Difference between revisions of "Jessamine Quill"
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==Basics== | ==Basics== | ||
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− | :'''Level''': | + | :'''Level''': 3 |
:'''Alignment''': Lawful Good | :'''Alignment''': Lawful Good | ||
:'''Ht:''' 5'9" | :'''Ht:''' 5'9" | ||
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==Combat== | ==Combat== | ||
− | '''AC''' 16 (18 with shield) | '''HP''' | + | '''AC''' 16 (18 with shield) | '''HP''' 24 | '''Hit Dice''' 3d8 | Initiative +0 |
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*Common Action: Mace +3 melee (1d6+1 bludgeoning) | *Common Action: Mace +3 melee (1d6+1 bludgeoning) | ||
*Common Action: Light Crossbow +2 ranged 80/160 (1d8 piercing) | *Common Action: Light Crossbow +2 ranged 80/160 (1d8 piercing) | ||
*Common Action: Word of Radiance (Each creature of choice you can see in 5' must make a Con save or take 1d6 radiant damage) | *Common Action: Word of Radiance (Each creature of choice you can see in 5' must make a Con save or take 1d6 radiant damage) | ||
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==Spellcasting== | ==Spellcasting== | ||
− | '''Spell Slots:''' L1 | | + | '''Spell Slots:''' L1 | 4 || L2 | 2 |
− | '''Spell DC:''' (8 + Prof 2 + | + | '''Spell DC:''' (8 + Prof 2 + Wis 3) 13 |
− | '''Spell Att Mod:''' (Prof 2 + | + | '''Spell Att Mod:''' (Prof 2 + Wis 3) +5 |
<u>Cantrips</u> | <u>Cantrips</u> | ||
− | :''' | + | :'''Guidance''': https://5e.d20srd.org/srd/spells/guidance.htm |
− | :''' | + | :'''Spare the Dying''': https://5e.d20srd.org/srd/spells/sparetheDying.htm |
− | :''' | + | :'''Word of Radiance''': Burning radiance surrounds you. Creatures of choice within 5 feet you can see must make a Con save or take 1d6 radiant. |
:Source: '''xxx''': Description | :Source: '''xxx''': Description | ||
− | <u>Spells Prepared ( | + | <u>Spells Prepared (Wis 3 + Lvl 3 = 6)</u> |
− | : | + | : '''1st level''' |
− | : Domain: | + | : Healing Word, Sanctuary, Detect Poison and Disease(c)(r), Detect Magic(c)(r), Shield of Faith(c) |
+ | : Domain: Bless(c), Cure Wounds | ||
+ | : '''2nd level''' | ||
+ | : Prayer of Healing | ||
+ | : Domain: Lesser Restoration, Spiritual Weapon | ||
+ | |||
+ | ==Feats== | ||
+ | :'''Healer''' When using a Healer's Kit to stabilise, target regains 1 hp. Can use a Healer's Kit to restore 1d6+4+HD hit points, 1/target's rest. | ||
− | + | ==Racial Features (Race)== | |
− | + | :'''Darkvision:''' 60 feet, shades of grey | |
− | :''' | ||
− | :''' | ||
− | + | :'''Fey Ancestry:''' Advantage on saving throws against being charmed, and magic can't put you to sleep. | |
− | :''' | ||
− | :''' | + | :'''Skill Versatility:''' Proficiency in two skills (Animal Handling, Performance) |
− | == | + | ==Class Features (Cleric)== |
− | :''' | + | : '''Domain''' Life |
+ | : '''Deity''': Ilmater | ||
− | :''' | + | : '''Channel Divinity''' - 1/rest |
− | :''' | + | : '''Channel Divinity: Turn Undead''' |
+ | :: Action: Undead within 30 ft make a Wisdom save or be Turned for 1 minute or until it takes damage. | ||
− | :''' | + | : '''Channel Divinity: Harness Divine Power''' - 1/long rest |
+ | :: Bonus action: regain 1 spell slot of level no higher than half PB (round up). | ||
− | + | : '''Channel Divinity: Preserve Life''' | |
− | : ''' | + | :: Action: heal 5 x cleric level hit points distributed amongst creatures of your choice within 30 ft, up to half of their maximum. Does not work on Undead or Constructs. |
− | : | ||
− | : ''' | + | : '''Disciple of Life''' |
− | :: | + | :: Healing spells of 1st level or higher heal an additional 2 + spell level hit points |
: '''Feature''' - X/rest | : '''Feature''' - X/rest | ||
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:: ''Subheading:'' Description | :: ''Subheading:'' Description | ||
− | ==Background Features ( | + | ==Background Features (Acolyte)== |
− | : '''Proficiencies''': | + | : '''Proficiencies''': Religion, Persuasion |
− | : ''' | + | : '''Shelter of the Faithful''' - Ilmatari provide you with simple lodgings and support. |
− | : '''Personality Trait''': | + | : '''Personality Trait''': I've spent so long in the temple that I have little practical experience dealing with people in the outside world. |
− | : '''Ideal''': | + | : '''Ideal''': Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful) |
− | : '''Bond''': | + | : '''Bond''': Everything I do is for the common people. |
− | : '''Flaw''': | + | : '''Flaw''': My piety sometimes leads me to blindly trust those that profess faith in my god. |
==Equipment== | ==Equipment== | ||
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'''<u>Weapons</u>''' | '''<u>Weapons</u>''' | ||
− | : | + | : Mace |
− | : | + | : Light Crossbow |
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'''<u>Armor</u>''' | '''<u>Armor</u>''' | ||
− | : | + | : Chainmail |
− | : Shield | + | : Shield |
'''<u>Gear</u>''' | '''<u>Gear</u>''' | ||
− | : Backpack 5lb | + | : Backpack 5lb |
− | :: | + | :: Blanket 3lb |
− | :: | + | :: 10 candles 0lb |
− | :: | + | :: Tinderbox 1lb |
− | :: | + | :: Alms box 1lb |
− | :: | + | :: 2 blocks of incense 0lb |
− | :: | + | :: Censer 1lb |
− | :: | + | :: 2 days rations 4lb |
− | :: | + | :: Waterskin 5lb |
− | : | + | : Clothes, Vestments --lb |
− | + | : Clothes, Common clothes | |
− | + | : Holy Symbol (amulet) 1lb | |
− | + | : Holy Symbol (emblem) 0lb | |
− | + | : Prayer Book 5lb | |
− | : Clothes, | + | : 5 sticks of incense 0lb |
− | : | + | : Belt Pouch 1lb |
− | : | + | : Healer's Kit 3lb (12/10) |
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'''<u>Trinket</u> | '''<u>Trinket</u> | ||
− | : | + | : A rank insignia from a lost legionnaire |
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==Backstory== | ==Backstory== | ||
− | : | + | : Jessamine was a devotee at the large temple of Ilmater before she received what she remains certain was a divine vision, in the form of a confusing dream. It drove her to leave the temple, take up the chainmail robe and tabard of an adventuring priest, and seek to join a particular band of adventurers. Jessamine is uncertain of most things except her faith and that she can use it to do something helpful. |
==Notes== | ==Notes== | ||
− | : | + | :Picture: https://i.imgur.com/ZqfVOG0.png |
Revision as of 13:27, 19 August 2023
Back to The White Roses
Half-elf Cleric (Ilmater, Life)
Priestess certain of her mission but nothing else
Basics
- Level: 3
- Alignment: Lawful Good
- Ht: 5'9"
- Wt: 158lbs
- Size: Medium
- Speed: 30 feet
- Appearance: Athletic build, red hair, blue eyes
- STR 13 (+1) Save (+1)
- DEX 10 (+0) Save (+0)
- CON 14 (+2) Save (+2)
- INT 10 (+0) Save (+0)
- WIS 16 (+3) Save (+5)
- CHA 14 (+2) Save (+4)
Skills & Proficiencies
- Skills (Proficiencies in bold):
- Acrobatics (Dex) +0
- Animal Handling (Wis) +5
- Arcana (Int) +0
- Athletics (Str) +1
- Deception (Cha) +2
- History (Int) +2
- Insight (Wis) +3
- Intimidation (Cha) +2
- Investigation (Int) +0
- Medicine (Wis) +5
- Nature (Int) +0
- Perception (Wis) +3
- Performance (Cha) +4
- Persuasion (Cha) +4
- Religion (Int) +2
- Sleight of Hand (Dex) +0
- Stealth (Dex) +0
- Survival (Wis) +3
- Passive Perception: 13
- Proficiency Bonus: +2
- Proficiencies
- Tools: None
- Weapons & Armour: Light armour, Medium armour, Heavy armour, shields; Simple weapons
- Languages: Common Tongue | Elven | Dwarven | Halfling | Celestial
Combat
AC 16 (18 with shield) | HP 24 | Hit Dice 3d8 | Initiative +0
- Common Action: Mace +3 melee (1d6+1 bludgeoning)
- Common Action: Light Crossbow +2 ranged 80/160 (1d8 piercing)
- Common Action: Word of Radiance (Each creature of choice you can see in 5' must make a Con save or take 1d6 radiant damage)
Spellcasting
Spell Slots: L1 | 4 || L2 | 2
Spell DC: (8 + Prof 2 + Wis 3) 13
Spell Att Mod: (Prof 2 + Wis 3) +5
Cantrips
- Guidance: https://5e.d20srd.org/srd/spells/guidance.htm
- Spare the Dying: https://5e.d20srd.org/srd/spells/sparetheDying.htm
- Word of Radiance: Burning radiance surrounds you. Creatures of choice within 5 feet you can see must make a Con save or take 1d6 radiant.
- Source: xxx: Description
Spells Prepared (Wis 3 + Lvl 3 = 6)
- 1st level
- Healing Word, Sanctuary, Detect Poison and Disease(c)(r), Detect Magic(c)(r), Shield of Faith(c)
- Domain: Bless(c), Cure Wounds
- 2nd level
- Prayer of Healing
- Domain: Lesser Restoration, Spiritual Weapon
Feats
- Healer When using a Healer's Kit to stabilise, target regains 1 hp. Can use a Healer's Kit to restore 1d6+4+HD hit points, 1/target's rest.
Racial Features (Race)
- Darkvision: 60 feet, shades of grey
- Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.
- Skill Versatility: Proficiency in two skills (Animal Handling, Performance)
Class Features (Cleric)
- Domain Life
- Deity: Ilmater
- Channel Divinity - 1/rest
- Channel Divinity: Turn Undead
- Action: Undead within 30 ft make a Wisdom save or be Turned for 1 minute or until it takes damage.
- Channel Divinity: Harness Divine Power - 1/long rest
- Bonus action: regain 1 spell slot of level no higher than half PB (round up).
- Channel Divinity: Preserve Life
- Action: heal 5 x cleric level hit points distributed amongst creatures of your choice within 30 ft, up to half of their maximum. Does not work on Undead or Constructs.
- Disciple of Life
- Healing spells of 1st level or higher heal an additional 2 + spell level hit points
- Feature - X/rest
- Subheading: Description
- Subheading: Description
Background Features (Acolyte)
- Proficiencies: Religion, Persuasion
- Shelter of the Faithful - Ilmatari provide you with simple lodgings and support.
- Personality Trait: I've spent so long in the temple that I have little practical experience dealing with people in the outside world.
- Ideal: Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
- Bond: Everything I do is for the common people.
- Flaw: My piety sometimes leads me to blindly trust those that profess faith in my god.
Equipment
Wealth
- 0 gems
- 0 pp
- 0 gp
- 0 ep
- 0 sp
- 0 cp
Weapons
- Mace
- Light Crossbow
Armor
- Chainmail
- Shield
Gear
- Backpack 5lb
- Blanket 3lb
- 10 candles 0lb
- Tinderbox 1lb
- Alms box 1lb
- 2 blocks of incense 0lb
- Censer 1lb
- 2 days rations 4lb
- Waterskin 5lb
- Clothes, Vestments --lb
- Clothes, Common clothes
- Holy Symbol (amulet) 1lb
- Holy Symbol (emblem) 0lb
- Prayer Book 5lb
- 5 sticks of incense 0lb
- Belt Pouch 1lb
- Healer's Kit 3lb (12/10)
Trinket
- A rank insignia from a lost legionnaire
Magic Items
- XXXX
Backstory
- Jessamine was a devotee at the large temple of Ilmater before she received what she remains certain was a divine vision, in the form of a confusing dream. It drove her to leave the temple, take up the chainmail robe and tabard of an adventuring priest, and seek to join a particular band of adventurers. Jessamine is uncertain of most things except her faith and that she can use it to do something helpful.
Notes
- Picture: https://i.imgur.com/ZqfVOG0.png