Difference between revisions of "Orochi Fist"

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Orochi Fist, lesser cousin of the uncommon Yamata Blade style, has never been especially popular in Japan.  Practiced primarily by monks and priests, it has been used for centuries by those who act (or think that they act) as agents of divine vengeance.  As such, it's techniques are notoriously difficult to evade, although they are rarely fatal.  It has never become popular in tournament circuits because it's practitioners generally eschew using martial arts as a sport.  Orochi Fist focuses on instructing the martial artist's foes in proper reverence for the divine by imposing chi conditions and removing combat advantages.
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The use of Orochi Fist is characterized by wide, low stances and deceptively slow attacks carefully inflicted on enemy pressure points.
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'''1: Finding the Spirit''': The Orochi strikes not the body, but the spirit.  It is not fooled by mere appearances.  The opening move of the style increases the martial artist's strike by his silver chi modifier as he finds his way to the metaphysical core of his opponents.  Armor is but a trapping of the body; subtract 5 from the armor rating if the strike should find its mark.
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''    2 base points, 1 chi match, 1 restriction''
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* Strength of Chi (strike): 3
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* Penetration (-5 armor): 1
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'''2: Soul Breaker:''' The Orochi summons the terror that is his heritage, for before they were reverenced and obeyed, they were first feared as the incomprehensible other.  As the strike lands with paralyzing slowness, subtract 2 dice from the defender's dice pool.  Should it land, the foe will not soon wish to repeat the experience.  He immediately receives a minor fear condition; in any round that he faces the Orochi (either by attacking or blocking) he suffers a -5 penalty to all actions.  Victims of this attack sometimes have nightmares of the encounter for weeks afterward as hidden fears are unlocked and embodied by the assailant.  Fortunately, the deliberate slowness of the attack prevents the Orochi from employing a secondary attack.
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''    3 base boints, 1 chi match, 1 restriction, 1 flaw''
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* Spiritual Attack (-5 from minor fear condition): 3 pts
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* Perfect Pressure (-2 dice): 3 pts
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* No Secondary Attack (+1 flaw)
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'''3: Curse of the Aragami:''' Those who wish to confront the Orochi Fist must abide by the ancient taboos of the kami.  Reminding them of this fact merely requires a suitable application of force.  The Orochi strikes, and when the blow lands, he declares the nature of the taboo which his target must abide by.  Generally this is couched in high-minded terminology, but sume practitioners are more direct.  It should a prohibition of a single action for the duration of the chi condition: ie, "You may not set foot on this shrine's grounds" or "You may not attack members of our sacred order," or even "Stay out of my sight."  However, it must be possible for the victim to follow the dictates of the condition (without commiting suicide).  If they violate this taboo, they lose their breath in both their favored chi and the orochi's favored chi (if they have already lost this breath, lose the next one in the elemental progression cycle).
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''    4 base points, 1 chi match''
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* Spiritual Attack (major condition: blocks use of chi unless inflicted taboo is maintained): 5 pts
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'''4: Orochi Fist:''' The technique for which the style is named.  The martial artist takes on the demeanor and the power of the style's namesake.  Her strikes become as deadly as the legendary Kusanagi, made from the tail of the Yamata-no-Orochi.  This technique is impossible to mistake: The fists becom green and covered in thick, rough scales.  They have the following statistics: Speed +5, Strike +20, Damage +15.  In addition, the strikes chill the target to the bone, causing them to suffer the next level down in wound penalties.  This ability can be invested with two jade chi, but while it is in effect, the martial artist is under the rage of the Orochi, and must attack every round and spend one free action advancing.
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''5 base points, 1 chi match, 2 flaw''
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* Living Weapon (40 pts): 4
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* Investment (1 silver chi, 1 jade chi): 3
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* Chilling: 1
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* Must attack every round, may not retreat for duration (+2 Flaw)
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'''5: Retribution Merited by Impertinence:''' To block the Orochi with mortal tools is to invite the wrath of heaven.  One cannot rely on steel to face the primal force.  Whenever the Orochi attacks and is blocked (or strikes armor), he may make a "breaking things" roll to destroy the offending object, regardless of whether it's construction is perfect.  The victim suffers a two die penalty on defense from the ferocity of this blow.
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''6 base points, +1 color match''
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* Equipment Destroying (perfect): 4
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* Perfect Pressure (-2 dice): 3
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* Channel: 2 jade chi
  
 
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[[No-Brand Heros]]
 
[[No-Brand Heros]]

Revision as of 12:48, 14 February 2007

Orochi Fist
Orochi fist.jpg
Type: Common
Chi: Silver
Restrictions: Brutal (Palms)
Critical: Stun and Disarm
Destiny Cost: 5

Orochi Fist, lesser cousin of the uncommon Yamata Blade style, has never been especially popular in Japan. Practiced primarily by monks and priests, it has been used for centuries by those who act (or think that they act) as agents of divine vengeance. As such, it's techniques are notoriously difficult to evade, although they are rarely fatal. It has never become popular in tournament circuits because it's practitioners generally eschew using martial arts as a sport. Orochi Fist focuses on instructing the martial artist's foes in proper reverence for the divine by imposing chi conditions and removing combat advantages.

The use of Orochi Fist is characterized by wide, low stances and deceptively slow attacks carefully inflicted on enemy pressure points.


1: Finding the Spirit: The Orochi strikes not the body, but the spirit. It is not fooled by mere appearances. The opening move of the style increases the martial artist's strike by his silver chi modifier as he finds his way to the metaphysical core of his opponents. Armor is but a trapping of the body; subtract 5 from the armor rating if the strike should find its mark.

2 base points, 1 chi match, 1 restriction

  • Strength of Chi (strike): 3
  • Penetration (-5 armor): 1

2: Soul Breaker: The Orochi summons the terror that is his heritage, for before they were reverenced and obeyed, they were first feared as the incomprehensible other. As the strike lands with paralyzing slowness, subtract 2 dice from the defender's dice pool. Should it land, the foe will not soon wish to repeat the experience. He immediately receives a minor fear condition; in any round that he faces the Orochi (either by attacking or blocking) he suffers a -5 penalty to all actions. Victims of this attack sometimes have nightmares of the encounter for weeks afterward as hidden fears are unlocked and embodied by the assailant. Fortunately, the deliberate slowness of the attack prevents the Orochi from employing a secondary attack.

3 base boints, 1 chi match, 1 restriction, 1 flaw

  • Spiritual Attack (-5 from minor fear condition): 3 pts
  • Perfect Pressure (-2 dice): 3 pts
  • No Secondary Attack (+1 flaw)

3: Curse of the Aragami: Those who wish to confront the Orochi Fist must abide by the ancient taboos of the kami. Reminding them of this fact merely requires a suitable application of force. The Orochi strikes, and when the blow lands, he declares the nature of the taboo which his target must abide by. Generally this is couched in high-minded terminology, but sume practitioners are more direct. It should a prohibition of a single action for the duration of the chi condition: ie, "You may not set foot on this shrine's grounds" or "You may not attack members of our sacred order," or even "Stay out of my sight." However, it must be possible for the victim to follow the dictates of the condition (without commiting suicide). If they violate this taboo, they lose their breath in both their favored chi and the orochi's favored chi (if they have already lost this breath, lose the next one in the elemental progression cycle).

4 base points, 1 chi match

  • Spiritual Attack (major condition: blocks use of chi unless inflicted taboo is maintained): 5 pts

4: Orochi Fist: The technique for which the style is named. The martial artist takes on the demeanor and the power of the style's namesake. Her strikes become as deadly as the legendary Kusanagi, made from the tail of the Yamata-no-Orochi. This technique is impossible to mistake: The fists becom green and covered in thick, rough scales. They have the following statistics: Speed +5, Strike +20, Damage +15. In addition, the strikes chill the target to the bone, causing them to suffer the next level down in wound penalties. This ability can be invested with two jade chi, but while it is in effect, the martial artist is under the rage of the Orochi, and must attack every round and spend one free action advancing.

5 base points, 1 chi match, 2 flaw

  • Living Weapon (40 pts): 4
  • Investment (1 silver chi, 1 jade chi): 3
  • Chilling: 1
  • Must attack every round, may not retreat for duration (+2 Flaw)

5: Retribution Merited by Impertinence: To block the Orochi with mortal tools is to invite the wrath of heaven. One cannot rely on steel to face the primal force. Whenever the Orochi attacks and is blocked (or strikes armor), he may make a "breaking things" roll to destroy the offending object, regardless of whether it's construction is perfect. The victim suffers a two die penalty on defense from the ferocity of this blow.

6 base points, +1 color match

  • Equipment Destroying (perfect): 4
  • Perfect Pressure (-2 dice): 3
  • Channel: 2 jade chi

No-Brand Heros