Iron Ghost: Difference between revisions
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'''STA:''' 6; '''DEX:''' 0; '''INT:''' 2; '''PRE:''' 0 | '''STA:''' 6; '''DEX:''' 0; '''INT:''' 2; '''PRE:''' 0 | ||
'''Dodge:''' 10 | '''''Iron Body:''''' '''Dodge:''' 10, '''Parry:''' 10, '''Fortitude:''' 9, '''Toughness:''' 14 (Imp 14), '''Will:''' 15 | ||
'''''Unseen Body:''''' '''Dodge:''' 15, '''Parry:''' 15, '''Fortitude:''' 9, '''Toughness:''' 9, '''Will:''' 15 | |||
==COMBAT== | ==COMBAT== | ||
Initiative: +14; Close: +0; Ranged: +0 | Initiative: +14; Close: +0; Ranged: +0 | ||
* '''Grab:''' +0 (Special DC 10) Range: Close | * '''Grab:''' +0 (Special DC 10) Range: Close | ||
* '''Mind Control: Cumulative Affliction 10:''' +14 (Will DC 20) | * '''Mind Control: Cumulative Affliction 10:''' +14 (Will DC 20) Range: Close | ||
* '''Mind Knife: Damage 10:''' +14 (Will DC 25) | * '''Mind Knife: Damage 10:''' +14 (Will DC 25) Range: Close | ||
* '''Mind Reading: Mind Reading | * '''Mind Reading: Mind Reading 12:''' (DC 22) Range: Perception | ||
* '''Throw:''' +0 (DC 15) | * '''Throw:''' +0 (DC 15) | ||
* '''Unarmed:''' +0 (DC 15) Range: Close | * '''Unarmed:''' +0 (DC 15) Range: Close | ||
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** '''Mind Control: Cumulative Affliction 10''' - 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will; ''Extras:'' Accurate 7 (+14), Cumulative ''(27 PP)'' | ** '''Mind Control: Cumulative Affliction 10''' - 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will; ''Extras:'' Accurate 7 (+14), Cumulative ''(27 PP)'' | ||
** '''Mind Knife: Damage 10''' - ''Extras:'' Accurate 7 (+14), Alternate Resistance: Will ''(1 PP)'' | ** '''Mind Knife: Damage 10''' - ''Extras:'' Accurate 7 (+14), Alternate Resistance: Will ''(1 PP)'' | ||
** '''Mind Reading: Mind Reading | ** '''Mind Reading: Mind Reading 12''' - ''Extras:'' Subtle 2, Insidious ''(1 PP)'' | ||
* '''Mind Over Matter''' - ''(15 PP)'' | * '''Mind Over Matter''' - ''(15 PP)'' | ||
** '''Stand Anywhere: Flight 1''' Speed: 4 miles/hour, 60 feet/round - ''Flaws:'' Limited: Can't actually move, just hovers in place ''(1 PP)'' | ** '''Stand Anywhere: Flight 1''' Speed: 4 miles/hour, 60 feet/round - ''Flaws:'' Limited: Can't actually move, just hovers in place ''(1 PP)'' | ||
** '''Teleport: Teleport 2''' 120 feet in a move action, carrying | ** '''Teleport: Teleport 2''' 120 feet in a move action, carrying 200 lbs. - ''Extras:'' Accurate, Change Velocity, Extended (4 miles in 2 move actions), Increased Mass 2, Subtle 2, Turnabout ''(14 PP)'' | ||
==BACKGROUND== | ==BACKGROUND== |
Latest revision as of 19:27, 23 January 2022
To campaign: M&M3.JLA.Adv
Iron Ghost[edit]
(Hero; PL: 12; PP: 180/180)
ABILITIES AND DEFENSES[edit]
STR: 0; AGL: 14; FGT: 0; AWE: 10 STA: 6; DEX: 0; INT: 2; PRE: 0 Iron Body: Dodge: 10, Parry: 10, Fortitude: 9, Toughness: 14 (Imp 14), Will: 15 Unseen Body: Dodge: 15, Parry: 15, Fortitude: 9, Toughness: 9, Will: 15
COMBAT[edit]
Initiative: +14; Close: +0; Ranged: +0
- Grab: +0 (Special DC 10) Range: Close
- Mind Control: Cumulative Affliction 10: +14 (Will DC 20) Range: Close
- Mind Knife: Damage 10: +14 (Will DC 25) Range: Close
- Mind Reading: Mind Reading 12: (DC 22) Range: Perception
- Throw: +0 (DC 15)
- Unarmed: +0 (DC 15) Range: Close
SKILLS[edit]
Acrobatics +15 (1r) Athletics +14 Deception +0 Expertise (AGL): Gymnastics +15 (1r) Expertise: Psychology +7 (5r) Insight +10 Intimidation +0 Investigation +10 (8r) Perception +10 Persuasion +0 Stealth +15 (1r)
LANGUAGES[edit]
English
ADVANTAGES[edit]
Benefit, Athletics Based on Agility Benefit, Wealth (well-off) Hide in Plain Sight Move-by Action Power Attack Uncanny Dodge
POWERS[edit]
- Goggles - Flaws: Device: Removable (11 PP)
- Immunity: Immunity 5 - Sensory Affliction Effects; Flaws: Limited: Vision Only (3 PP)
- Penetrating sight: Senses 11 - Counters All Concealment: Vision, Extended: Vision 1 (X10), Penetrates Concealment: Vision, Radius: Vision (11 PP)
- Iron Ghost - (Array 21 PP)
- Ghostly Body: Concealment 10 - All Senses (1 PP)
- Iron Body - (20 PP)
- Enhanced Trait: Enhanced Trait -5 - Traits: Dodge -5, Parry -5, Toughness +5 (-5 PP)
- Immunity: Immunity 9 - Critical Hits, Environmental Conditions (All), Poison, Sleep (9 PP)
- Impervious Defense: Impervious Toughness 14 - Ability: Toughness (14 PP)
- Regeneration: Regeneration 2 Every 5 rounds - (2 PP)
- Light Armor - Flaws: Device: Removable (2 PP)
- Protection: Protection 3 +3 Toughness - (3 PP)
- Mental Powers - (Array 29 PP)
- Mind Control: Cumulative Affliction 10 - 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will; Extras: Accurate 7 (+14), Cumulative (27 PP)
- Mind Knife: Damage 10 - Extras: Accurate 7 (+14), Alternate Resistance: Will (1 PP)
- Mind Reading: Mind Reading 12 - Extras: Subtle 2, Insidious (1 PP)
- Mind Over Matter - (15 PP)
- Stand Anywhere: Flight 1 Speed: 4 miles/hour, 60 feet/round - Flaws: Limited: Can't actually move, just hovers in place (1 PP)
- Teleport: Teleport 2 120 feet in a move action, carrying 200 lbs. - Extras: Accurate, Change Velocity, Extended (4 miles in 2 move actions), Increased Mass 2, Subtle 2, Turnabout (14 PP)
BACKGROUND[edit]
Gender: Female Age: 28 Eyes: Green Hair: Blond Height: 5' 9" Weight:130 lb.
Rachel Marz was born in a small town in Wyoming. Her natural agility made it easy for her to master gymnastics and she was seventh best in the world for a short time twelve years ago.
During college, she spent spring break at a beach resort in Mexico, There she stumbled upon the goggles she wears. They unlocked her powers and she had to stop doing competitve gymnastics (her own choice). She graduated from school with a psychology degree.
COMPLICATIONS[edit]
- Motivation: Thrills: It isn't often you find yourself in an alien plainscape fighting for your life.
- Responsibility: Rachel is a part-time instructor at a premiere gymnastics school. Usually she can get away easily. But when there a meet, her students suffer when she isn't available.
MOVEMENT AND STRENGTH DATA[edit]
Size: Normal size ~6 ft. Flight: 4 miles/hour; 60 feet/round Teleport: 4 miles per round or 120 feet per move action, carrying 400 lbs. Walking: 2 miles/hour; 30 feet/round; Running: 4 miles/hour; 60 feet/round Swimming: 1/2 mile/hour; 6 feet/round Jumping: Running 10 ft.; Standing 5 ft.; Vertical 2 ft.; Standing Vertical 1 ft. Throwing Distances: 200 lbs. up to 6 ft, 50 lbs. up to 30 ft, 12 lbs. up to 120 ft
TOTALS: Abilities: 64, Powers: 78, Advantages: 6, Skills: 8, Defenses: 24 -> 180