Kings Cross: Liberty Belle: Difference between revisions
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| style="text-align:center;" | | | style="text-align:center;" |24m || style="text-align:center;" |'''Running''' || style="text-align:center;" |12 || | ||
|- | |- | ||
| style="text-align:center;" | | | style="text-align:center;" |8m || style="text-align:center;" |'''Leaping''' || style="text-align:center;" |2 || | ||
|- | |- | ||
| colspan="2" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" | | | style="text-align:center;" |8m || style="text-align:center;" |'''Swimming''' || style="text-align:center;" |2 || | ||
|- | |||
| colspan="2" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |232 | |||
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|} | |} | ||
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! style="text-align:left;" | Notes | ! style="text-align:left;" | Notes | ||
|- | |- | ||
| style="text-align:center;" | | | style="text-align:center;" |13- || Acrobatics|| style="text-align:center;" | DEX|| style="text-align:center;" |3 || | ||
|- | |||
| style="text-align:center;" |8- || Acting || style="text-align:center;" | PRE || style="text-align:center;" |0 || | |||
|- | |||
| style="text-align:center;" |13- || Breakfall|| style="text-align:center;" | DEX|| style="text-align:center;" |3 || | |||
|- | |||
| style="text-align:center;" |13- || Bureaucratics || style="text-align:center;" |PRE || style="text-align:center;" |3 || | |||
|- | |||
| style="text-align:center;" |13- || Charm || style="text-align:center;" | PRE|| style="text-align:center;" |3 || | |||
|- | |||
| style="text-align:center;" |13- || Climbing || style="text-align:center;" |DEX || style="text-align:center;" |3 || | |||
|- | |||
| style="text-align:center;" |8- || Concealment || style="text-align:center;" |INT || style="text-align:center;" |0 || | |||
|- | |||
| style="text-align:center;" |13- || Conversation || style="text-align:center;" |PRE || style="text-align:center;" |3 || | |||
|- | |||
| style="text-align:center;" |8- || Deduction || style="text-align:center;" |INT || style="text-align:center;" |0 || | |||
|- | |||
| style="text-align:center;" |13- || High Society || style="text-align:center;" |PRE || style="text-align:center;" |3 || | |||
|- | |- | ||
| style="text-align:center;" | | | style="text-align:center;" |11- || Knowledge (New England area) || style="text-align:center;" |Prof/INT || style="text-align:center;" |0 || | ||
|- | |- | ||
| style="text-align:center;" | | | style="text-align:center;" |13- || Knowledge (King's Cross area) || style="text-align:center;" |Prof/INT || style="text-align:center;" |3 || | ||
|- | |- | ||
| style="text-align:center;" | | | style="text-align:center;" |13- || Knowledge (American politics) || style="text-align:center;" |Prof/INT || style="text-align:center;" |3 || | ||
|- | |- | ||
| style="text-align:center;" | | | style="text-align:center;" |4 || Language: English || style="text-align:center;" | Lang|| style="text-align:center;" |0 || | ||
|- | |- | ||
| style="text-align:center;" | | | style="text-align:center;" |3 || Language: French || style="text-align:center;" | Lang|| style="text-align:center;" |3 || | ||
|- | |- | ||
| colspan="3" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" | | | style="text-align:center;" |13- || Oratory || style="text-align:center;" | PRE|| style="text-align:center;" |3 || | ||
|- | |||
| style="text-align:center;" |13- || Paramedics || style="text-align:center;" | INT|| style="text-align:center;" |3 || | |||
|- | |||
| style="text-align:center;" |13- || Persuasion || style="text-align:center;" | PRE|| style="text-align:center;" |3 || | |||
|- | |||
| style="text-align:center;" |11- || Professional Skill: Politician || style="text-align:center;" | Prof/INT|| style="text-align:center;" |0 || | |||
|- | |||
| style="text-align:center;" |8- || Shadowing || style="text-align:center;" | INT|| style="text-align:center;" |0 || | |||
|- | |||
| style="text-align:center;" |8- || Stealth || style="text-align:center;" | DEX|| style="text-align:center;" |0 || | |||
|- | |||
| style="text-align:center;" |- || Transport Familiarity (SMGV) || style="text-align:center;" | -|| style="text-align:center;" |0 || | |||
|- | |||
| style="text-align:center;" |- || Defensive Maneuvers II || style="text-align:center;" | -|| style="text-align:center;" |5 || | |||
|- | |||
| style="text-align:center;" |- || Well Connected || style="text-align:center;" | -|| style="text-align:center;" |3 || | |||
|- | |||
| colspan="3" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |47 || | |||
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|} | |} | ||
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! style="text-align:center;" | Cost | ! style="text-align:center;" | Cost | ||
|- | |- | ||
| | | Access || City Hall || style="text-align:center;" |1 | ||
|- | |- | ||
| | | Contact || Councilwoman Rose Hall 11- (limited by identity: Holly, useful skills and resources, has contacts of her own, good relationship) || style="text-align:center;" |2 | ||
|- | |- | ||
| | | Contact|| Skip Williams, investigative reporter 11- (limited by identity: Liberty Belle, useful skills and resources, has contacts of his own, neutral relationship)|| style="text-align:center;" |1 | ||
|- | |- | ||
| | | Contact|| Det. Betty Munroe, KCPD 8- (limited by identity: Liberty Belle, very useful skills and resources, has contacts of her own, good relationship)|| style="text-align:center;" |2 | ||
|- | |- | ||
| | | Positive Reputation || skilled intern 11- (medium sized group: political insiders) || style="text-align:center;" |1 | ||
|- | |- | ||
| colspan="2" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" | | | Positive Reputation || local hero 11- (large geographic area: King’s Cross) || style="text-align:center;" |1 | ||
|- | |||
| Ambidexterity || eliminates off-hand penalty || style="text-align:center;" |1 | |||
|- | |||
| Eidetic Memory || perfect recall of anything deliberately memorized || style="text-align:center;" |5 | |||
|- | |||
| Striking Appearance ||beautiful +1 Interaction skill, +1D6 PRE Attacks (only humans) || style="text-align:center;" |2 | |||
|- | |||
| colspan="2" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |16 | |||
|- | |- | ||
|} | |} | ||
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! style="text-align:center;" | Cost | ! style="text-align:center;" | Cost | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | Life Support || || ||style="text-align:center;" | 22 | ||
|- | |||
| || immunity to all terrestrial diseases, poisons, and biological / chemical warfare agents | |||
|- | |||
| || extended breathing: 1 endurance per minute | |||
|- | |- | ||
| || | | || diminished eating: any protein | ||
|- | |- | ||
| || | | || diminished sleep: 8 hours per week | ||
|- | |- | ||
| || | | || safe environments: low & high pressure, intense cold & heat | ||
|- | |- | ||
| || | | || longevity: ages at half normal rate | ||
|- | |- | ||
| | | | colspan="2" | Regeneration || 1 body per 20 minutes, can heal limbs || style="text-align:center;" | || style="text-align:center;" |15 | ||
|- | |- | ||
| colspan=" | | colspan="2" | Damage Reduction || 20%, Resistant, vs. both Physical and Energy damage || style="text-align:center;" | || style="text-align:center;" |30 | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | Heightened Awareness || +5 PER with all sense groups || style="text-align:center;" | || style="text-align:center;" |15 | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | Ultraviolet Vision || allows sight as long as there is a source of UV light || style="text-align:center;" | || style="text-align:center;" |5 | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | Ultrasonic Hearing || perceive very high and very low frequency sounds; also targeting with hearing || style="text-align:center;" | || style="text-align:center;" |13 | ||
|- | |- | ||
| colspan="4" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" | | | colspan="2" | Tracking || identify/track with smell || style="text-align:center;" | || style="text-align:center;" |5 | ||
|- | |||
| colspan="4" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |105 | |||
|- | |- | ||
|} | |} | ||
==Complications== | ==Complications== | ||
{| class="wikitable" | {| class="wikitable" | ||
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! style="text-align:center;" | END | ! style="text-align:center;" | END | ||
|- | |- | ||
| | | Hunted || Myriad (More Powerful/Frequently/Extensive Non-Combat Influence/Watched) || style="text-align:center;" |15 | ||
|- | |- | ||
| | | Rivalry || her sister, Hazel (aka Bombshell) (Professional Rival, More Powerful, Seeks to Outdo/Recruit) || style="text-align:center;" |10 | ||
|- | |- | ||
| | | Dependent NPC || this week’s S.O. (Normal, Infrequent, Unaware) || style="text-align:center;" |15 | ||
|- | |- | ||
| Secret Identity | | Social Complication || Secret Identity (Infrequently/Severe) || style="text-align:center;" |15 | ||
|- | |- | ||
| | | Vulnerability || tranquilizer designed by her parents to subdue her or her sister (uncommon, does x2 stun) || style="text-align:center;" |10 | ||
|- | |- | ||
| colspan="2" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |75 | | colspan="2" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |75 | ||
|- | |- | ||
|} | |} |
Latest revision as of 19:19, 26 February 2023
Character for the game King's Cross
Name[edit]
Holly Brandt, the Irrepressible Liberty Belle
Vital Statistics[edit]
- Name: Holly Brandt
- Alias: Liberty Belle
- Identity: Secret
- Height: 6'2” Weight: 278 lbs
- Hair Color: Blonde Eye Color: Blue
- Place of Birth: King's Cross, DE Date of Birth: Jan 30, 2001
- Marital Status: single
- Relatives: Her parents, Doctors Mark and Sheila Brandt
- her twin sister, Hazel Brandt (aka Bombshell)
- various extended family
- Affiliations: Lady Grey University, Kappa Kappa Gamma sorority, Democratic Socialists of America
- Occupation: college student, intern
- Allies:
- Enemies:
Total Points: 400/400
Characteristics[edit]
VALUE | Characteristic | Cost | ROLL & Notes |
---|---|---|---|
30 | STR | 25 | 15-, 6D6, lift: 1600 kg, throw 48m (half END) |
20 | DEX | 20 | 13- |
20 | CON | 10 | 13- |
20 | INT | 10 | 13-, PER: 17- |
20 | EGO | 10 | 13- |
20 | PRE | 10 | 13-, 4d6 |
8 | OCV | 25 | |
8 | DCV | 25 | |
3 | OMCV | 0 | |
6 | DMCV | 9 | |
5 | SPD | 30 | 3,5,8,10,12 |
10 | PD | 8 | |
5 | ED | 3 | |
10 | REC | 6 | |
50 | END | 6 | |
20 | BODY | 10 | |
40 | STUN | 10 | |
24m | Running | 12 | |
8m | Leaping | 2 | |
8m | Swimming | 2 | |
TOTAL: | 232 |
Skills[edit]
ROLL | Skill | Characteristic | Cost | Notes |
---|---|---|---|---|
13- | Acrobatics | DEX | 3 | |
8- | Acting | PRE | 0 | |
13- | Breakfall | DEX | 3 | |
13- | Bureaucratics | PRE | 3 | |
13- | Charm | PRE | 3 | |
13- | Climbing | DEX | 3 | |
8- | Concealment | INT | 0 | |
13- | Conversation | PRE | 3 | |
8- | Deduction | INT | 0 | |
13- | High Society | PRE | 3 | |
11- | Knowledge (New England area) | Prof/INT | 0 | |
13- | Knowledge (King's Cross area) | Prof/INT | 3 | |
13- | Knowledge (American politics) | Prof/INT | 3 | |
4 | Language: English | Lang | 0 | |
3 | Language: French | Lang | 3 | |
13- | Oratory | PRE | 3 | |
13- | Paramedics | INT | 3 | |
13- | Persuasion | PRE | 3 | |
11- | Professional Skill: Politician | Prof/INT | 0 | |
8- | Shadowing | INT | 0 | |
8- | Stealth | DEX | 0 | |
- | Transport Familiarity (SMGV) | - | 0 | |
- | Defensive Maneuvers II | - | 5 | |
- | Well Connected | - | 3 | |
TOTAL: | 47 |
Perks and Talents[edit]
Perk/Talent | Notes | Cost |
---|---|---|
Access | City Hall | 1 |
Contact | Councilwoman Rose Hall 11- (limited by identity: Holly, useful skills and resources, has contacts of her own, good relationship) | 2 |
Contact | Skip Williams, investigative reporter 11- (limited by identity: Liberty Belle, useful skills and resources, has contacts of his own, neutral relationship) | 1 |
Contact | Det. Betty Munroe, KCPD 8- (limited by identity: Liberty Belle, very useful skills and resources, has contacts of her own, good relationship) | 2 |
Positive Reputation | skilled intern 11- (medium sized group: political insiders) | 1 |
Positive Reputation | local hero 11- (large geographic area: King’s Cross) | 1 |
Ambidexterity | eliminates off-hand penalty | 1 |
Eidetic Memory | perfect recall of anything deliberately memorized | 5 |
Striking Appearance | beautiful +1 Interaction skill, +1D6 PRE Attacks (only humans) | 2 |
TOTAL: | 16 |
Powers[edit]
Name | Description/Rules | END | Cost | |
---|---|---|---|---|
Life Support | 22 | |||
immunity to all terrestrial diseases, poisons, and biological / chemical warfare agents | ||||
extended breathing: 1 endurance per minute | ||||
diminished eating: any protein | ||||
diminished sleep: 8 hours per week | ||||
safe environments: low & high pressure, intense cold & heat | ||||
longevity: ages at half normal rate | ||||
Regeneration | 1 body per 20 minutes, can heal limbs | 15 | ||
Damage Reduction | 20%, Resistant, vs. both Physical and Energy damage | 30 | ||
Heightened Awareness | +5 PER with all sense groups | 15 | ||
Ultraviolet Vision | allows sight as long as there is a source of UV light | 5 | ||
Ultrasonic Hearing | perceive very high and very low frequency sounds; also targeting with hearing | 13 | ||
Tracking | identify/track with smell | 5 | ||
TOTAL: | 105 |
Complications[edit]
Description | Rules | END |
---|---|---|
Hunted | Myriad (More Powerful/Frequently/Extensive Non-Combat Influence/Watched) | 15 |
Rivalry | her sister, Hazel (aka Bombshell) (Professional Rival, More Powerful, Seeks to Outdo/Recruit) | 10 |
Dependent NPC | this week’s S.O. (Normal, Infrequent, Unaware) | 15 |
Social Complication | Secret Identity (Infrequently/Severe) | 15 |
Vulnerability | tranquilizer designed by her parents to subdue her or her sister (uncommon, does x2 stun) | 10 |
TOTAL: | 75 |