Difference between revisions of "Rising Sun Eternal: Rising Sun Eternal Character Page Template"

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(Bonds)
(Skills)
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=Skills=
 
=Skills=
  
 +
{|
 +
| '''Skills and Base Ratings'''
 +
|
 +
|-
 +
|
 
Administration (10)
 
Administration (10)
  
 
Alertness (20)
 
Alertness (20)
 
Anthropology (0)
 
  
 
Appraise (10)
 
Appraise (10)
 
Archeology (0)
 
  
 
Art (Type) (0)
 
Art (Type) (0)
  
 
Athletics (30)
 
Athletics (30)
 +
 +
Buddhism (10)
 +
 +
Building (10)
  
 
Charm (20)
 
Charm (20)
 +
 +
Conceal (10)
  
 
Craft (Type) (0)
 
Craft (Type) (0)
Line 175: Line 182:
 
Drive (20)
 
Drive (20)
  
Empire Lore (Type) (0)
+
Farm (10)
 
 
Firearms (20)
 
  
 
First Aid (10)
 
First Aid (10)
Line 184: Line 189:
  
 
Harangue (10)
 
Harangue (10)
 
Heavy Machinery (10)
 
  
 
History (10)
 
History (10)
  
 
Insight (10)
 
Insight (10)
 +
 +
Knowledge (Type) (0)
  
 
Law (Type) (0)
 
Law (Type) (0)
  
Mechanical Knack (0)
+
Literacy (Type) (0)
 +
 
 +
Mechanics (0)
  
 
Medicine (0)
 
Medicine (0)
 +
|
 +
Melee Weapons (30)
  
Melee Weapons (30)
+
Missile Weapons (20)
  
 
Military Training (Type) (0)
 
Military Training (Type) (0)
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Occult (10)
 
Occult (10)
 +
 +
Peoples (0)
  
 
Persuade (20)
 
Persuade (20)
  
 
Pilot (Type) (0)
 
Pilot (Type) (0)
 +
 +
Politics (0)
  
 
Reassure (10)
 
Reassure (10)
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Scavenge (10)
 
Scavenge (10)
  
Science (Type) (0)
+
Search (20)
  
Search (20)
+
Shinto (10)
  
 
Social Etiquette (10)
 
Social Etiquette (10)
Line 228: Line 241:
  
 
Streetwise (Type) (0)
 
Streetwise (Type) (0)
 
Surgery (0)
 
  
 
Survival (Type) (10)
 
Survival (Type) (10)
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Swim (20)
 
Swim (20)
  
Theology (10)
+
Track (10)
  
 
Unarmed Combat (20)
 
Unarmed Combat (20)
 
+
|}
Unnatural (0)
 
  
 
=Physical Injuries and Ailments=
 
=Physical Injuries and Ailments=

Revision as of 11:05, 27 September 2022

Character Name:
Player Name:
Profession/Archetype:
Clan/Family:
Sex (Age):
Home Province:


Statistics

Score x5 What Others Notice
Strength
Constitution
Dexterity
Intelligence
Power
Charisma


Derived Attributes

Maximum Current
Hit Points (HP)
Willpower (WP)
Sanity (SAN)
Breaking Point (BP)


Permanent At Hand/Stowed/In Storage
Resources X / X / X

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score
Personal
Communal

Skills

Skills and Base Ratings

Administration (10)

Alertness (20)

Appraise (10)

Art (Type) (0)

Athletics (30)

Buddhism (10)

Building (10)

Charm (20)

Conceal (10)

Craft (Type) (0)

Disguise (10)

Dodge (30)

Drive (20)

Farm (10)

First Aid (10)

Foreign Language (Type) (0)

Harangue (10)

History (10)

Insight (10)

Knowledge (Type) (0)

Law (Type) (0)

Literacy (Type) (0)

Mechanics (0)

Medicine (0)

Melee Weapons (30)

Missile Weapons (20)

Military Training (Type) (0)

Navigate (10)

Occult (10)

Peoples (0)

Persuade (20)

Pilot (Type) (0)

Politics (0)

Reassure (10)

Regional Lore (Type) (0)

Research (10)

Ride (10)

Scavenge (10)

Search (20)

Shinto (10)

Social Etiquette (10)

Stealth (10)

Streetwise (Type) (0)

Survival (Type) (10)

Swim (20)

Track (10)

Unarmed Combat (20)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment




Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.

Weapons

Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots

Personal Details, Work Performance, Special Training and Other Notes