Difference between revisions of "Nights Black Agents D100 Character Page"

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(Skills)
(Statistics)
 
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|'''Strength'''
 
|'''Strength'''
 
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|8
 
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Damage Bonus:
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'''Resources'''
  
 
{| class="wikitable"
 
{| class="wikitable"
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Alertness (20)
 
  
Anthropology (0)
+
{| class="wikitable"
 
+
! Skill
Appraise (10)
+
! Base rating
 
+
! Rating
Archeology (0)
+
! Failed
 
+
|-
Art (Type) (0)
+
| Alertness
 
+
| 20
Artillery (0)
+
|
 
+
|
Athletics (30)
+
|-
 
+
| Anthropology  
Craft (Type) (0)
+
| 0
 
+
|
Demolitions (0)
+
|
 
+
|-
Disguise (10)
+
| Appraise
 
+
| 10
Dodge (30)
+
|
 
+
|
Drive (Type) (20)
+
|-
 
+
| Archaeology
Espionage Training (Type) (0)
+
| 0
 
+
|
Firearms (20)
+
|
 
+
|-
First Aid (10)
+
| Art (Type)
 
+
| 0
Foreign Language (Type) (0)
+
|
 
+
|
Harangue (10)
+
|-
 
+
| Athletics
Heavy Machinery (10)
+
| 30
 
+
|
Heavy Weapons (0)
+
|
 
+
|-
History (10)
+
| Craft (Type)
 
+
| 10
Insight (10)
+
|
 
+
|
Law (Type) (0)
+
|-
 
+
| Demolitions
Medicine (0)
+
| 0
 
+
|
Melee Weapons (30)
+
|
 
+
|-
Military Science (0)
+
| Disguise
 
+
| 10
Natural World (10)
+
|
 
+
|
Navigate (10)
+
|-
 
+
| Dodge
Occult (10)
+
| 30
 
+
|
Organizational Lore (Type) (0)
+
|
 
+
|-
Persuade (20)
+
| Drive
 
+
| 20
Pilot (Type) (0)
+
|
 
+
|
Psychoanalyze (10)
+
|-
 
+
| Espionage Training (Type)
Regional Lore (Type) (0)
+
| 0
 
+
|
Research (10)
+
|
 
+
|-
Ride (10)
+
| Firearms
 
+
| 25
Scavenge (10)
+
|
 
+
|
Science (Type) (0)
+
|-
 
+
| First Aid
Search (20)
+
| 10
 
+
|
Stealth (10)
+
|
 
+
|-
Surgery (0)
+
| Foreign Language (Type)
 
+
| 0
Survival (Type) (10)
+
|
 
+
|
Swim (20)
+
|-
 
+
| Harangue
Unarmed Combat (40)
+
| 10
 
+
|
Use Gadgets (0)
+
|
 +
|-
 +
| Heavy Machinery
 +
| 10
 +
|
 +
|
 +
|-
 +
| Heavy Weapons
 +
| 0
 +
|
 +
|
 +
|-
 +
| History
 +
| 10
 +
|
 +
|
 +
|-
 +
| Insight
 +
| 10
 +
|
 +
|
 +
|-
 +
| Law
 +
| 0
 +
|
 +
|
 +
|-
 +
| Medicine
 +
| 0
 +
|
 +
|
 +
|-
 +
| Melee Weapons
 +
| 30
 +
|
 +
|
 +
|-
 +
| Military Science
 +
| 0
 +
|
 +
|
 +
|-
 +
| Natural World
 +
| 10
 +
|
 +
|
 +
|-
 +
| Navigate
 +
| 10
 +
|
 +
|
 +
|-
 +
| Occult (Type)
 +
| 10
 +
|
 +
|
 +
|-
 +
| Organizational Lore (Type)
 +
| 10
 +
|
 +
|
 +
|-
 +
| Persuade
 +
| 20
 +
|
 +
|
 +
|-
 +
| Pilot (Type)
 +
| 0
 +
|
 +
|
 +
|-
 +
| Psychoanalyze  
 +
| 10
 +
|
 +
|
 +
|-
 +
| Regional Lore (Type)
 +
| 0
 +
|
 +
|
 +
|-
 +
| Research
 +
| 10
 +
|
 +
|
 +
|-
 +
| Ride
 +
| 10
 +
|
 +
|
 +
|-
 +
| Scavenge
 +
| 10
 +
|
 +
|
 +
|-
 +
| Science (Type)
 +
| 0
 +
|
 +
|
 +
|-
 +
| Search
 +
| 20
 +
|
 +
|
 +
|-
 +
| Stealth
 +
| 10
 +
|
 +
|
 +
|-
 +
| Surgery
 +
| 0
 +
|
 +
|
 +
|-
 +
| Survival (Type)
 +
| 10
 +
|
 +
|
 +
|-
 +
| Swim
 +
| 20
 +
|
 +
|
 +
|-
 +
| Unarmed Combat
 +
| 40
 +
|
 +
|
 +
|-
 +
| Use Gadgets
 +
| 10
 +
|
 +
|
 +
|}
  
 
=Physical Injuries and Ailments=
 
=Physical Injuries and Ailments=

Latest revision as of 02:56, 4 August 2023

Character Name:
Player Name:
Profession:
Nationality:
Sex (Age):
Education:

Statistics[edit]

Score x5 What Others Notice
Strength 8
Constitution
Dexterity
Intelligence
Power
Charisma


Derived Attributes[edit]

Maximum Current
Hit Points (HP)
Willpower (WP)
Sanity (SAN)
Breaking Point (BP)


Damage Bonus:


Resources

Permanent At Hand/Stowed/In Storage // Resources () / /

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane[edit]

Violence O O O adapted
Helplessness O O O adapted

Bonds[edit]

Score
Personal
Communal

Motivations and Mental Disorders[edit]

Skills[edit]

Skill Base rating Rating Failed
Alertness 20
Anthropology 0
Appraise 10
Archaeology 0
Art (Type) 0
Athletics 30
Craft (Type) 10
Demolitions 0
Disguise 10
Dodge 30
Drive 20
Espionage Training (Type) 0
Firearms 25
First Aid 10
Foreign Language (Type) 0
Harangue 10
Heavy Machinery 10
Heavy Weapons 0
History 10
Insight 10
Law 0
Medicine 0
Melee Weapons 30
Military Science 0
Natural World 10
Navigate 10
Occult (Type) 10
Organizational Lore (Type) 10
Persuade 20
Pilot (Type) 0
Psychoanalyze 10
Regional Lore (Type) 0
Research 10
Ride 10
Scavenge 10
Science (Type) 0
Search 20
Stealth 10
Surgery 0
Survival (Type) 10
Swim 20
Unarmed Combat 40
Use Gadgets 10

Physical Injuries and Ailments[edit]




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment[edit]

Weapons[edit]

Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots
* * *

Personal Details, Work Performance, Special Training and Other Notes[edit]