Difference between revisions of "Exploring the Halls of Arden Vul:Maiandros WWN"
Atlictoatl (talk | contribs) (Created page with " Back to main page ==Maiandros== Former Imperial velite *Class L4 *Background: *Class Ability: *Languages: Archontean (literate); sol...") |
Naburimannu (talk | contribs) (→Maiandros: Initial WWN version taken from draft in recruitment thread) |
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Former Imperial velite | Former Imperial velite | ||
− | * | + | *Warrior L4 |
− | *Background: | + | *Background: Soldier (mustered-out Imperial velite) |
− | *Class Ability: | + | *Class Ability: Killing Blow (+2 damage) |
+ | *Class Ability: Veteran's Luck (turn miss into hit 1@/scene) | ||
*Languages: Archontean (literate); soldier's rudiments of Thorcin | *Languages: Archontean (literate); soldier's rudiments of Thorcin | ||
Line 14: | Line 15: | ||
*Secondary Skill: bowyer/fletcher | *Secondary Skill: bowyer/fletcher | ||
*Lawful, Alignment Goal: impose or maintain order in the face of chaos | *Lawful, Alignment Goal: impose or maintain order in the face of chaos | ||
+ | *Personal Goal: win martial fame | ||
~*~ | ~*~ | ||
Line 21: | Line 23: | ||
===Attributes=== | ===Attributes=== | ||
*Strength 15 (+1) | *Strength 15 (+1) | ||
− | *Intelligence | + | *Intelligence 13 |
− | *Wisdom | + | *Wisdom 9 |
− | *Dexterity | + | *Dexterity 14 (+1) |
− | *Constitution | + | *Constitution 15 (+1) |
− | *Charisma | + | *Charisma 14 (+1) |
===Skills=== | ===Skills=== | ||
− | * | + | *Exert-1 |
+ | *Lead-0 | ||
+ | *Notice-0 | ||
+ | *Punch-0 | ||
+ | *Ride-0 | ||
+ | *Shoot-0 | ||
+ | *Sneak-0 | ||
+ | *Stab-2 | ||
+ | *Survive-0 | ||
===Foci=== | ===Foci=== | ||
− | * | + | *Close Combatant-1 (throw small weapons without short-range penalty, ignore melee shock damage) |
+ | *Die Hard-1 (+2 hp/level, automatically stabilise if mortally wounded) | ||
+ | *Shocking Assault-1 (inflict shock as if enemies AC 10) | ||
+ | |||
===Conflict=== | ===Conflict=== | ||
− | *HP: | + | *HP: 37 |
− | *System Strain: | + | *System Strain: 0/15 |
− | *AC: (Unarmored AC: ) | + | *AC: 16 (15 without shield; Unarmored AC: 11) |
− | *Initiative Bonus: | + | *Initiative Bonus: +1 |
− | *Bonus to reaction rolls: | + | *Bonus to reaction rolls: +1 |
Basic Attack Bonus: | Basic Attack Bonus: | ||
− | *Melee Attack Bonus: | + | *Melee Attack Bonus: +5 |
− | *Ranged Attack Bonus: | + | *Ranged Attack Bonus: +5 |
Weapons: | Weapons: | ||
− | * | + | *short sword: +7, 1d6+3, shock 5/15 |
− | * | + | *dagger: +7, 1d4+3, shock 4/15, throw 60/90 +5 |
===Saving Throws=== | ===Saving Throws=== | ||
− | *Physical: | + | *Physical: 11 |
− | *Evasion: | + | *Evasion: 11 |
− | *Mental: | + | *Mental: 11 |
− | *Luck: | + | *Luck: 12 |
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===Equipment=== | ===Equipment=== | ||
− | + | Readied (5/7): | |
+ | *pieced armor (AC 14) | ||
+ | *shield | ||
+ | *short sword | ||
+ | *dagger | ||
+ | Stowed (Backpack, 2/15): | ||
+ | *tinderbox | ||
+ | *3 torches(bundle) | ||
− | |||
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Stashed (where): | Stashed (where): | ||
− | + | -- | |
− | + | ||
Wealth: | Wealth: | ||
− | *Coinpurse: | + | *Coinpurse: -- |
− | *Factor (which factor): | + | *Factor (which factor): -- |
===Hired Help=== | ===Hired Help=== | ||
Retainers: | Retainers: | ||
− | + | -- | |
Mercenaries: | Mercenaries: | ||
− | + | -- | |
Specialists: | Specialists: | ||
− | + | -- | |
==Notes== | ==Notes== |
Revision as of 10:11, 18 December 2022
Contents
Maiandros
Former Imperial velite
- Warrior L4
- Background: Soldier (mustered-out Imperial velite)
- Class Ability: Killing Blow (+2 damage)
- Class Ability: Veteran's Luck (turn miss into hit 1@/scene)
- Languages: Archontean (literate); soldier's rudiments of Thorcin
~*~
- Traits: boastful, confident, enthusiastic
- Secondary Skill: bowyer/fletcher
- Lawful, Alignment Goal: impose or maintain order in the face of chaos
- Personal Goal: win martial fame
~*~
- XP: 12
Attributes
- Strength 15 (+1)
- Intelligence 13
- Wisdom 9
- Dexterity 14 (+1)
- Constitution 15 (+1)
- Charisma 14 (+1)
Skills
- Exert-1
- Lead-0
- Notice-0
- Punch-0
- Ride-0
- Shoot-0
- Sneak-0
- Stab-2
- Survive-0
Foci
- Close Combatant-1 (throw small weapons without short-range penalty, ignore melee shock damage)
- Die Hard-1 (+2 hp/level, automatically stabilise if mortally wounded)
- Shocking Assault-1 (inflict shock as if enemies AC 10)
Conflict
- HP: 37
- System Strain: 0/15
- AC: 16 (15 without shield; Unarmored AC: 11)
- Initiative Bonus: +1
- Bonus to reaction rolls: +1
Basic Attack Bonus:
- Melee Attack Bonus: +5
- Ranged Attack Bonus: +5
Weapons:
- short sword: +7, 1d6+3, shock 5/15
- dagger: +7, 1d4+3, shock 4/15, throw 60/90 +5
Saving Throws
- Physical: 11
- Evasion: 11
- Mental: 11
- Luck: 12
Equipment
Readied (5/7):
- pieced armor (AC 14)
- shield
- short sword
- dagger
Stowed (Backpack, 2/15):
- tinderbox
- 3 torches(bundle)
Stashed (where): --
Wealth:
- Coinpurse: --
- Factor (which factor): --
Hired Help
Retainers: -- Mercenaries: -- Specialists: --