Cthulhu Eternal Jazz Age Character Page: Difference between revisions

From RPGnet
Jump to navigation Jump to search
 
(21 intermediate revisions by the same user not shown)
Line 82: Line 82:
|
|
|
|
|-
|}
{| class="wikitable"
!
!Permanent
!At Hand/Stowed/In Storage
|-
|-
|'''Resources'''
|'''Resources'''
|
|
|
| X / X / X
|-
|-
|}
|}
Line 157: Line 165:
|Administration(10%)
|Administration(10%)
|
|
|First Aid (10%)
|Foreign Language (Type) (0%)
|
|
|Research (10%)
|Research (10%)
Line 166: Line 174:
|Harangue (10%)
|Harangue (10%)
|
|
|Search (20%)
|Ride (10%)
|
|
|-
|-
Line 173: Line 181:
|Heavy Machinery (10%)
|Heavy Machinery (10%)
|
|
|SIGINT (0%)
|Science (Type) (0%)
|
|
|-
|-
Line 180: Line 188:
|History (10%)
|History (10%)
|
|
|Stealth (10%)
|Search (20%)
|
|
|-
|-
Line 187: Line 195:
|Insight (10%)
|Insight (10%)
|
|
|Surgery (0%)
|Social Etiquette (10%)
|
|
|-
|-
Line 194: Line 202:
|Law (Type) (0%)
|Law (Type) (0%)
|
|
|Survival (10%)
|Stealth (10%)
|
|
|-
|-
Line 201: Line 209:
|Medicine (0%)
|Medicine (0%)
|
|
|Swim (20%)
|Streetwise (Type) (0%)
|
|
|-
|-
Line 208: Line 216:
|Melee Weapons (30%)
|Melee Weapons (30%)
|
|
|Unarmed Combat (40%)
|Surgery (0%)
|  
|  
|-
|-
Line 215: Line 223:
|rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%)
|rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%)
|rowspan="2" style="vertical-align:bottom;"|
|rowspan="2" style="vertical-align:bottom;"|
|Unnatural (0%)
|Survival (Type) (10%)
|
|
|-
|-
|Craft (Type) (0%)
|Craft (Type) (0%)
|
|
|colspan="2"|''Foreign Languages and Other Skills:''
|Swim (20%)
|-
|-
|
|Disguise (10%)
|
|
|Natural World (10%)
|Natural World (10%)
|
|
|
|Track (10%)
|
|
|-
|-
|
|Dodge (30%)
|
|
|Navigate (10%)
|Navigate (10%)
|
|
|
|Unarmed Combat (20%)
|
|
|-
|-
|Disguise (10%)
|Drive (20%)
|
|
|Occult (10%)
|Occult (10%)
|
|
|
|Unnatural (0%)
|
|
|-
|-
|Dodge (30%)
|Firearms (20%)
|
|
|Persuade (20%)
|Persuade (20%)
|
|
|
|Use Gadgets (0%)
|
|
|-
|-
|Drive (20%)
|First Aid (10%)
|
|
|Pilot (Type) (0%)
|Pilot (Type) (0%)
Line 257: Line 265:
|
|
|-
|-
|
|Foreign Language (Type) (0%)
|
|
|Psychoanalyze (10%)
|Psychoanalyze (10%)
Line 264: Line 272:
|
|
|-
|-
|Firearms (20%)
|Foreign Language (Type) (0%)
|
|
|Regional Lore (Type) (0%)
|Regional Lore (Type) (0%)
Line 290: Line 298:
|Base Range
|Base Range
|Damage
|Damage
|Armor Piercing
|Lethality
|Kill Damage
|Kill Damage
|Kill Radius
|Kill Radius
Line 354: Line 362:
<br>
<br>
<br>
<br>
<br>''What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?''
''

Latest revision as of 10:42, 14 February 2022

Character Name:
Player Name:
Profession:
Nationality:
Sex (Age):
Education:


Statistics[edit]

Score x5 What Others Notice
Strength
Constitution
Dexterity
Intelligence
Power
Charisma


Derived Attributes[edit]

Maximum Current
Hit Points (HP)
Willpower (WP)
Sanity (SAN)
Breaking Point (BP)


Permanent At Hand/Stowed/In Storage
Resources X / X / X

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane[edit]

Violence O O O adapted
Helplessness O O O adapted


Bonds[edit]

Score
Personal
Communal


Motivations and Mental Disorders[edit]

Skills[edit]

Total Total Total
Administration(10%) Foreign Language (Type) (0%) Research (10%)
Alertness (20%) Harangue (10%) Ride (10%)
Anthropology (0%) Heavy Machinery (10%) Science (Type) (0%)
Appraise (10%) History (10%) Search (20%)
Archaeology (0%) Insight (10%) Social Etiquette (10%)
Art (Type) (0%) Law (Type) (0%) Stealth (10%)
Athletics (30%) Medicine (0%) Streetwise (Type) (0%)
Charm (20%) Melee Weapons (30%) Surgery (0%)
Craft (Type) (0%) Military Training (Type) (0%) Survival (Type) (10%)
Craft (Type) (0%) Swim (20%)
Disguise (10%) Natural World (10%) Track (10%)
Dodge (30%) Navigate (10%) Unarmed Combat (20%)
Drive (20%) Occult (10%) Unnatural (0%)
Firearms (20%) Persuade (20%) Use Gadgets (0%)
First Aid (10%) Pilot (Type) (0%)
Foreign Language (Type) (0%) Psychoanalyze (10%)
Foreign Language (Type) (0%) Regional Lore (Type) (0%)

Physical Injuries and Ailments[edit]




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment[edit]




Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.

Weapons[edit]

Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots

Personal Details, Work Performance, Special Training and Other Notes[edit]