Mad Season: Factions: Difference between revisions
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[[File:Factions0002.png|700px|center]] | [[File:Factions0002.png|700px|center]] | ||
:'''Trade Guild''' (controls the caravanserai) | |||
:'''The Red Guard''' (makes up the Watch [Dragonborn only] and oversees the local militia [any race]) | |||
:'''Potters Guild''' (crafts and distributes clayware - major export of Da'an Du) | |||
:'''Dyer and Tanner's Guilds''' (ostensibly two separate guilds, but collectively a front for the Thieve's Guild) | |||
:'''Council of Judges''' (Matrons and Patrons of the water home that adjudicate disputes that can be settled without awaiting the Circuit Parliament) | |||
:'''Stonemasters''' (masons and stone cutters of the settlement) | |||
:'''The Elementalists''' (manage the use and distribution of water and fire [combustibles] and wind power [from the settlement's Sails]) | |||
:'''Beasthold''' (responsible for travel, burden, and food animals) | |||
:'''Weavers Guild''' (responsible for textiles, esp tents) | |||
:'''Hunter's of the Sands''' (healers who tend to the ill and wounded and deal with the dead that frequently emerge from the sands) | |||
:'''Hostlers''' (In charge of professional and emergency hospitality) | |||
::Esmerelda Button - Mistress of Hostel | |||
==[[D%26D_5e:_The_Mad_Season|Return to Main Page]]== | ==[[D%26D_5e:_The_Mad_Season|Return to Main Page]]== |
Latest revision as of 20:22, 23 March 2023
Return to Main Page[edit]
Factions[edit]
- Trade Guild (controls the caravanserai)
- The Red Guard (makes up the Watch [Dragonborn only] and oversees the local militia [any race])
- Potters Guild (crafts and distributes clayware - major export of Da'an Du)
- Dyer and Tanner's Guilds (ostensibly two separate guilds, but collectively a front for the Thieve's Guild)
- Council of Judges (Matrons and Patrons of the water home that adjudicate disputes that can be settled without awaiting the Circuit Parliament)
- Stonemasters (masons and stone cutters of the settlement)
- The Elementalists (manage the use and distribution of water and fire [combustibles] and wind power [from the settlement's Sails])
- Beasthold (responsible for travel, burden, and food animals)
- Weavers Guild (responsible for textiles, esp tents)
- Hunter's of the Sands (healers who tend to the ill and wounded and deal with the dead that frequently emerge from the sands)
- Hostlers (In charge of professional and emergency hospitality)
- Esmerelda Button - Mistress of Hostel