Difference between revisions of "SWADE Eberron"

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(Hindranced and Edges)
(BASIC RULES)
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:'''''Multiple Languages''''' - gain ½ Smarts in additional languages at d6 each  
 
:'''''Multiple Languages''''' - gain ½ Smarts in additional languages at d6 each  
 
:'''''Wound Cap''''' - wild cards suffer a maximum of 4 Wounds from a single hit; apply this limit before making Soak rolls.
 
:'''''Wound Cap''''' - wild cards suffer a maximum of 4 Wounds from a single hit; apply this limit before making Soak rolls.
'''''Languages in this Setting''''': '''Abyssal''' (Demons and evil outsiders), '''Aklo''' (inhuman, otherworldly monsters and evil fey), '''Aqua''' (aquatic creatures), '''Auran''' (flying creatures), '''Celestial''' (angels and good outsiders), '''Common''' (humans standard), '''Draconic''' (dragons and reptilian humanoid), '''Druidic''' (druidic), '''Dwarfish''' (dwarfs), '''Elvish''' (elves and half-elves), '''Giantish''' (cyclops, giants, ogres, trolls), '''Gnomish''' (gnomes), '''Goblinoid''' (bugbears, goblins, hobgoblins), '''Gnollish''' (gnolls), '''Halfingish''' (halflings), '''Ignan''' (fire-based creatures), '''Infernal''' (devils and evil outsiders), '''Orcish''' (orcs and half-orcs), '''Sylvan''' (centaurs, fey, plant creatures and unicorns), Terran (earth based creatures), '''Undercommon''' (duergar, morlocks and svirfneblin)
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''Languages in this Setting'': '''Abyssal''' (Demons and evil outsiders), '''Aklo''' (inhuman, otherworldly monsters and evil fey), '''Aqua''' (aquatic creatures), '''Auran''' (flying creatures), '''Celestial''' (angels and good outsiders), '''Common''' (humans standard), '''Draconic''' (dragons and reptilian humanoid), '''Druidic''' (druidic), '''Dwarfish''' (dwarfs), '''Elvish''' (elves and half-elves), '''Giantish''' (cyclops, giants, ogres, trolls), '''Gnomish''' (gnomes), '''Goblinoid''' (bugbears, goblins, hobgoblins), '''Gnollish''' (gnolls), '''Halfingish''' (halflings), '''Ignan''' (fire-based creatures), '''Infernal''' (devils and evil outsiders), '''Orcish''' (orcs and half-orcs), '''Sylvan''' (centaurs, fey, plant creatures and unicorns), Terran (earth based creatures), '''Undercommon''' (duergar, morlocks and svirfneblin)
  
 
'''HOUSERULES'''
 
'''HOUSERULES'''

Revision as of 16:00, 8 January 2022

This is a conversion guild for playing the Eberron setting using the Savage Wor;d Adventure Edition (Pathinder PDF)

BASIC RULES

Rule Setting Savage World Adventure Edition (SWAE) and SWAE Pathfinder Core Rules (SWAP)

Setting Rules (SWAE pg. 136-145)

Born a Hero - ignore rank requirement at character creation
High Adventure - a benny to gain the use of a short term combat edge you qualify for
Multiple Languages - gain ½ Smarts in additional languages at d6 each
Wound Cap - wild cards suffer a maximum of 4 Wounds from a single hit; apply this limit before making Soak rolls.

Languages in this Setting: Abyssal (Demons and evil outsiders), Aklo (inhuman, otherworldly monsters and evil fey), Aqua (aquatic creatures), Auran (flying creatures), Celestial (angels and good outsiders), Common (humans standard), Draconic (dragons and reptilian humanoid), Druidic (druidic), Dwarfish (dwarfs), Elvish (elves and half-elves), Giantish (cyclops, giants, ogres, trolls), Gnomish (gnomes), Goblinoid (bugbears, goblins, hobgoblins), Gnollish (gnolls), Halfingish (halflings), Ignan (fire-based creatures), Infernal (devils and evil outsiders), Orcish (orcs and half-orcs), Sylvan (centaurs, fey, plant creatures and unicorns), Terran (earth based creatures), Undercommon (duergar, morlocks and svirfneblin)

HOUSERULES

Heroic Recovery: At the end of fight, all characters who have suffered a Wound or Wounds can make a Soak Check after a short rest (10+ minutes) for free. Make a normal healing test, with a success you recover a Wound.
Run Dice: Changed to d4+2 (instead of d6) or 1d3+1 (for d4) and d6+4 (for a d10)

CHARACTER CREATION

Species: chose a race from those below.
Novice: 5 attribute points and 12 skills points (along with starting skills)
Bonus: all characters gain one bonus Edge but you must qualify for it (except for Rank) or gain a +1 step to one Attribute trait.
Hindrances: One Major and two Minor Hindrances.
Starting Gear: from SWAP pg. 130 GEAR and starting funds of 300 gold pieces ($). Additional gear is listed below and also primitive firearms are found in this setting from the SWAE - Black Powder Pistols and Muskets (pg. 73) with the Kentucky Rifle renamed the Rifled Musket (pg. 73) and Costing 500 gold pieces ($).

Species

Dwarfs, Elves, Gnomes, Half-Elves, Half-Orcs, Halflings and Humans as found in SWAR pg. 20-24 Ancestries

NEW SPECIES

Hindranced, Skills and Edges

Using the basic Hindrances (SWAP pg.), Skills (SWAP pg.) and Edges (SWAP) found in the Pathfinder Core although Arcane Backgrounds are slightly different (see below)

NEW BACKGROUND EDGES

MAGIC

Backgrounds

GEAR

Alchemy