Difference between revisions of "Rising Sun Eternal: Rising Sun Eternal Character Page Template"

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(Statistics)
(Personal Details, Work Performance, Special Training and Other Notes)
 
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=Skills=
  
==Motivations and Mental Disorders==
 
 
=Skills=
 
  
 
Administration (10)
 
Administration (10)
  
 
Alertness (20)
 
Alertness (20)
 
Anthropology (0)
 
  
 
Appraise (10)
 
Appraise (10)
 
Archeology (0)
 
  
 
Art (Type) (0)
 
Art (Type) (0)
  
 
Athletics (30)
 
Athletics (30)
 +
 +
Buddhism (10)
 +
 +
Building (10)
  
 
Charm (20)
 
Charm (20)
 +
 +
Conceal (10)
  
 
Craft (Type) (0)
 
Craft (Type) (0)
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Drive (20)
 
Drive (20)
  
Empire Lore (Type) (0)
+
Farm (10)
 
 
Firearms (20)
 
  
 
First Aid (10)
 
First Aid (10)
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Harangue (10)
 
Harangue (10)
 
Heavy Machinery (10)
 
  
 
History (10)
 
History (10)
  
 
Insight (10)
 
Insight (10)
 +
 +
Knowledge (Type) (0)
  
 
Law (Type) (0)
 
Law (Type) (0)
  
Mechanical Knack (0)
+
Literacy (Type) (0)
 +
 
 +
Mechanics (0)
  
 
Medicine (0)
 
Medicine (0)
 +
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Melee Weapons (30)
  
Melee Weapons (30)
+
Missile Weapons (20)
  
 
Military Training (Type) (0)
 
Military Training (Type) (0)
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Occult (10)
 
Occult (10)
 +
 +
Peoples (0)
  
 
Persuade (20)
 
Persuade (20)
  
 
Pilot (Type) (0)
 
Pilot (Type) (0)
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 +
Politics (0)
  
 
Reassure (10)
 
Reassure (10)
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Scavenge (10)
 
Scavenge (10)
  
Science (Type) (0)
+
Search (20)
  
Search (20)
+
Shinto (10)
  
 
Social Etiquette (10)
 
Social Etiquette (10)
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Streetwise (Type) (0)
 
Streetwise (Type) (0)
 
Surgery (0)
 
  
 
Survival (Type) (10)
 
Survival (Type) (10)
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Swim (20)
 
Swim (20)
  
Theology (10)
+
Track (10)
  
 
Unarmed Combat (20)
 
Unarmed Combat (20)
 
Unnatural (0)
 
  
 
=Physical Injuries and Ailments=
 
=Physical Injuries and Ailments=
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<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.''
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<br>''Body armor reduces the damage of all attacks except Called Shots.''
  
 
=Weapons=
 
=Weapons=
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|Base Range
 
|Base Range
 
|Damage
 
|Damage
|Lethality
+
|Special capabilities
|Kill Damage
+
|Cost
|Kill Radius
 
|Shots
 
 
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=Personal Details, Work Performance, Special Training and Other Notes=
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=Personal Details, Obligations, Heirlooms, and Other Notes=
 
<br>
 
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''
 
''

Latest revision as of 11:09, 27 September 2022

Character Name:
Player Name:
Profession/Archetype:
Clan/Family:
Sex (Age):
Home Province:


Statistics[edit]

Score x5 What Others Notice
Strength
Constitution
Dexterity
Intelligence
Power
Charisma


Derived Attributes[edit]

Maximum Current
Hit Points (HP)
Willpower (WP)
Sanity (SAN)
Breaking Point (BP)


Permanent At Hand/Stowed/In Storage
Resources X / X / X

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane[edit]

Violence O O O adapted
Helplessness O O O adapted

Bonds[edit]

Score
Personal
Communal

Skills[edit]

Administration (10)

Alertness (20)

Appraise (10)

Art (Type) (0)

Athletics (30)

Buddhism (10)

Building (10)

Charm (20)

Conceal (10)

Craft (Type) (0)

Disguise (10)

Dodge (30)

Drive (20)

Farm (10)

First Aid (10)

Foreign Language (Type) (0)

Harangue (10)

History (10)

Insight (10)

Knowledge (Type) (0)

Law (Type) (0)

Literacy (Type) (0)

Mechanics (0)

Medicine (0) | Melee Weapons (30)

Missile Weapons (20)

Military Training (Type) (0)

Navigate (10)

Occult (10)

Peoples (0)

Persuade (20)

Pilot (Type) (0)

Politics (0)

Reassure (10)

Regional Lore (Type) (0)

Research (10)

Ride (10)

Scavenge (10)

Search (20)

Shinto (10)

Social Etiquette (10)

Stealth (10)

Streetwise (Type) (0)

Survival (Type) (10)

Swim (20)

Track (10)

Unarmed Combat (20)

Physical Injuries and Ailments[edit]




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment[edit]




Body armor reduces the damage of all attacks except Called Shots.

Weapons[edit]

Skill % Base Range Damage Special capabilities Cost

Personal Details, Obligations, Heirlooms, and Other Notes[edit]