Aim to Misbehave: Advancement: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
(24 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
[[Firefly_Prime:_Aim_to_Misbehave | < < < Return to Main Page]] | [[Firefly_Prime:_Aim_to_Misbehave | < < < Return to Main Page]] | ||
This game will be broken up into '''Jobs''' with each job being a series of scenes that roughly map to an arc of (usually) five acts. Each job the crew completes earns | This game will be broken up into '''Jobs''' with each job being a series of scenes that roughly map to an arc of (usually) five acts. Each job the crew completes earns each character two '''(2)''' experience. Experience can be spent to advance characters as follows: | ||
==Tier 0 Advances== | |||
*Swap out a current Attribute Rank for another: '''0 Experience''' during or immediately following character's first episode | |||
*Swap out a current Role ranking for another: '''0 Experience''' during or immediately following character's first episode | |||
*Change a Knack: '''0 Experience''' during or immediately following character's first episode (or later if it has never been used). | |||
*Swap out '''Ambition''' or '''Quirk''' Distinction. '''Prime Role''' Distinctions can be changed, but must remain relevant to the character's Prime Role: '''0 Experience''' during or immediately following character's first episode | |||
*Swap out a Distinction SFX. Cannot swap out Hinder: '''0 Experience''' during or immediately following character's first episode. | |||
*Swap out one Attribute SFX for another: '''0 Experience''' during or immediately following character's first episode. | |||
[[Firefly_Prime:_Aim_to_Misbehave | < < < Return to Main Page]] | |||
==Tier 1 Advances== | |||
*Swap out a current Role ranking for another: '''1 Experience''' | |||
*Change a Knack: '''1 Experience''' | |||
*Switch out Ambition or Quirk Distinction for a new Ambition or Quirk Distinction. If Prime Roll Distinction is changed, it must still relate back to the character's Prime Role: '''1 Experience''' ''If the distinction had active SFX, activate new SFX appropriate to the new Distinction''. | |||
*Swap out a Distinction SFX. Cannot swap out Hinder: '''1 Experience''' | |||
*Swap out one Attribute SFX for another: '''1 Experience''' | |||
*Turn an Asset from an Episode into a [[file:d6a.png|20px|d6]] Signature Asset: '''1 Experience''' | *Turn an Asset from an Episode into a [[file:d6a.png|20px|d6]] Signature Asset: '''1 Experience''' | ||
* | *Add a new [[file:d6a.png|20px|d6]] Knack to a [[file:d6a.png|20px|d6]] or higher Role: '''1 Experience''' ''Knacks cannot be added to your [[file:d4a.png|20px|d4]] Role''. | ||
*Add a Signature Asset SFX: ''' | |||
[[Firefly_Prime:_Aim_to_Misbehave | < < < Return to Main Page]] | |||
==Tier 2 Advances== | |||
*Add a Signature Asset SFX: '''2 Experience''' [[file:d6a.png|20px|d6]] ''Assets may have a max of one '''(1)''' SFX. [[file:d8a.png|20px|d8]] Assets may have a max of two '''(2)''''' | |||
*Step up a [[file:d6a.png|20px|d6]] Signature Asset to a [[file:d8a.png|20px|d8]]: '''2 Experience''' | *Step up a [[file:d6a.png|20px|d6]] Signature Asset to a [[file:d8a.png|20px|d8]]: '''2 Experience''' | ||
* | * Step up a Knack by one die type: '''2 Experience''' ''Knacks may not be stepped up higher than the Role they are attached to.'' | ||
*Unlock a new Distinction SFX: '''2 Experience''' ''Distinctions may have no more than three '''(3)''' SFX (this includes Hinder)'' | |||
* | |||
[[Firefly_Prime:_Aim_to_Misbehave | < < < Return to Main Page]] | |||
==Tier 3 Advances== | |||
*Step up a Role to [[file:d8a.png|20px|d8]] or higher: '''3 Experience''' ''No Role may be stepped up beyond [[file:d12a.png|20px|d12]]'' and the ''[[file:d4a.png|20px|d4]] Role may not be advanced.'' | |||
*Step up one Attribute and step back another: '''3 Experience''' ''No Attribute may be stepped up beyond [[file:d12a.png|20px|d12]] or stepped back below [[file:d4a.png|20px|d4]]'' | |||
---- | |||
Players may also donate experience to buff their ship (See [[Aim_to_Misbehave:_Ship_Advancement | Ship Advancement]]) | |||
[[Firefly_Prime:_Aim_to_Misbehave | < < < Return to Main Page]] | [[Firefly_Prime:_Aim_to_Misbehave | < < < Return to Main Page]] |
Latest revision as of 15:50, 5 June 2023
This game will be broken up into Jobs with each job being a series of scenes that roughly map to an arc of (usually) five acts. Each job the crew completes earns each character two (2) experience. Experience can be spent to advance characters as follows:
Tier 0 Advances[edit]
- Swap out a current Attribute Rank for another: 0 Experience during or immediately following character's first episode
- Swap out a current Role ranking for another: 0 Experience during or immediately following character's first episode
- Change a Knack: 0 Experience during or immediately following character's first episode (or later if it has never been used).
- Swap out Ambition or Quirk Distinction. Prime Role Distinctions can be changed, but must remain relevant to the character's Prime Role: 0 Experience during or immediately following character's first episode
- Swap out a Distinction SFX. Cannot swap out Hinder: 0 Experience during or immediately following character's first episode.
- Swap out one Attribute SFX for another: 0 Experience during or immediately following character's first episode.
Tier 1 Advances[edit]
- Swap out a current Role ranking for another: 1 Experience
- Change a Knack: 1 Experience
- Switch out Ambition or Quirk Distinction for a new Ambition or Quirk Distinction. If Prime Roll Distinction is changed, it must still relate back to the character's Prime Role: 1 Experience If the distinction had active SFX, activate new SFX appropriate to the new Distinction.
- Swap out a Distinction SFX. Cannot swap out Hinder: 1 Experience
- Swap out one Attribute SFX for another: 1 Experience
- Turn an Asset from an Episode into a Signature Asset: 1 Experience
- Add a new Knack to a or higher Role: 1 Experience Knacks cannot be added to your Role.
Tier 2 Advances[edit]
- Add a Signature Asset SFX: 2 Experience Assets may have a max of one (1) SFX. Assets may have a max of two (2)
- Step up a Signature Asset to a : 2 Experience
- Step up a Knack by one die type: 2 Experience Knacks may not be stepped up higher than the Role they are attached to.
- Unlock a new Distinction SFX: 2 Experience Distinctions may have no more than three (3) SFX (this includes Hinder)
Tier 3 Advances[edit]
- Step up a Role to or higher: 3 Experience No Role may be stepped up beyond and the Role may not be advanced.
- Step up one Attribute and step back another: 3 Experience No Attribute may be stepped up beyond or stepped back below
Players may also donate experience to buff their ship (See Ship Advancement)