Flying Circus: Himmilgard: Charlotte von Ribbeck: Difference between revisions
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| [[Flying Circus: Himmilgard | | [[Flying Circus: Himmilgard|Main Page]] | ||
| [[Flying Circus: Himmilgard: Charlotte von Ribbeck: Plane|Charlotte - Plane]] | | [[Flying Circus: Himmilgard: Charlotte von Ribbeck: Plane|Charlotte - Plane]] | ||
| [[Flying Circus: Himmilgard: Charlotte von Ribbeck: Notes and Story Record|Charlotte - Notes and Story Record]] | | [[Flying Circus: Himmilgard: Charlotte von Ribbeck: Notes and Story Record|Charlotte - Notes and Story Record]] | ||
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| -2 | | -2 | ||
| +0 | | +0 | ||
| | | 3/10 | ||
| | | 2 | ||
|} | |} | ||
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! '''Familiar Vices''' | ! '''Familiar Vices''' | ||
|- | |- | ||
| | | Garen | ||
| | | Yes | ||
| Drinking | | Drinking | ||
|- | |- | ||
| | | Tresa | ||
| | | Yes | ||
| Theatre & Music | | Theatre & Music | ||
|- | |- | ||
| | | Suresh | ||
| | | Yes | ||
| | | | ||
|- | |- | ||
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| | | | ||
|} | |} | ||
''' | |||
Company Value:''' 2 | |||
==Moves== | ==Moves== | ||
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Every Routine, Charlotte must spend an additional Thaler on personal upkeep. If she does not, she takes 2 Stress. The second time she Breaks, cross this move out. | Every Routine, Charlotte must spend an additional Thaler on personal upkeep. If she does not, she takes 2 Stress. The second time she Breaks, cross this move out. | ||
=== | ===Annexation=== | ||
When you incorporate a new town into your Estate, add +2 Wealth. If they join willingly, add +4. | |||
===Glorious History=== | ===Glorious History=== | ||
The power of your family name adds +1 to Charlotte's personal | The power of your family name adds +1 to Charlotte's personal Company Value. This move can only be learned by other characters if they are an Ace already. | ||
===Old Tales=== | ===Old Tales=== | ||
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==Dog-fighter Mastery== | ==Dog-fighter Mastery== | ||
[ ] [ ] [ ] [ ] [ ] | [X] [X] [X] [ ] [ ] | ||
'''Victories:''' aircraft shot down, pilots surrendered or probable kills. | '''Victories:''' aircraft shot down, pilots surrendered or probable kills. |
Latest revision as of 21:37, 15 June 2022
Main Page | Charlotte - Plane | Charlotte - Notes and Story Record |
Charlotte Tannhäuser von Ribbeck[edit]
Hard | Keen | Calm | Daring | Stress | XP | |
---|---|---|---|---|---|---|
+3 | +2 | -2 | +0 | 3/10 | 2 |
Triggers | (cost) | Vents | |
---|---|---|---|
If you were wounded | 1 Stress | Take money from your estate for something frivolous. | |
If you were disobeyed... | 1 Stress | Insult the heritage of a comrade. | |
...but everything worked out | 2 Stress | Claim something that isn't yours. | |
If your plane was damaged | 1 Stress | Challenge somebody to a duel. | |
If you had to fight family | 1 Stress | Blame somebody else for your failures. | |
Go to the law with a complaint. |
Comrades | Trust? | Familiar Vices | |
---|---|---|---|
Garen | Yes | Drinking | |
Tresa | Yes | Theatre & Music | |
Suresh | Yes | ||
NAME | Y/N? |
Company Value: 2
Moves[edit]
Estate[edit]
Wealth: +1
As a Scion, Charlotte has an Estate: she is the nominal ruler of the town of Ribbeck and its associated people and industry. It is a Town in every sense of the word. Every routine, roll 2d10+Wealth. On a 16+ it gains +2 Wealth, on a miss it loses 1 Wealth (Max.5).
At any time, Charlotte can tap the resources of her Estate, reducing its Wealth by 1 to gain 10 thaler.
When you visit your Estate, you can give up to 15 thaler, equivalent goods, or do a pro bono job to increase its Wealth by 1, max. once per Routine. If the Estate hits -3 Wealth, they revolt.
The Finer Things (Core)[edit]
Every Routine, Charlotte must spend an additional Thaler on personal upkeep. If she does not, she takes 2 Stress. The second time she Breaks, cross this move out.
Annexation[edit]
When you incorporate a new town into your Estate, add +2 Wealth. If they join willingly, add +4.
Glorious History[edit]
The power of your family name adds +1 to Charlotte's personal Company Value. This move can only be learned by other characters if they are an Ace already.
Old Tales[edit]
When you tell a story of your family history, true or not, hold 1. When you follow or defy the lesson of that story, spend the hold for Advantage!
Entrusted (Intimacy)[edit]
When you hold those you care for close, figure out among your partners who takes charge. If it's you, add +1 to a Stat for the rest of the routine. If it's one of them, clear 2 Stress immediately.
If you use this move in the air, all of you get the benefits, though you should still figure it out!
Dog-fighter Mastery[edit]
[X] [X] [X] [ ] [ ]
Victories: aircraft shot down, pilots surrendered or probable kills.
Head to Head (Core)[edit]
When you would be shot at from behind, you can spend Speed equal to Turn Bleed to instead transition directly into a knife-range head-on attack, and take +3 forward to Open Fire.
Personal Affects[edit]
Wealth: 12 Thaler
- A beautifully crafted sword (Hits 2, Damage 3, AP 1, Range Melee) [One-Handed, Holstered]
- A silvered breastplate (3 coverage, armour 2)
- Hermann, my loyal footman
- Titles and deeds proving my identity as Charlotte Tannhäuser von Ribbeck!