Difference between revisions of "Rising Sun Eternal: Rising Sun Eternal Character Page Template"
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=Skills= | =Skills= | ||
+ | {| | ||
+ | | '''Skills and Base Ratings''' | ||
+ | | | ||
+ | |- | ||
+ | | | ||
Administration (10) | Administration (10) | ||
Alertness (20) | Alertness (20) | ||
− | |||
− | |||
Appraise (10) | Appraise (10) | ||
− | |||
− | |||
Art (Type) (0) | Art (Type) (0) | ||
Athletics (30) | Athletics (30) | ||
+ | |||
+ | Buddhism (10) | ||
+ | |||
+ | Building (10) | ||
Charm (20) | Charm (20) | ||
+ | |||
+ | Conceal (10) | ||
Craft (Type) (0) | Craft (Type) (0) | ||
Line 175: | Line 182: | ||
Drive (20) | Drive (20) | ||
− | + | Farm (10) | |
− | |||
− | |||
First Aid (10) | First Aid (10) | ||
Line 184: | Line 189: | ||
Harangue (10) | Harangue (10) | ||
− | |||
− | |||
History (10) | History (10) | ||
Insight (10) | Insight (10) | ||
+ | |||
+ | Knowledge (Type) (0) | ||
Law (Type) (0) | Law (Type) (0) | ||
− | + | Literacy (Type) (0) | |
+ | |||
+ | Mechanics (0) | ||
Medicine (0) | Medicine (0) | ||
+ | | | ||
+ | Melee Weapons (30) | ||
− | + | Missile Weapons (20) | |
Military Training (Type) (0) | Military Training (Type) (0) | ||
Line 204: | Line 213: | ||
Occult (10) | Occult (10) | ||
+ | |||
+ | Peoples (0) | ||
Persuade (20) | Persuade (20) | ||
Pilot (Type) (0) | Pilot (Type) (0) | ||
+ | |||
+ | Politics (0) | ||
Reassure (10) | Reassure (10) | ||
Line 219: | Line 232: | ||
Scavenge (10) | Scavenge (10) | ||
− | + | Search (20) | |
− | + | Shinto (10) | |
Social Etiquette (10) | Social Etiquette (10) | ||
Line 228: | Line 241: | ||
Streetwise (Type) (0) | Streetwise (Type) (0) | ||
− | |||
− | |||
Survival (Type) (10) | Survival (Type) (10) | ||
Line 235: | Line 246: | ||
Swim (20) | Swim (20) | ||
− | + | Track (10) | |
Unarmed Combat (20) | Unarmed Combat (20) | ||
− | + | |} | |
− | |||
=Physical Injuries and Ailments= | =Physical Injuries and Ailments= |
Revision as of 11:05, 27 September 2022
Character Name: | |||
Player Name: | |||
Profession/Archetype: | |||
Clan/Family: | |||
Sex (Age): | |||
Home Province: |
Contents
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | |||
Constitution | |||
Dexterity | |||
Intelligence | |||
Power | |||
Charisma |
Derived Attributes
Maximum | Current | |
---|---|---|
Hit Points (HP) | ||
Willpower (WP) | ||
Sanity (SAN) | ||
Breaking Point (BP) |
Permanent | At Hand/Stowed/In Storage | |
---|---|---|
Resources | X / X / X |
Resource Check Boxes
Resources | O | O | O |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Personal | |
Communal | |
Skills
Skills and Base Ratings | |
Administration (10) Alertness (20) Appraise (10) Art (Type) (0) Athletics (30) Buddhism (10) Building (10) Charm (20) Conceal (10) Craft (Type) (0) Disguise (10) Dodge (30) Drive (20) Farm (10) First Aid (10) Foreign Language (Type) (0) Harangue (10) History (10) Insight (10) Knowledge (Type) (0) Law (Type) (0) Literacy (Type) (0) Mechanics (0) Medicine (0) |
Melee Weapons (30) Missile Weapons (20) Military Training (Type) (0) Navigate (10) Occult (10) Peoples (0) Persuade (20) Pilot (Type) (0) Politics (0) Reassure (10) Regional Lore (Type) (0) Research (10) Ride (10) Scavenge (10) Search (20) Shinto (10) Social Etiquette (10) Stealth (10) Streetwise (Type) (0) Survival (Type) (10) Swim (20) Track (10) Unarmed Combat (20) |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | |
Personal Details, Work Performance, Special Training and Other Notes