: +1 Athletics, Fight, Investigate, Notice, Shoot; -2 Empathy, Rapport | |||
Stress adjust: +2 | |||
Armour: None | |||
Free extras: Circadian Regulation, Clean Metabolism, Cortical Stack, Eidetic Memory, Enhanced Respiration, Temperature Tolerance, Toxin Filters | |||
Invokes: Humanity 2.0 | |||
Compels: Ubermensch stigma | |||
Cost: 4 | |||
'''Ruster''' | |||
Skill adjust: +1 Physique; -1 Rapport | |||
Stress adjust: +1 | |||
Armour: None | |||
Free extras: Enhanced Respiration, Temperature Tolerance | |||
Invokes: Martian native | |||
Compels: Despised underclass | |||
Cost: 1 | |||
'''Splicer''' | |||
Skill adjust: None | |||
Stress adjust: +1 | |||
Armour: None | |||
Free extras: None | |||
Invokes: Martian native | |||
Compels: Despised underclass | |||
Cost: 1 | |||
'''Sylph''' | |||
Skill adjust: +1 Deceive, Empathy, Rapport; -1 Physique, Provoke | |||
Stress adjust: -1 | |||
Armour: None | |||
Free extras: Clean Metabolism, Enhanced Pheromones | |||
Invokes: Ineffably alluring | |||
Compels: Super-rich toy | |||
Cost: 4 | |||
[[Pods]] | |||
'''Basic Pod''' | |||
Skill adjust: -1 Empathy, Rapport | |||
Stress adjust: None | |||
Armour: None | |||
Free extras: None | |||
Invokes: Common and versatile | |||
Compels: Cheap dummy | |||
Cost: 1 | |||
'''Digger''' | |||
Skill adjust: +1 Athletics, Investigation, Notice; -1 Rapport | |||
Stress adjust: None | |||
Armour: None | |||
Free extras: Digging Claws, Enhanced Vision, Wrist-Mounted Tools | |||
Invokes: Perfect excavator | |||
Compels: Mole-thing | |||
Cost: 3 | |||
'''Novacrab''' | |||
Skill adjust: +1 Fight, Physique, Provoke; -1 Rapport | |||
Stress adjust: +1 | |||
Armour: +2 | |||
Free extras: Carapace Armor, Enhanced Respiration, Gills, Oxygen Reserve, Temperature Tolerance, Vacuum Sealing | |||
Invokes: Tough space crab | |||
Compels: Alarming crustacean creature | |||
Cost: 3 | |||
'''Pleasure Pod''' | |||
Skill adjust: +1 Deceive, Empathy, Rapport; -1 Physique, Provoke | |||
Stress adjust: -1 | |||
Armour: None | |||
Free extras: Clean Metabolism, Enhanced Pheromones, Mnemonic Augmentation, Sex Switch | |||
Invokes: Ineffably alluring | |||
Compels: Mere meat puppet | |||
Cost: 3 | |||
'''Security Pod''' | |||
Skill adjust: +1 Athletics, Fight, Physique, Shoot; -1 Academics, Empathy, Investigation, Rapport | |||
Stress adjust: -1 | |||
Armour: +1 | |||
Free extras: Adrenal Boost, Claws, Eelware, Enhanced Vision, Grip Pads, T-Ray Emitter | |||
Invokes: Durable field model | |||
Compels: Meat grunt | |||
Cost: 2 | |||
'''Vacuum Pod''' | |||
Skill adjust: +1 Athletics (Zero-/micro-g only) | |||
Stress adjust: None | |||
Armour: None | |||
Free extras: Enhanced Respiration, Grip Pads, Oxygen Reserve, Prehensile Feet, Vacuum Sealing | |||
Invokes: Robust space worker | |||
Compels: Cheap expendable vac jockey | |||
Cost: 6 | |||
'''Worker Pod''' | |||
Skill adjust: None | |||
Stress adjust: None | |||
Armour: None | |||
Free extras: None | |||
Invokes: Robust space worker | |||
Compels: Cheap expendable vac jockey | |||
Cost: 1 | |||
[[Synthmorphs]] | |||
'''Case''' | |||
Skill adjust: -1 Empathy, Rapport | |||
Stress adjust: None | |||
Armour: +1 | |||
Free extras: None | |||
Invokes: Easily modifiable | |||
Compels: Lemon | |||
Cost: 1 | |||
'''Guard''' | |||
Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Empathy, Rapport | |||
Stress adjust: +2 | |||
Armour: +2 | |||
Free extras: Chemical Sniffer, Cyberclaws, Enhanced Vision, Hand Laser, Lidar, Neurachem (Level 1), Synthetic Mask, T-Ray Emitter | |||
Invokes: Human tank | |||
Compels: Tank beneath the skin | |||
Cost: 3 | |||
'''Reaper''' | |||
Skill adjust: +2 Athletics, Fight, Notice, Provoke, Shoot; -2 Empathy, Rapport | |||
Stress adjust: +2 | |||
Armour: +2 | |||
Free extras: 360-Degree Vision, Cyber Claws, Extra Limbs (4), Magnetic System, Pneumatic Limbs, Radar, Reflex Booster, Shape Adjusting, Structural Enhancement, T-Ray Emitter, Weapon Mount | |||
Invokes: Mean killing machine | |||
Compels: Pure intimidation | |||
Cost: 4 | |||
'''Slitheroid''' | |||
Skill adjust: +1 Notice, Tech; -1 Rapport | |||
Stress adjust: +1 | |||
Armour: None | |||
Free extras: Enhanced Vision, Mnemonic Augmentation | |||
Invokes: Agile flexible versatile mechanic | |||
Compels: Slithering tin can | |||
Cost: 3 | |||
'''Sphere''' | |||
Skill adjust: +2 Athletics, Fight, Notice, Provoke; -2 Empathy, Rapport | |||
Stress adjust: +2 | |||
Armour: +2 | |||
Free extras: 360-Degree Vision, Chameleon Skin, Enhanced Vision, Extra Limbs (4 Arms), Gas-Jet System, Telescoping Limbs | |||
Invokes: Ball of hell | |||
Compels: Frightful round blank | |||
Cost: 3 | |||
'''Synth''' | |||
Skill adjust: + Physique; -1 Empathy, Rapport | |||
Stress adjust: +1 | |||
Armour: None | |||
Free extras: None | |||
Invokes: Common and versatile | |||
Compels: Clanking masses | |||
Cost: 1 | |||
[[Infomorphs]] | |||
'''Basic Eidolon''' | |||
Skill adjust: + 1 Academics, Investigate; -1 Empathy, Provoke, Rapport (no physical skills) | |||
Stress adjust: +1 (Mental Stress only) | |||
Armour: None | |||
Free extras: None | |||
Invokes: Common and versatile | |||
Compels: Clanking masses | |||
Cost: 1 |
Latest revision as of 12:51, 28 December 2021
Current Aspects and Advantages[edit]
These are the current Aspects and Advantages - to be updated as new ones are created and others used up.
Situational Aspects:
Other Aspects:
Advantages:
Boosts:
Characters[edit]
Helpful Resources[edit]
- In Character Thread
- Out of Character Thread
- Recruitment Thread
- Rob Doyle's page of Eclipse Phase setting resources
- Eclipse Fate Weapons types and rules
- Eclipse Fate Gear types and rules
Character Creation[edit]
The character sheet below has a brief character creation checklist at right along with skills list. I can provide a direct link to the spreadsheet on request.
Morphs[edit]
Generic morph types have specific advantages and disadvantages in various areas. These are presented in + or - adjustments to the character’s core skills or stress boxes. Note that these are applicable both as differences from their personal morph if they resleeve, or when choosing the initial morph, so that some morphs will have specific advantages and disadvantages from the start.
(Note that, unless stated, biomorphs are not simply baseline humans: they are genetically engineered, uplifted, mutated, and heavily tweaked semi-artificial organisms. Almost all humanity outside the Jovian Republic is transhumanity, to a greater or lesser degree.)
The generic morph characteristics are further modified by the specific type/model of morph. All morphs are assumed to have cortical stacks and mesh inserts unless ruled otherwise (e.g. Jovian characters, infoserfs, etc.) A few morphs prevent any access to certain skills or capabilities.
Biomorph: Invoke: Adaptability; Compel: Exsurgent virus prone
Pod: Free extras: Access jacks, cyberbrain, puppet sock; Invoke: Instant resleeve ; Compel: Hack prone
Synthmorph: Skill adjusts: +1 Physique, Tech, -1 Empathy, Rapport; Stress adjust: +1 ; Armor: +1; Free extras: Access jacks, cyberbrain, puppet sock, mnemonic aug; Invoke: Instant resleeve, no biological functions; Compel: Hack prone
Infomorph: Skill adjusts: +2 Tech, +1 Academics, no physical skills; Free extras: mnemonic aug; Invoke: Infolife, full mesh access; Compel: Hack prone, tech substrate
Common Morphs[edit]
Aquanaut
Skill adjust: +1 Athletics, Notice (underwater only)
Stress adjust: None
Armour: None
Free extras: Gills, Sonar, Swim Bladder, Temperature Tolerance (cold)
Invokes: Amphibious
Compels: Fish out of Water
Cost: 3
Bouncer
Skill adjust: +1 Athletics (Zero-/micro-g only)
Stress adjust: None
Armour: None
Free extras: Grip Pads, Oxygen Reserve, Prehensile Feet
Invokes: Free as a bird in zero-g
Compels: Bound down by gravity
Cost: 2
Bruiser
Skill adjust: +1 Athletics, Fight, Provoke; -1 Empathy, Rapport
Stress adjust: +1
Armour: None
Free extras: Adrenal Boost, Claws
Invokes: Effortlessly intimidating
Compels: Hulking brute
Cost: 3
Crasher
Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport
Stress adjust: +1
Armour: +1
Free extras: Circadian Regulation, Clean Metabolism, Cortical Stack, Direction Sense, Eidetic Memory, Enhanced Respiration, Enhanced Vision, Grip Pads, Hibernation, Medichines, Oxygen Reserve, Toxin Filters, Vacuum Sealing
Invokes: Highly survivable
Compels: Optimized for the wild
Cost: 4
Dvergr
Skill adjust: +1 Athletics, Fight, Physique; -1 Rapport
Stress adjust: +1
Armour: None
Free extras: High-G Adaptation
Invokes: At home on heavy planets
Compels: Lost in low-g
Cost: 3
Exalt
Skill adjust: +1 Athletics, Empathy, Physique, Rapport
Stress adjust: +1
Armour: None
Free extras: None
Invokes: Homo sapiens 2.0
Compels: Resented snobs
Cost: 3
Flat
Skill adjust: None
Stress adjust: None
Armour: None
Free extras: None
Invokes: Baseline is best
Compels: Unimproved and endangered
Cost: 1
Fury
Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Academics, Empathy, Investigate
Stress adjust: +1
Armour: +2
Free extras: Enhanced Vision, Neurachem (Level 1), Toxin Filters
Invokes: Furious fighter
Compels: Thinks with her kneecaps
Cost: 3
Ghost
Skill adjust: +1 Athletics, Intrusion, Notice, Stealth; -1 Fight
Stress adjust: -1
Armour: None
Free extras: Adrenal Boost, Chameleon Skin, Enhanced Vision, Grip Pads
Invokes: Silent and deadly
Compels: Light body
Cost: 3
Hyperbright
Skill adjust: +1 Academics, Investigation, Notice, Tech; -1 Athletics, Empathy, Physique, Rapport
Stress adjust: -1
Armour: None
Free extras: Circadian Regulation, Eidetic Memory, Endocrine Control, Grip Pads, Hyper-Linguist, Math
Boost, Mental Speed, Prehensile Feet
Invokes: Fastest thinker
Compels: Overdriven and unbalanced
Cost: 4
Martian Alpiner
Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport
Stress adjust: +1
Armour: None
Free extras: Direction Sense, Grip Pads, Low Pressure Tolerance, Oxygen Reserve, Respirocytes, Temperature Tolerance (Improved Cold)
Invokes: Highly survivable
Compels: : Fast Metabolism, Planned Obsolescence
Cost: 2
Menton
Skill adjust: +1 Academics, Investigation, Notice, Tech; -1 Athletics, Empathy, Physique
Stress adjust: -1
Armour: None
Free extras: Eidetic Memory, Hyper Linguist, Math Boost
Invokes: Fast thinker
Compels: Fragile geek
Cost: 3
Neotenic
Skill adjust: +1 Stealth; -1 Physique, Provoke
Stress adjust: -1
Armour: None
Free extras: None
Invokes: Neat petite
Compels: Disconcertingly childlike
Cost: 3
Nomad
Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport
Stress adjust: +1
Armour: None
Free extras: Efficient Digestion, Enhanced Respiration, Fat Storage, Medichines, Respirocytes, Temperature Tolerance (Improved Cold), Toxin Filters
Invokes: Highly survivable
Compels: Creepily near-baseline
Cost: 3
Octomorph
Skill adjust: +1 Athletics, Stealth, Tech; -1 Rapport
Stress adjust: +1
Armour: None
Free extras: Environmental Adaptation (Gills), Manipulators (8 Arms), Mobility (Limber), Mobility (Swim), Natural Attack (Beak), Natural Attack (Ink)
Invokes: Amphibian omnidextrous
Compels: Despised uplift
Cost: 3
Olympian
Skill adjust: +1 Athletics, Notice, Physique
Stress adjust: +1
Armour: None
Free extras: None
Invokes: Highly survivable
Compels: Best in the wild
Cost: 2
Remade
Skill adjust: +1 Athletics, Fight, Investigate, Notice, Shoot; -2 Empathy, Rapport
Stress adjust: +2
Armour: None
Free extras: Circadian Regulation, Clean Metabolism, Cortical Stack, Eidetic Memory, Enhanced Respiration, Temperature Tolerance, Toxin Filters
Invokes: Humanity 2.0
Compels: Ubermensch stigma
Cost: 4
Ruster
Skill adjust: +1 Physique; -1 Rapport
Stress adjust: +1
Armour: None
Free extras: Enhanced Respiration, Temperature Tolerance
Invokes: Martian native
Compels: Despised underclass
Cost: 1
Splicer
Skill adjust: None
Stress adjust: +1
Armour: None
Free extras: None
Invokes: Martian native
Compels: Despised underclass
Cost: 1
Sylph
Skill adjust: +1 Deceive, Empathy, Rapport; -1 Physique, Provoke
Stress adjust: -1
Armour: None
Free extras: Clean Metabolism, Enhanced Pheromones
Invokes: Ineffably alluring
Compels: Super-rich toy
Cost: 4
Basic Pod
Skill adjust: -1 Empathy, Rapport
Stress adjust: None
Armour: None
Free extras: None
Invokes: Common and versatile
Compels: Cheap dummy
Cost: 1
Digger
Skill adjust: +1 Athletics, Investigation, Notice; -1 Rapport
Stress adjust: None
Armour: None
Free extras: Digging Claws, Enhanced Vision, Wrist-Mounted Tools
Invokes: Perfect excavator
Compels: Mole-thing
Cost: 3
Novacrab
Skill adjust: +1 Fight, Physique, Provoke; -1 Rapport
Stress adjust: +1
Armour: +2
Free extras: Carapace Armor, Enhanced Respiration, Gills, Oxygen Reserve, Temperature Tolerance, Vacuum Sealing
Invokes: Tough space crab
Compels: Alarming crustacean creature
Cost: 3
Pleasure Pod
Skill adjust: +1 Deceive, Empathy, Rapport; -1 Physique, Provoke
Stress adjust: -1
Armour: None
Free extras: Clean Metabolism, Enhanced Pheromones, Mnemonic Augmentation, Sex Switch
Invokes: Ineffably alluring
Compels: Mere meat puppet
Cost: 3
Security Pod
Skill adjust: +1 Athletics, Fight, Physique, Shoot; -1 Academics, Empathy, Investigation, Rapport
Stress adjust: -1
Armour: +1
Free extras: Adrenal Boost, Claws, Eelware, Enhanced Vision, Grip Pads, T-Ray Emitter
Invokes: Durable field model
Compels: Meat grunt
Cost: 2
Vacuum Pod
Skill adjust: +1 Athletics (Zero-/micro-g only)
Stress adjust: None
Armour: None
Free extras: Enhanced Respiration, Grip Pads, Oxygen Reserve, Prehensile Feet, Vacuum Sealing
Invokes: Robust space worker
Compels: Cheap expendable vac jockey
Cost: 6
Worker Pod
Skill adjust: None
Stress adjust: None
Armour: None
Free extras: None
Invokes: Robust space worker
Compels: Cheap expendable vac jockey
Cost: 1
Case
Skill adjust: -1 Empathy, Rapport
Stress adjust: None
Armour: +1
Free extras: None
Invokes: Easily modifiable
Compels: Lemon
Cost: 1
Guard
Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Empathy, Rapport
Stress adjust: +2
Armour: +2
Free extras: Chemical Sniffer, Cyberclaws, Enhanced Vision, Hand Laser, Lidar, Neurachem (Level 1), Synthetic Mask, T-Ray Emitter
Invokes: Human tank
Compels: Tank beneath the skin
Cost: 3
Reaper
Skill adjust: +2 Athletics, Fight, Notice, Provoke, Shoot; -2 Empathy, Rapport
Stress adjust: +2
Armour: +2
Free extras: 360-Degree Vision, Cyber Claws, Extra Limbs (4), Magnetic System, Pneumatic Limbs, Radar, Reflex Booster, Shape Adjusting, Structural Enhancement, T-Ray Emitter, Weapon Mount
Invokes: Mean killing machine
Compels: Pure intimidation
Cost: 4
Slitheroid
Skill adjust: +1 Notice, Tech; -1 Rapport
Stress adjust: +1
Armour: None
Free extras: Enhanced Vision, Mnemonic Augmentation
Invokes: Agile flexible versatile mechanic
Compels: Slithering tin can
Cost: 3
Sphere
Skill adjust: +2 Athletics, Fight, Notice, Provoke; -2 Empathy, Rapport
Stress adjust: +2
Armour: +2
Free extras: 360-Degree Vision, Chameleon Skin, Enhanced Vision, Extra Limbs (4 Arms), Gas-Jet System, Telescoping Limbs
Invokes: Ball of hell
Compels: Frightful round blank
Cost: 3
Synth
Skill adjust: + Physique; -1 Empathy, Rapport
Stress adjust: +1
Armour: None
Free extras: None
Invokes: Common and versatile
Compels: Clanking masses
Cost: 1
Basic Eidolon
Skill adjust: + 1 Academics, Investigate; -1 Empathy, Provoke, Rapport (no physical skills)
Stress adjust: +1 (Mental Stress only)
Armour: None
Free extras: None
Invokes: Common and versatile
Compels: Clanking masses
Cost: 1