Exploring the Halls of Arden Vul:Maiandros WWN: Difference between revisions
Jump to navigation
Jump to search
Atlictoatl (talk | contribs) Created page with " Back to main page ==Maiandros== Former Imperial velite *Class L4 *Background: *Class Ability: *Languages: Archontean (literate); sol..." |
Atlictoatl (talk | contribs) |
||
(7 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
Former Imperial velite | Former Imperial velite | ||
* | *Warrior L4 | ||
*Background: | *Background: Soldier (mustered-out Imperial velite) | ||
*Class Ability: | *Class Ability: Killing Blow (+2 damage) | ||
*Class Ability: Veteran's Luck (turn miss into hit as Instant action 1@/scene, or turn an enemy's hit against them into a miss) | |||
*Languages: Archontean (literate); soldier's rudiments of Thorcin | *Languages: Archontean (literate); soldier's rudiments of Thorcin | ||
Line 14: | Line 15: | ||
*Secondary Skill: bowyer/fletcher | *Secondary Skill: bowyer/fletcher | ||
*Lawful, Alignment Goal: impose or maintain order in the face of chaos | *Lawful, Alignment Goal: impose or maintain order in the face of chaos | ||
*Personal Goal: win martial fame | |||
~*~ | ~*~ | ||
Line 21: | Line 23: | ||
===Attributes=== | ===Attributes=== | ||
*Strength 15 (+1) | *Strength 15 (+1) | ||
*Intelligence | *Intelligence 13 | ||
*Wisdom | *Wisdom 9 | ||
*Dexterity | *Dexterity 14 (+1) | ||
*Constitution | *Constitution 15 (+1) | ||
*Charisma | *Charisma 14 (+1) | ||
===Skills=== | ===Skills=== | ||
* | *Exert-1 | ||
*Lead-0 | |||
*Notice-0 | |||
*Punch-0 | |||
*Ride-0 | |||
*Shoot-0 | |||
*Sneak-0 | |||
*Stab-2 | |||
*Survive-0 | |||
===Foci=== | ===Foci=== | ||
* | *Close Combatant-1 (throw small weapons without short-range penalty, ignore melee shock damage) | ||
*Die Hard-1 (+2 hp/level, automatically stabilise if mortally wounded) | |||
*Shocking Assault-1 (inflict shock as if enemies AC 10) | |||
===Conflict=== | ===Conflict=== | ||
*HP: | *HP: 37 | ||
*System Strain: | *System Strain: 0/15 | ||
*AC: (Unarmored AC: ) | *AC: 16 (15 without shield; Unarmored AC: 11) | ||
*Initiative Bonus: | *Initiative Bonus: +1 | ||
Basic Attack Bonus: | Basic Attack Bonus: | ||
*Melee Attack Bonus: | *Melee Attack Bonus: +5 | ||
*Ranged Attack Bonus: | *Ranged Attack Bonus: +5 | ||
Weapons: | Weapons: | ||
* | *short sword: +7, 1d6+3, shock 5/15 | ||
* | *dagger: +7, 1d4+3, shock 4/15, throw 60/90 +5 | ||
===Saving Throws=== | ===Saving Throws=== | ||
*Physical: | *Physical: 11 | ||
*Evasion: | *Evasion: 11 | ||
*Mental: | *Mental: 11 | ||
*Luck: | *Luck: 12 | ||
===Equipment=== | ===Equipment=== | ||
Readied (6/7): | |||
*pieced armor (AC 14) | |||
*shield or torch | |||
*short sword | |||
*Nightwind, a velite war-spear | |||
Stowed (Backpack, 5/15): | |||
*tinderbox | |||
*2 torches | |||
*Rations, 1 week | |||
Stashed (where): | Stashed (where): | ||
-- | |||
Wealth: | Wealth: | ||
*Coinpurse: | *Coinpurse: 4 gold, 8 silver, three 50gp gems | ||
*Factor (which factor): | *Factor (which factor): -- | ||
===Hired Help=== | ===Hired Help=== | ||
Retainers: | Retainers: | ||
-- | |||
Mercenaries: | Mercenaries: | ||
-- | |||
Specialists: | Specialists: | ||
-- | |||
==Notes== | ==Notes== | ||
Lost dagger - thrown at the giant snake. |
Latest revision as of 04:05, 7 August 2023
Maiandros[edit]
Former Imperial velite
- Warrior L4
- Background: Soldier (mustered-out Imperial velite)
- Class Ability: Killing Blow (+2 damage)
- Class Ability: Veteran's Luck (turn miss into hit as Instant action 1@/scene, or turn an enemy's hit against them into a miss)
- Languages: Archontean (literate); soldier's rudiments of Thorcin
~*~
- Traits: boastful, confident, enthusiastic
- Secondary Skill: bowyer/fletcher
- Lawful, Alignment Goal: impose or maintain order in the face of chaos
- Personal Goal: win martial fame
~*~
- XP: 12
Attributes[edit]
- Strength 15 (+1)
- Intelligence 13
- Wisdom 9
- Dexterity 14 (+1)
- Constitution 15 (+1)
- Charisma 14 (+1)
Skills[edit]
- Exert-1
- Lead-0
- Notice-0
- Punch-0
- Ride-0
- Shoot-0
- Sneak-0
- Stab-2
- Survive-0
Foci[edit]
- Close Combatant-1 (throw small weapons without short-range penalty, ignore melee shock damage)
- Die Hard-1 (+2 hp/level, automatically stabilise if mortally wounded)
- Shocking Assault-1 (inflict shock as if enemies AC 10)
Conflict[edit]
- HP: 37
- System Strain: 0/15
- AC: 16 (15 without shield; Unarmored AC: 11)
- Initiative Bonus: +1
Basic Attack Bonus:
- Melee Attack Bonus: +5
- Ranged Attack Bonus: +5
Weapons:
- short sword: +7, 1d6+3, shock 5/15
- dagger: +7, 1d4+3, shock 4/15, throw 60/90 +5
Saving Throws[edit]
- Physical: 11
- Evasion: 11
- Mental: 11
- Luck: 12
Equipment[edit]
Readied (6/7):
- pieced armor (AC 14)
- shield or torch
- short sword
- Nightwind, a velite war-spear
Stowed (Backpack, 5/15):
- tinderbox
- 2 torches
- Rations, 1 week
Stashed (where): --
Wealth:
- Coinpurse: 4 gold, 8 silver, three 50gp gems
- Factor (which factor): --
Hired Help[edit]
Retainers: -- Mercenaries: -- Specialists: --
Notes[edit]
Lost dagger - thrown at the giant snake.