Difference between revisions of "Horrors of Averoigne: Character Page Template"
(→Skills) |
(→Skills) |
||
Line 153: | Line 153: | ||
Alchemy 0 | Alchemy 0 | ||
+ | |||
Alertness 20 | Alertness 20 | ||
+ | |||
Animal Handling 10 | Animal Handling 10 | ||
+ | |||
Appraise 10 | Appraise 10 | ||
+ | |||
Art (Type) 0 | Art (Type) 0 | ||
+ | |||
Athletics 30 | Athletics 30 | ||
+ | |||
Beguile 20 | Beguile 20 | ||
+ | |||
Carouse 0 | Carouse 0 | ||
+ | |||
Chirurgery 0 | Chirurgery 0 | ||
+ | |||
Ciphers 0 | Ciphers 0 | ||
+ | |||
Craft (Type) 10 | Craft (Type) 10 | ||
+ | |||
Disguise 10 | Disguise 10 | ||
+ | |||
Dodge 30 | Dodge 30 | ||
+ | |||
Drive 20 | Drive 20 | ||
+ | |||
First Aid 10 | First Aid 10 | ||
+ | |||
Folklore 10 | Folklore 10 | ||
+ | |||
Forage/Hunt 10 | Forage/Hunt 10 | ||
+ | |||
Foreign Court/Kingdom (Type) 0 | Foreign Court/Kingdom (Type) 0 | ||
+ | |||
Foreign Language (Type) 0 | Foreign Language (Type) 0 | ||
+ | |||
Harangue/Taunt 10 | Harangue/Taunt 10 | ||
+ | |||
Herb Lore 20 | Herb Lore 20 | ||
+ | |||
History 10 | History 10 | ||
+ | |||
Homeland 0 | Homeland 0 | ||
+ | |||
Insight 10 | Insight 10 | ||
+ | |||
Literacy 0 | Literacy 0 | ||
+ | |||
Melee Weapons 30 | Melee Weapons 30 | ||
+ | |||
Navigate 10 | Navigate 10 | ||
+ | |||
Occult (Type) 10 | Occult (Type) 10 | ||
+ | |||
Persuade 20 | Persuade 20 | ||
+ | |||
Quadrivium 0 | Quadrivium 0 | ||
+ | |||
Ranged Weapons 20 | Ranged Weapons 20 | ||
+ | |||
Reassure 10 | Reassure 10 | ||
+ | |||
Religion (Type) 10 | Religion (Type) 10 | ||
+ | |||
Repair/Devise 0 | Repair/Devise 0 | ||
+ | |||
Ride 10 | Ride 10 | ||
+ | |||
Sailing (Type) 0 | Sailing (Type) 0 | ||
+ | |||
Scavenge 10 | Scavenge 10 | ||
+ | |||
Search 20 | Search 20 | ||
+ | |||
Siege Weapons 0 | Siege Weapons 0 | ||
+ | |||
Stealth 10 | Stealth 10 | ||
+ | |||
Swim 20 | Swim 20 | ||
+ | |||
Trivium 0 | Trivium 0 | ||
+ | |||
Unarmed Combat 40 | Unarmed Combat 40 | ||
+ | |||
Unnatural 0 | Unnatural 0 | ||
Revision as of 12:16, 13 May 2023
Character Name: | |||
Player Name: | |||
Profession/Archetype: | |||
Clan/Family: | |||
Sex (Age): | |||
Home Province: |
Contents
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | |||
Constitution | |||
Dexterity | |||
Intelligence | |||
Power | |||
Charisma |
Derived Attributes
Maximum | Current | |
---|---|---|
Hit Points (HP) | ||
Willpower (WP) | ||
Sanity (SAN) | ||
Breaking Point (BP) |
Permanent | At Hand/Stowed/In Storage | |
---|---|---|
Resources | X / X / X |
Resource Check Boxes
Resources | O | O | O |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Personal | |
Communal | |
Skills
Alchemy 0
Alertness 20
Animal Handling 10
Appraise 10
Art (Type) 0
Athletics 30
Beguile 20
Carouse 0
Chirurgery 0
Ciphers 0
Craft (Type) 10
Disguise 10
Dodge 30
Drive 20
First Aid 10
Folklore 10
Forage/Hunt 10
Foreign Court/Kingdom (Type) 0
Foreign Language (Type) 0
Harangue/Taunt 10
Herb Lore 20
History 10
Homeland 0
Insight 10
Literacy 0
Melee Weapons 30
Navigate 10
Occult (Type) 10
Persuade 20
Quadrivium 0
Ranged Weapons 20
Reassure 10
Religion (Type) 10
Repair/Devise 0
Ride 10
Sailing (Type) 0
Scavenge 10
Search 20
Siege Weapons 0
Stealth 10
Swim 20
Trivium 0
Unarmed Combat 40
Unnatural 0
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots.
Weapons
Skill % | Base Range | Damage | Special capabilities | Cost | |
Personal Details, Obligations, Heirlooms, and Other Notes