Difference between revisions of "Nights Black Agents D100 Character Page"
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==Motivations and Mental Disorders== | ==Motivations and Mental Disorders== | ||
+ | =Skills= | ||
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− | + | Alchemy 0 | |
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− | + | Alertness 20 | |
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− | + | Animal Handling 10 | |
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− | + | Appraise 10 | |
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− | + | Art (Type) 0 | |
− | + | ||
− | + | Athletics 30 | |
− | + | ||
− | + | Beguile 20 | |
− | + | ||
− | + | Carouse 0 | |
− | + | ||
− | + | Chirurgery 0 | |
− | + | ||
− | + | Ciphers 0 | |
− | + | ||
− | + | Craft (Type) 10 | |
− | + | ||
− | + | Disguise 10 | |
− | + | ||
− | + | Dodge 30 | |
− | + | ||
− | + | Drive 20 | |
− | + | ||
− | + | First Aid 10 | |
− | + | ||
− | + | Folklore 10 | |
− | + | ||
− | + | Forage/Hunt 10 | |
− | + | ||
− | + | Foreign Court/Kingdom (Type) 0 | |
− | + | ||
− | + | Foreign Language (Type) 0 | |
− | + | ||
− | + | Harangue/Taunt 10 | |
− | + | ||
− | + | Herb Lore 20 | |
− | + | ||
− | + | History 10 | |
− | + | ||
− | + | Homeland 0 | |
− | + | ||
− | + | Insight 10 | |
− | + | ||
− | + | Literacy 0 | |
− | + | ||
− | + | Melee Weapons 30 | |
− | + | ||
− | + | Navigate 10 | |
− | + | ||
− | + | Occult (Type) 10 | |
− | + | ||
− | + | Persuade 20 | |
− | + | ||
− | + | Procuratio 0 | |
− | + | ||
− | + | Quadrivium 0 | |
− | + | ||
− | + | Ranged Weapons 20 | |
− | + | ||
− | + | Reassure 10 | |
− | + | ||
− | + | Religion (Type) 10 | |
− | + | ||
− | + | Repair/Devise 0 | |
− | + | ||
− | + | Ride 10 | |
− | + | ||
− | + | Sailing (Type) 0 | |
− | + | ||
− | + | Scavenge 10 | |
− | + | ||
− | + | Search 20 | |
− | + | ||
− | + | Siege Weapons 0 | |
− | + | ||
− | + | Stealth 10 | |
− | + | ||
− | + | Swim 20 | |
− | + | ||
− | + | Trivium 0 | |
− | + | ||
− | + | Unarmed Combat 40 | |
− | + | ||
− | + | Unnatural 0 | |
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=Physical Injuries and Ailments= | =Physical Injuries and Ailments= |
Revision as of 01:10, 24 July 2023
Character Name: | |||
Player Name: | |||
Profession: | |||
Nationality: | |||
Sex (Age): | |||
Education: |
Contents
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | |||
Constitution | |||
Dexterity | |||
Intelligence | |||
Power | |||
Charisma |
Derived Attributes
Maximum | Current | |
---|---|---|
Hit Points (HP) | ||
Willpower (WP) | ||
Sanity (SAN) | ||
Breaking Point (BP) |
Permanent | At Hand/Stowed/In Storage | // | Resources | () | / / |
---|
Resource Check Boxes
Resources | O | O | O |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Personal | |
Communal | |
Motivations and Mental Disorders
Skills
Alchemy 0
Alertness 20
Animal Handling 10
Appraise 10
Art (Type) 0
Athletics 30
Beguile 20
Carouse 0
Chirurgery 0
Ciphers 0
Craft (Type) 10
Disguise 10
Dodge 30
Drive 20
First Aid 10
Folklore 10
Forage/Hunt 10
Foreign Court/Kingdom (Type) 0
Foreign Language (Type) 0
Harangue/Taunt 10
Herb Lore 20
History 10
Homeland 0
Insight 10
Literacy 0
Melee Weapons 30
Navigate 10
Occult (Type) 10
Persuade 20
Procuratio 0
Quadrivium 0
Ranged Weapons 20
Reassure 10
Religion (Type) 10
Repair/Devise 0
Ride 10
Sailing (Type) 0
Scavenge 10
Search 20
Siege Weapons 0
Stealth 10
Swim 20
Trivium 0
Unarmed Combat 40
Unnatural 0
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Weapons
Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | ||
* | * | * | ||||||
Personal Details, Work Performance, Special Training and Other Notes