Difference between revisions of "Rising Sun Eternal: Rising Sun Eternal Character Page Template"
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|'''Strength''' | |'''Strength''' | ||
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|''adapted'' | |''adapted'' | ||
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=Bonds= | =Bonds= | ||
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+ | =Skills= | ||
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Administration (10) | Administration (10) | ||
Alertness (20) | Alertness (20) | ||
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Appraise (10) | Appraise (10) | ||
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Art (Type) (0) | Art (Type) (0) | ||
Athletics (30) | Athletics (30) | ||
+ | |||
+ | Buddhism (10) | ||
+ | |||
+ | Building (10) | ||
Charm (20) | Charm (20) | ||
+ | |||
+ | Conceal (10) | ||
Craft (Type) (0) | Craft (Type) (0) | ||
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Drive (20) | Drive (20) | ||
− | + | Farm (10) | |
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First Aid (10) | First Aid (10) | ||
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Harangue (10) | Harangue (10) | ||
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History (10) | History (10) | ||
Insight (10) | Insight (10) | ||
+ | |||
+ | Knowledge (Type) (0) | ||
Law (Type) (0) | Law (Type) (0) | ||
− | + | Literacy (Type) (0) | |
+ | |||
+ | Mechanics (0) | ||
Medicine (0) | Medicine (0) | ||
+ | | | ||
+ | Melee Weapons (30) | ||
− | + | Missile Weapons (20) | |
Military Training (Type) (0) | Military Training (Type) (0) | ||
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Occult (10) | Occult (10) | ||
+ | |||
+ | Peoples (0) | ||
Persuade (20) | Persuade (20) | ||
Pilot (Type) (0) | Pilot (Type) (0) | ||
+ | |||
+ | Politics (0) | ||
Reassure (10) | Reassure (10) | ||
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Scavenge (10) | Scavenge (10) | ||
− | + | Search (20) | |
− | + | Shinto (10) | |
Social Etiquette (10) | Social Etiquette (10) | ||
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Streetwise (Type) (0) | Streetwise (Type) (0) | ||
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Survival (Type) (10) | Survival (Type) (10) | ||
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Swim (20) | Swim (20) | ||
− | + | Track (10) | |
Unarmed Combat (20) | Unarmed Combat (20) | ||
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=Physical Injuries and Ailments= | =Physical Injuries and Ailments= | ||
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<br> | <br> | ||
<br> | <br> | ||
− | <br>''Body armor reduces the damage of all attacks except Called Shots | + | <br>''Body armor reduces the damage of all attacks except Called Shots.'' |
=Weapons= | =Weapons= | ||
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|Base Range | |Base Range | ||
|Damage | |Damage | ||
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− | =Personal Details, | + | =Personal Details, Obligations, Heirlooms, and Other Notes= |
<br> | <br> | ||
<br> | <br> | ||
'' | '' |
Latest revision as of 11:09, 27 September 2022
Character Name: | |||
Player Name: | |||
Profession/Archetype: | |||
Clan/Family: | |||
Sex (Age): | |||
Home Province: |
Contents
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | |||
Constitution | |||
Dexterity | |||
Intelligence | |||
Power | |||
Charisma |
Derived Attributes[edit]
Maximum | Current | |
---|---|---|
Hit Points (HP) | ||
Willpower (WP) | ||
Sanity (SAN) | ||
Breaking Point (BP) |
Permanent | At Hand/Stowed/In Storage | |
---|---|---|
Resources | X / X / X |
Resource Check Boxes
Resources | O | O | O |
Incidents of SAN loss without going insane[edit]
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Score | |
---|---|
Personal | |
Communal | |
Skills[edit]
Administration (10)
Alertness (20)
Appraise (10)
Art (Type) (0)
Athletics (30)
Buddhism (10)
Building (10)
Charm (20)
Conceal (10)
Craft (Type) (0)
Disguise (10)
Dodge (30)
Drive (20)
Farm (10)
First Aid (10)
Foreign Language (Type) (0)
Harangue (10)
History (10)
Insight (10)
Knowledge (Type) (0)
Law (Type) (0)
Literacy (Type) (0)
Mechanics (0)
Medicine (0) | Melee Weapons (30)
Missile Weapons (20)
Military Training (Type) (0)
Navigate (10)
Occult (10)
Peoples (0)
Persuade (20)
Pilot (Type) (0)
Politics (0)
Reassure (10)
Regional Lore (Type) (0)
Research (10)
Ride (10)
Scavenge (10)
Search (20)
Shinto (10)
Social Etiquette (10)
Stealth (10)
Streetwise (Type) (0)
Survival (Type) (10)
Swim (20)
Track (10)
Unarmed Combat (20)
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Body armor reduces the damage of all attacks except Called Shots.
Weapons[edit]
Skill % | Base Range | Damage | Special capabilities | Cost | |
Personal Details, Obligations, Heirlooms, and Other Notes[edit]