Difference between revisions of "Running Sheet Melody"
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=='''Allies & Enemies {0/0 = 0}'''== | =='''Allies & Enemies {0/0 = 0}'''== | ||
===Allies=== | ===Allies=== | ||
− | + | *2 Jopin | |
+ | *2 Westley Flint | ||
+ | *1 Gerard | ||
+ | *1 | ||
===Enemies=== | ===Enemies=== |
Revision as of 11:56, 3 January 2022
{?}
Father:
Mother:
Children:
Description:
Hobbies:
Contents
Ranks
Points{}
Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage
Statistics {69}
- Psyche: Amber
- Strength: 23
- Endurance:23
- Warfare:23
Powers {}
- (50) Pattern of Amber.
Skills {10}
- 2
- 2
- 1
- 1
- 1
- 1
Allies & Enemies {0/0 = 0}
Allies
- 2 Jopin
- 2 Westley Flint
- 1 Gerard
- 1
Enemies
various
Companions{4}
Hipp{4}
(name?)
- 1 Double Speed (2pts)
- 1 “Able to Speak” (1pt)
- 1 Alt Form-Hippocampus
Items {}
Morley Black’s Rope
Gift From Gerard.
- Animal Vitality 1pt
- Mobility 1pt
- Psychic Sensitivity 1pt (can obey mental commands - eg to tie a certain knot or untie itself, it has no intelligence of its own beyond that)
- "Able to Speak" 1pt (rope has a modicum of intelligence, so would try to assist or rejoin you. If you were rendered unconscious having left it tied somewhere for example, it would untie itself and come looking for you, unless you'd explicitly ordered it to stay put).
- "Psychic Defense" 1pt (has a Chaos level ability to resist Psychic attempts to manipulate it)
- "Psychic Neutral" 2pts (can cloak itself so that others don't detect it as having a psychic presence)
Sword{}
Shadows{2}
Just a place to bury my stuff
- 1 Personal Shadow
- 1 Contents