Difference between revisions of "Nights Black Agents D100 Character Page"
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− | + | Alertness (20) | |
− | + | Anthropology (0) | |
− | Alertness 20 | + | Appraise (10) |
− | + | Archeology (0) | |
− | + | Art (Type) (0) | |
− | + | Artillery (0) | |
− | Appraise 10 | + | Athletics (30) |
− | + | Craft (Type) (0) | |
− | Art (Type) 0 | + | Demolitions (0) |
− | + | Disguise (10) | |
− | Athletics 30 | + | Dodge (30) |
− | + | Drive (Type) (20) | |
− | + | Espionage Training (Type) (0) | |
− | + | Firearms (20) | |
− | + | First Aid (10) | |
− | + | Foreign Language (Type) (0) | |
− | + | Harangue (10) | |
− | + | Heavy Machinery (10) | |
− | + | Heavy Weapons (0) | |
− | + | History (10) | |
− | Craft (Type) | + | Insight (10) |
− | + | Law (Type) (0) | |
− | Disguise 10 | + | Medicine (0) |
− | + | Melee Weapons (30) | |
− | Dodge 30 | + | Military Science (0) |
− | + | Natural World (10) | |
− | Drive 20 | + | Navigate (10) |
− | + | Occult (10) | |
− | First Aid 10 | + | Organizational Lore (Type) (0) |
− | + | Persuade (20) | |
− | + | Pilot (Type) (0) | |
− | + | Psychoanalyze (10) | |
− | + | Regional Lore (Type) (0) | |
− | + | Research (10) | |
− | + | Ride (10) | |
− | + | Scavenge (10) | |
− | Foreign Language (Type) 0 | + | Science (Type) (0) |
− | + | Search (20) | |
− | Harangue | + | Stealth (10) |
− | + | Surgery (0) | |
− | + | Survival (Type) (10) | |
− | + | Swim (20) | |
− | History 10 | + | Unarmed Combat (40) |
− | + | Use Gadgets (0) | |
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− | Melee Weapons 30 | ||
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− | Persuade 20 | ||
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− | Ride 10 | ||
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− | Search 20 | ||
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− | Swim 20 | ||
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− | Unarmed Combat 40 | ||
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=Physical Injuries and Ailments= | =Physical Injuries and Ailments= |
Revision as of 01:13, 24 July 2023
Character Name: | |||
Player Name: | |||
Profession: | |||
Nationality: | |||
Sex (Age): | |||
Education: |
Contents
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | |||
Constitution | |||
Dexterity | |||
Intelligence | |||
Power | |||
Charisma |
Derived Attributes
Maximum | Current | |
---|---|---|
Hit Points (HP) | ||
Willpower (WP) | ||
Sanity (SAN) | ||
Breaking Point (BP) |
Permanent | At Hand/Stowed/In Storage | // | Resources | () | / / |
---|
Resource Check Boxes
Resources | O | O | O |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Personal | |
Communal | |
Motivations and Mental Disorders
Skills
Alertness (20) Anthropology (0) Appraise (10) Archeology (0) Art (Type) (0) Artillery (0) Athletics (30) Craft (Type) (0) Demolitions (0) Disguise (10) Dodge (30) Drive (Type) (20) Espionage Training (Type) (0) Firearms (20) First Aid (10) Foreign Language (Type) (0) Harangue (10) Heavy Machinery (10) Heavy Weapons (0) History (10) Insight (10) Law (Type) (0) Medicine (0) Melee Weapons (30) Military Science (0) Natural World (10) Navigate (10) Occult (10) Organizational Lore (Type) (0) Persuade (20) Pilot (Type) (0) Psychoanalyze (10) Regional Lore (Type) (0) Research (10) Ride (10) Scavenge (10) Science (Type) (0) Search (20) Stealth (10) Surgery (0) Survival (Type) (10) Swim (20) Unarmed Combat (40) Use Gadgets (0)
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Weapons
Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | ||
* | * | * | ||||||
Personal Details, Work Performance, Special Training and Other Notes